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Charfade
11K posts

Charfade
@Charfade
Game Dev at Artix Entertainment. Tweeting on AQ3D, EpicDuel, BioBeasts, MechQuest, Art and Science!
Delta Station OV-103 Katılım Mayıs 2008
339 Takip Edilen10.9K Takipçiler
Charfade retweetledi

Here's a sssssneak peek at a new sssquiggly ssssword Dage the Birthday Boi forged 🫡 Coming today!
#aq3d

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Custom armor set clarification:
If you back with the custom armor set tier, you can choose which items are available for everyone and which are exclusive to you.
For example:
- Armor, helm, cape: exclusive to you
- Weapon available for everyone
kickstarter.com/projects/artix…

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Charfade retweetledi
Charfade retweetledi

Start. Your. Selfies!
Full contest rules and prizes at:
aq3d.com/news/screensho…
#ScreenshotSaturday #Selfie #AQ3D
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Charfade retweetledi
Charfade retweetledi
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EpicDuel's 2025 Gifting event is NOW LIVE! Login now to claim your daily reward and join the Gifting fun!
artix.com/posts/EpicDuel…

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@ADV36067606 Probably wouldn't make a difference with "New content every week" if we did monthly, bi weekly releases. Bugs would still happen. Bugs are always unavoidable, trying to get most out before release is ideal.
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@Charfade Maybe if you gave up on this silly "New 'content' every week" concept, you wouldn't be so prone to the broken releases AQ3D is known for.
I know that's not your call, but Adam's Ego, leaving Staff to clean up.🤷🏻♀️
AQ3D has successfully painted itself into a corner
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"We can't do 'Flying'".
...
Proceeds to do 'F..lying'
That's Today's AQ3D 🤷🏻♀️
GIF
GOLD RAVEN@GoldRavenAE
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@ADV36067606 We got stuck in a game from recent DLC we bought from a triple A studio where, the cut scene triggered an event that pushed us out of bounds. Had to redo 6 hours of work to get back to that point ( nearly at the end of the DLC ) so it definitely can still happen.
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@Charfade And no game has such recurring issues as AQ3D, for a Decade, and running.
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@ADV36067606 I will finish by adding, the normal level of imputs of jumping and gliding wont do what was shown in the video. You have to be wanting to break it and be aware of the bug. Exiting the animation sequence, removing the mount and adding it back fixes the issue.
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@ADV36067606 The testers are human, they miss things. Happens to us, happens to testers, and it happens in every game.
We are working towards a fix for it.
I've broken and soft locked nes games, no game is immune to bugs.
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@ADV36067606 I mean, thats what it is, a giant wish list. Things we would like to get too.
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@Charfade Yeah, in retrospect, the entire nebulous "Game Plan", always shifting, was a fake hype List that your CEO approved.
The words of Artix Entertainment are worth less than the pixels they write with.🤷🏻♀️
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@ADV36067606 That is actually a known bug. It bothers us too.
We know the cause, its when a player spams the jump button locking the animation causing it to do what you see.
We have a possible fix for it on testing atm.
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@ADV36067606 What was "half-measure was delivered hilariously BROKEN" ?
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@Charfade And *then* please explain why this half-measure was delivered hilariously BROKEN, right out of the gate.🤔
"Oh, we tested it internally, and it was fine", right? 🤣
The "Q" in AQ3D certainly doesn't stand for "Quality"
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@ADV36067606 Consider the list you posted as a "would like to" instead of a hard set in stone "will do."
As more internal RnD and Unity updates with features, theirs more possibility. We still would like to do a lot of things on that list that haven't come to pass.
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@Charfade So, tell me, Char, if current maps aren't designed for flying, yet AE has touted "Flying" as an upcoming feature on the (now delisted) "Game Plan", why was Flying ever even hyped?
Same way AE claimed "Oh, we can't do Housing", until it was Publicly proven it could?

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@GuardiaSirLucas hmm, I'll have to check with @LZKorin , the coffee/tea sip might be ready.
Prop emotes and cinematic emotes are still in experimental phases. Soon tho, hoping because then we can add some really fun creative flair and social humor into the game. ^^
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