Chris Dougherty

210 posts

Chris Dougherty

Chris Dougherty

@ChrisDougherty_

Former: Technical Artist @ Perfect Day Games Unity Dev@Peeka High School Teacher for AIE/Seattle Public Schools Skills Center [email protected]

Seattle, WA Katılım Kasım 2017
616 Takip Edilen315 Takipçiler
Chris Dougherty
Chris Dougherty@ChrisDougherty_·
@dilkROM I’m currently working at TomatoCake working on a game called Robotopia
English
1
0
1
17
Chris Dougherty
Chris Dougherty@ChrisDougherty_·
@dilkROM same game, i recently got a fulltime job at a local indie studio so my work on it has slowed down quite a bit.
English
1
0
1
17
dilkROM
dilkROM@dilkROM·
@ChrisDougherty_ Hell yeah, love hearing that. Same one you showed me a while back, or something new?
English
1
0
0
54
Chris Dougherty retweetledi
Alice Bottino
Alice Bottino@bottinogames·
We are very excited to announce: HYPERBEAT releases October 22nd!
English
14
109
621
36.6K
Chris Dougherty retweetledi
Alice Bottino
Alice Bottino@bottinogames·
I have exciting news for you all: HYPERBEAT will be releasing this fall! Wishlist the game on Steam to stay in the loop. Also, come join our lovely community on our brand new Discord server discord.gg/7hNQbm82Vu
English
3
25
136
10.6K
Chris Dougherty
Chris Dougherty@ChrisDougherty_·
Working on gun mechanics such as shooting and reloading as well as quick select slots for the inventory so you can quickly swap weapons with the dpad
English
0
0
0
66
Chris Dougherty
Chris Dougherty@ChrisDougherty_·
I am happy with how this pistol turned out, i dont use projections for texturing very often. #indiedev
English
0
0
4
96
Chris Dougherty
Chris Dougherty@ChrisDougherty_·
Cloning functionality is essentially done, enemies even play a new animation while they are in the process of cloning. I also worked on a new helmet that is part of a Level A hazmat suit. #screenshotsaturday #indiegame #horror #Unity
English
0
0
2
96
Chris Dougherty
Chris Dougherty@ChrisDougherty_·
enemies are now able to clone themselves and of course I committed the cardinal game dev sin of not stopping the reaction when it starts so all cloned enemies start cloning themselves😨 #screenshotsaturday #indiegame #horror #Unity
English
0
0
4
133
Chris Dougherty
Chris Dougherty@ChrisDougherty_·
To fix this i had to make sure that anytime a enemy is damaged it had information about who attacked it and with what. because i have sources for damage now i can do things such as level up a skill if you have damaged enemies with that specific skill 2/2 #horror #indiedev #unity
English
0
0
0
38
Chris Dougherty
Chris Dougherty@ChrisDougherty_·
To unlock skills you acquire you have to complete a requirement such as killing a number of enemies. A issue that i had is that no matter how a enemy died, even if it was killed off screen by something else in the world you would get credit for it. 1/2 #screenshotsaturday
English
2
0
3
109
Chris Dougherty
Chris Dougherty@ChrisDougherty_·
Working on automatically placing debris in my level. For every ground object I spawn a few random items from a list and give it physics so it falls to the floor. after a few seconds I disable physics for performance. #screenshotsaturday #indiegame #horror #Unity
English
0
0
7
177