City Wizard Games

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City Wizard Games

City Wizard Games

@CityWizardGames

Indie game developer. Wishlist Dock King - https://t.co/WGLLgdHcwo Buy WizardPunk - https://t.co/3RhidAanUU…

Chicago Katılım Temmuz 2019
207 Takip Edilen241 Takipçiler
Sabitlenmiş Tweet
City Wizard Games
City Wizard Games@CityWizardGames·
Thanks to @fernandobravan for this great capsule art, will post the time lapse in the reply's. Gearing up to a demo launch, hopefully in a couple months.
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City Wizard Games
City Wizard Games@CityWizardGames·
Still working on Dock King. Got some new inventory art going with the help of @bencollie_dev. Check the thread for the old art, it's a huge upgrade. Working towards the demo!
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City Wizard Games
City Wizard Games@CityWizardGames·
@kantallive Thanks for this, didn't think I should make tutorial skippable for demo but now I will. As well as option for turning off screen shake and run in background. What do you mean exactly about minimizing on other window?
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kantal
kantal@kantallive·
heh, I'm not getings this... I'm testing about 300 games monthly - demos, playtest, private builds and devs still can't do a proper demo, so here's 10 things that you need to know, because the real players hate them too. 1. when playing a demo, I don't need the story, intro, I want to see pure mechanics. fighting if it's a fighting game, platforming if it's platformer. adding 5min of stories for those genres if I will play only 5 min of your game is ruining everything. save it for the full version. 2. I hate nonskippable text and videos, like in point 1. I'm here for the gameplay, so instead of watching, I like to feel it, to try it, to convince myself that this is something I would pay for. 3. giving a basic options for the player is a must. like turning off the CRT effects, scanlines, screenshake (I hate this one!), changing resolution, run in background, no minimizing when on other screen (it's for streamers, you will thank me later) 4. no feedback button! this is serious problem, instead of joining 124 discord channel, I want to give you a proper feedback with a private survey - in which you can collect my email for further discussions. 5. demo don't need to be super polished, but for god's sakes, don't put harsh and repeatable sounds into it, because it will do bad first impression 6. it's good to have a proper tutorial but it should be totally optional, especially in the demo where I want to experiment, but you've implemented 20min no-skippable tutorial :/ 7. if you can, do the translation for your demo. this is a sign for the players that you're taking care of them. they will likely add +1 in overall score of your demo and it will help you to get those important wishlists. 8. use steam community hub. make a demo thread. just be there, read the messages, help players and take notes. 9 . not limit your demo to 2 weeks or so, some of us are very busy and there are about 50 great games each week, so your demo will be played eventually, but at later time. give the players time and they will repay you in wishlists 10. update your demo along with the full version, some players are very eager to try first and pay later. you don't need to have this big green button al the time, but blue button on the side will help to decide.
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City Wizard Games
City Wizard Games@CityWizardGames·
@PeachInTune Wow this is juicy! Amazing work. Any general tips for how you think about creating these animations? (ie. Tween settings, when to do scale/size, etc)
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City Wizard Games retweetledi
Alientrap Games
Alientrap Games@AlientrapGames·
Hi everyone! Ariane here to dive into how we tackled the environmental art for our game Dunecrawl. By using 2D hand drawn artwork projected onto 3D meshes, we were able to create a unique aesthetic while also saving us some production headaches.
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City Wizard Games
City Wizard Games@CityWizardGames·
Another fun experiment with orthographic .. trying to figure out if there's a way that this could be cleaned up and used in the game somehow because I think it's a fun perspective
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City Wizard Games
City Wizard Games@CityWizardGames·
Here's a couple behind-the-scene views you will never see in-game. I really love the isometric view, would be fun to maybe re-visit this game as like a third person city builder or something. #IndieGameDev #gamedevelopment
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City Wizard Games
City Wizard Games@CityWizardGames·
Still ramping up towards the demo, working on a new trailer for it along with re-working the game loop after feedback from CIGS. Took catalog of all characters made for the game so far today, here they are.
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City Wizard Games
City Wizard Games@CityWizardGames·
Ready for #CIGS (IYKYK) with some freshly printed stickers, our fantastic parrot printed out large, a new character added to the game by our artist Bernardo, and a fresh new build of the game v0.50!! @IndieCityGamez
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City Wizard Games
City Wizard Games@CityWizardGames·
Here is the villain of the game, meet the Dock King.
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City Wizard Games
City Wizard Games@CityWizardGames·
Starting from my reference image to the final piece. Incredible work!
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City Wizard Games
City Wizard Games@CityWizardGames·
Thanks to @fernandobravan for this great capsule art, will post the time lapse in the reply's. Gearing up to a demo launch, hopefully in a couple months.
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MortMort
MortMort@MortMort_·
🚶‍♂️Just a little walking animation for a little pirate lad! I've only done a few Walking Animations in 3D so still learning, although pretty happy for how it turned out, but may see if I can tweak it a bit tomorrow, regardless good start! And if ye think he's picking up the pace, it's likely because he's got… urgent cargo to deliver.💨 #gamdev #blender3d #animation
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City Wizard Games
City Wizard Games@CityWizardGames·
Just added some music to my game and this felt like a vibe s/o to Corey Farr for making a banger soundtrack
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City Wizard Games
City Wizard Games@CityWizardGames·
@TylerGlaiel Made a crowd generator just for this. Fun to see what a huge crowd might feel like.
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Tyler Glaiel
Tyler Glaiel@TylerGlaiel·
if you're currently working on a video game, take a short break, pick a number in your code or data files, multiply it by 1000, and post the results
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