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CheekyChoof
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CheekyChoof
@CheekyChoof
My art acc...also draws mature content. You have been warned.
Katılım Mayıs 2023
354 Takip Edilen239 Takipçiler
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Hey Misfits!
Been a bit since I posted but
next week we start having streams again at least 2 times a week for May!
I am taking a month to lock in on Math to cut 9 months of math off my college credits earlier 🫠😤
Join the discord to stay in the loop on streams!
#MeguShi

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@fuyafuyu @KunoMD That’s because mostly the pages are filled with ads. After every artist post that I follow I see 10 random shit that I’m not following. This is literally the experience. I want to follow people and interact with them because ‘social’ media. But no it’s more like ‘ads’ media now
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After 6 years of running a specialist AAA art studio I like to think I know a fair bit about specialisation.
Specialise in something. Then go lateral and develop secondary skills. Be versatile:
As an artist I’ve always been versatile. Concept was my primary skill but I’ve done UI, marketing, simulation, 3D, texturing.
I never let the staff at Wardog define themselves as weapons artists only.
Specialising in important. Learning to get extremely good at something. But all my seniors are great at other things.
As artists you should absolutely specialise, but once you start to see diminishing returns on your progress; congratulations you’ve learned how to learn. Now learn something else.
Knoebel@Knoebelbroet
Daisuke Ishiwatari says there is a real problem with "overspecialization" of staff during AAA game dev "It’s very dangerous to spend decades doing highly specialized work, only to realize later that you’re no longer capable of doing anything else" [1/2] automaton-media.com/en/news/spendi…
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