
@iamlukethedev Replace 4 months of engineering by using Hermes Agent :)
Claw3D City
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@Claw3DCity
Official Claw3D account developed by @iamlukethedev

@iamlukethedev Replace 4 months of engineering by using Hermes Agent :)


Celeste is coming online. A fully interactive agentic city — where you can play, trade, build, inhabit. We're partnering with @iamlukethedev and CLAW3D to bring it to life. Live city systems, agent ops, and the environments that make Metropolis a place you can actually step into. One of the sharpest builders working today. More soon.

OpenClaw 2026.4.29 🦞 💬 Group chats feel much better now 📌 Follow-up commitments from context 🔐 Safer exec, pairing, and owner controls 🟩 NVIDIA provider + model catalogs ⚡ Faster startup + plugin/channel fixes Group chat finally feels agent-native. github.com/openclaw/openc…


OpenClaw 2026.4.27 🦞 🧠 DeepInfra provider 📎 better file attachments 🛡️ operator-managed proxy routing 🧭 stricter model selection + local model fixes 🔧 gateway, channel, and session reliability Ships more than it brags. github.com/openclaw/openc…

OpenClaw 2026.4.20 🦞 🧠 Kimi K2.6 support + provider-aware /think 💬 BlueBubbles iMessage sends + tapbacks fixed ⏰ Cron state/delivery cleanup 🔐 Gateway pairing + plugin startup hardening Less haunted. More useful. github.com/openclaw/openc…

SpaceXAI and @cursor_ai are now working closely together to create the world’s best coding and knowledge work AI. The combination of Cursor’s leading product and distribution to expert software engineers with SpaceX’s million H100 equivalent Colossus training supercomputer will allow us to build the world’s most useful models. Cursor has also given SpaceX the right to acquire Cursor later this year for $60 billion or pay $10 billion for our work together.

OpenClaw 2026.4.21 🦞 🖼️ OpenAI Image 2 🔧 npm update repair for bundled plugins 🐳 Docker E2E coverage for channel deps 🩹 Low-risk fixes backported Tiny release. Useful claws. github.com/openclaw/openc…

OpenClaw 2026.4.15 🦞 🤖 Anthropic Opus 4.7 support 🗣️ Gemini TTS in bundled 🧠 Slimmer context + bounded memory reads 🔧 Codex transport self-heal, safer tool/media handling ✨ Pile of update/channel fixes Good boring release. github.com/openclaw/openc…

We’re open-sourcing HY-World 2.0, a multimodal world model that generates, reconstructs, and simulates interactive *3D worlds* from text, images, and videos. Outputs can be integrated into game engines and embodied simulation pipelines. Key highlights: 🔹 One-click world generation Turn text or image into interactive 3D worlds automatically. 🔹 Pipeline-ready 3D outputs Editable 3D worlds for Unity and Unreal Engine, with standard 3D exports including mesh, 3DGS, and point clouds. 🔹 Unified world model system One model family for world generation and reconstruction across synthetic and real-world scenes. 🔹 Interactive character mode Explore generated 3D worlds in real time with physics-aware movement and collision support. ✨ Apply for access: 3d.hunyuan.tencent.com/sceneTo3D 🔗 GitHub: github.com/Tencent-Hunyua… 🤗 Hugging Face: huggingface.co/tencent/HY-Wor… 📄 Technical Report: 3d-models.hunyuan.tencent.com/world/world2_0…




