Chromo
19 posts


Playing around with 2xassist with #2XKO_Jinx and #2XKO_Vi. Some double overheads, some command throw conversions, some clappy conversions.
Not all optimized, but some ideas. Zap makes some of it easier.
English

Been seeing some extensions with #2xko_jinx and #2xko_vi using clappy to pick up midscreen and TOD with 4 bars, but it's pretty inconsistent (at least for me in a real game).
Using vi otg assist -> jinx minigun is easier. Generally over 900 damage.
English


A couple of ideas for burst bait punishes with #2XKO_Jinx / #2xko_teemo
both start with an OTG so you don't have to rush or make sure that the combo started at the correct wall bounce height.
English

Funny interaction between #2xko_jinx S1 and #2xko_blitz S2. Jinx can stall the S2 in place, you can tag to a partner, then run up and parry it.
Blitz can cancel the S2 to S1 though, so maybe not the most useful, but he's stuck canceling, recovering, or calling an assist.
English

Slowly figuring out some double down extensions with #2XKO_Jinx and #2xko_teemo when I have time. Some for sideswitching to take back screen space, others to just build up space to setup for zoning again if the opponent lives.
English

Consistency trick for landing teemo's 3H -> j.5H -> 6S1 -> 5H midscreen.
If you wavedash 4 times, you'll be at the correct spacing to land the 6S1 -> land -> 5H.
#2XKO_Teemo
English

I was labbing some limit strike enders for Vi. Pretty sure this is a #2xko_bugs
For whatever reason, off this air tech state after blocking, if you're holding back or downback, you can't press any buttons.
If you go to neutral or hold forward, then your buttons will work.
English

It's possible to do the quad super route corner to corner. Here's an example with a 5M starter and fairly minimal electrics.
#2xko_VI #2XKO_JINX
English

@UnsafeonHit Found out doing this from throw is a little wonky on some characters. To fix it, just do back jump for Vi's j.S2 instead of forward jump, and it should work universally
English

@UnsafeonHit Building off the idea of the quad super sequence you did, I found you can do it off Vi throw in the corner as well for 776
English

#2XKO_Vi corner 5M TOD with #2XKO_Jinx Double Down, off 2L>2L does 896. not shown but needs 1.5 bar start for Vi and 2 bar start for Jinx
English

Jinx/Vi two touch off setup to punish forward roll based on the combo that SonicFox and Inzem were showing off.
First combo does 360 and is fairly easy
Second combo does 680 off the roll punish
#2XKO_Jinx #2XKO_VI
English

I got tired of all my opponents constantly walking away from me after 6LK, so after some labbing I discovered how easy it was to create true block strings with high tiger shot for more drive gauge damage.
youtu.be/CK9L340Y4tU
#SF6_Sagat

YouTube
English

I made a short and janky tutorial video for Ed's shin dream combo with visual/audio cues for frame of reference and all the execution tricks I found that increased consistency of the combo. youtu.be/7kvVB-L4yO4
#SF6_ED

YouTube
English

@almacon_ @crispywtw @TeamLiquid Can't vouch for anyone more than @almacon_ . He's the glue that single-handedly held together the smash and FGC scenes throughout ALL the Sacramento area, and I genuinely think that's no exaggeration.
English

@crispywtw @TeamLiquid Hello there! Very interested in a community manager role! 10 years of experience fostering gaming communities and running events. Mixed bag of creative experience and I can generally assist with any marketing project!

English
Chromo retweetledi

💜 Want to be our special guest for Valentine's Day? 💜
We'll fly you AND a comrade out to our #OWL2019 debut in Los Angeles.
🛡️ Round trip flights
🛡️ 4 nights hotel stay
🛡️ International giveaway
ENTER HERE: bit.ly/GLAValentines
English