Claudio Ionck

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Claudio Ionck

Claudio Ionck

@Claudio_Ionck

Engenharia de software

Santa Catarina, Brasil Katılım Şubat 2016
220 Takip Edilen29 Takipçiler
Planeta do Futebol 🌎
Planeta do Futebol 🌎@futebol_info·
Hugo Souza, do Corinthians, sobre uma possível convocação para a Copa do Mundo: “O papel de parede do meu telefone é esse (troféu da Copa do Mundo). Eu durmo e acordo com essa imagem todo dia.” 🎥 @ESPNBrasil | @SportsCenterBR
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PVPER
PVPER@pvpereft·
tuff
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Diego Isaac
Diego Isaac@tdiegoch·
@Claudio_Ionck @bellintanner Aparelho recondicionado ou carrega muito mal, deve usar o aparelho enquanto tá carregando e aí o bicho demora pra carregar e fica pegando fogo de tão quente.
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Bellintanner
Bellintanner@bellintanner·
NAAAAAAAAAAAAAOOOOOOOOOOOO
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genooo 🕊️
genooo 🕊️@genooo·
Okay @nikgeneburn I have an idea... As tarkov players, a lot of us miss the old ammo in secure container feature. Just hear me out👀 My idea? Make ammo packs ALLOWED IN SECURE CONTAINER, but once unpacked they default to bag / vest. Downside? It takes a 15 sec animation unpack🤔 Now, if you want decent ammo that is USABLE in a fight, you have to risk that animation. Dont want to risk it? No good ammo. I know some people might have a problem with 15 seconds, but it could even be skill based where overtime you can level it up to be faster. This is one of the biggest changes BSG has made that people mention they won't come back until its fixed. I made some example images down below. I would love to hear some of your guys thoughts 😎
genooo 🕊️ tweet mediagenooo 🕊️ tweet media
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ElBuni
ElBuni@therealbuni·
Un cazador vio una liebre Le disparo Pero el bicho activo el ultra instinto, esquivo todo y se escapo
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Claudio Ionck
Claudio Ionck@Claudio_Ionck·
@tarkovarena The next step is to remove the rounds and let it spawn in a way that makes it at least minimally interesting
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Escape from Tarkov: Arena
Escape from Tarkov: Arena@tarkovarena·
Gladiators, we’re extending the playtest of the updated TeamFight mode and are eagerly waiting for your feedback! Here’s a reminder of what’s changed in TeamFight: ● Key changes: - The Capture Point now appears 20–40 seconds after the gates open, depending on the Arena size. - The Cleanup Crew spawns 60 seconds after the Capture Point appears. - The Poison phase begins 20 seconds after the Cleanup Crew enters the field. - Total round duration (from gate opening to Poison activation) has been reduced from 155 seconds to 90 seconds. ● Additional changes: - TeamFight no longer has class restrictions within a team. - Capture time has been reduced to 7 seconds (except on the “Bowl” map). - Capture speed now scales with the number of players involved, similar to the CheckPoint mode. We hope you’ve had enough time to make up your mind and will take part in a short TeamFight survey. We’ll also be happy to hear any feedback in the comments! 🫡
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Claudio Ionck
Claudio Ionck@Claudio_Ionck·
@tarkovarena This game mode would be more fun if it didn't have rounds and was exchanged for the respawn mechanic
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Escape from Tarkov: Arena
Escape from Tarkov: Arena@tarkovarena·
Gladiators, as part of the playtest in #TarkovArena, we’ve temporarily adjusted the TeamFight mode! Our team has reworked the timing of all key match phases to make rounds more dynamic and reduce downtime between fights. ● Key changes: - The Capture Point now appears 20–40 seconds after the gates open, depending on the Arena size. - The Cleanup Crew spawns 60 seconds after the Capture Point appears. - The Poison phase begins 20 seconds after the Cleanup Crew enters the field. - Total round duration (from gate opening to Poison activation) has been reduced from 155 seconds to 90 seconds. ● Additional changes: - TeamFight no longer has class restrictions within a team. - Capture time has been reduced to 7 seconds (except on the “Bowl” map). - Capture speed now scales with the number of players involved, similar to the CheckPoint mode. 💰 During the event, all TeamFight rewards are increased by 50% (including BattlePass XP). ⏰ The playtest will run until May 12, 10:00 BST / 5:00 AM EDT. We’re looking forward to your feedback in the comments — your input may shape the future of the mode.
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Pri
Pri@Pri_usabr1·
Um enquadro da Polícia Militar de São Paulo foi registrado e está explodindo nas redes sociais. As imagens levantam debate sobre a forma da abordagem e já dividem opiniões. Exagero ou procedimento padrão?
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Escape from Tarkov: Arena
Escape from Tarkov: Arena@tarkovarena·
With the 0.5.0 update, the revamped ShootOut mode has returned to #TarkovArena. We’re collecting feedback and would appreciate it if you could answer a few questions in the comments: ● Did you play the previous version of ShootOut? If so, how would you rate the changes? ● Which location do you prefer for ShootOut, and why? ● How do you feel about round duration and the waiting time between fights? We’d also be glad to hear any additional feedback about the mode. Thanks for your contribution — stay in touch!
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MrBubbly
MrBubbly@MrBubblyTTV·
@DesmondPilak best skill in the game. I'm almost there man :3
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Catania
Catania@SidCatania·
@Claudio_Ionck @guinso_2000 @mauriciojornal_ Você acaba de deixar claro que não entende da regra. O árbitro decide sim com base na intensidade! Se não fosse isso todos os empurrões que ocorrem dentro da área nas bolas paradas seriam penalidades. Futebol é contato por definição!
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