Christian Aldana Artist

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Christian Aldana Artist

Christian Aldana Artist

@Chris_Hobbies

カミロ・アルダナです、彫刻家です、はじめまして。 私はこの模型、怪獣、きがくきょくが、文学 、が 好き で。 Instagram: https://t.co/sxCIIEHUug… arstation: https://t.co/5q8Cpn4Ys8 ENG/SPA/日本語

Colombia -Bogotá Katılım Mayıs 2013
1.3K Takip Edilen229 Takipçiler
Christian Aldana Artist
Christian Aldana Artist@Chris_Hobbies·
Robot Master Design \ Extractor Man Extractor Man — Urban Sanitation and High-Pressure Extraction Unit. Designed to clean the streets. Now he uses his extractor arm to strike and vacuum enemies, compressing them inside visible internal chambers. #MegaManDO #DesignARobotMaster
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Christian Aldana Artist
Christian Aldana Artist@Chris_Hobbies·
Jack Man — Carnival Terror and Trick Mechanism Control Unit. Designed as a theatrical robot, communicating through a mocking clown-headed puppet arm that stretches to bite and inhale projectiles, stage props, and enemies, then launches them back. #MegaManDO #DesignARobotMaster
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Christian Aldana Artist
Christian Aldana Artist@Chris_Hobbies·
Mixer Man — Titan of Industrial Construction and Concrete Control. Designed to absorb raw materials for internal mixing, then expel them as either liquid concrete or hardened cement projectiles. #MegaManDO #DesignARobotMaster #ロックマンDO #ボスデザインコンテスト
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Christian Aldana Artist
Christian Aldana Artist@Chris_Hobbies·
Robot Master Design \ Octo Mine Octo Mine: Deep-Sea Trap and Absorption Unit. Pulls enemies in with his arm, traps them, then blasts them and also deploys naval mines from his armored shell. #MegaManDO #DesignARobotMaster #ロックマンDO #ボスデザインコンテスト
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Christian Aldana Artist retweetledi
Mega Man
Mega Man@MegaMan·
As a reminder for those entering the Mega Man: Dual Override Boss Design Art Contest, please remember the rules posted at bit.ly/MMDORobotMaster. Entrants must follow this account, and please leave the AI to the robots: generative AI is prohibited for this contest.
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Genki✨
Genki✨@Genki_JPN·
Hideo Kojima says he is not interested in using AI for game visuals. He is more interested in using AI for enemies to improve gameplay depth! “Rather than having AI create visuals or anything like that, I’m more interested in using AI in the control systems.” “For example, if you have 100 players, each of them will have their own habits and tendencies, their sense of control, how they move — all of that differs from person to person. “By having AI compensate for those differences, the gameplay can gain more depth. And in most games, the enemies don’t behave very much like real humans. But by using AI, enemy behavior could change based on the player’s experience, actions and patterns. That kind of dynamic response would make much deeper gameplay possible.” edition.cnn.com/2025/12/12/sty…
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Christian Aldana Artist
Christian Aldana Artist@Chris_Hobbies·
@SpaceDev1158 Thank you for starting this — it was truly motivating! I’ll gladly keep helping people with their drawing.
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SpaceDev1
SpaceDev1@SpaceDev1158·
I realized I didn’t give a proper thank you
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Retro Anime
Retro Anime@retro_anime·
The animation process of Sailor Moon
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隙間三行-sukima
隙間三行-sukima@sukimasangyo2·
動画本編が長すぎる?じゃあアイペイントの動画だけでも見ていってください!(音量注意) 本編 youtu.be/NOQ7IRg0QaI
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