@GHShuffle You gotta host a server (either by port forwarding or using the join code -- join codes don't work for everybody though)
youtube.com/watch?v=oxr-xp…
Version 0.1.1.18b-rc1 of #CaveStoryMultiplayer is now available via the CSMP website.
I spent all of today implementing cutscene skipping, client-authorative movement prediction, and fixing a bunch of stuff. I hope somebody still plays this game, lol
#CaveStory
Still waiting for @quantumfiber to fix my internet. Been waiting 2 weeks so far and I have 1 week to go (supposedly). Fuckin ridiculous.
All requests to expedite service have failed, and their support line is terrible -- All outsourced!
Don't buy Quantum. Wait for Google fiber.
Who will be the last visitor? Screenshot your lovely visitor number for posterity. Because obviously this website deserves the attention now that it's ending Lol
The #CavestoryMultiplayer website & matchmaker service will be temporarily unavailable for maintenance starting today at 8PM GMT.
It should finish within about a day.
Thanks for your patience.
Version 0.1.1.17b-rc8 of #CaveStoryMultiplayer is now available via the CSMP website.
A few crash fixes, demo fixes, the fabled font fix (speculative) & a new button to copy save files around!
#CaveStory
Made my first character for that Cave Story Multiplayer Mod, It's Dean Argo The Mimiga Android. If you wanna play as him you can download him here. files.catbox.moe/ecv8fy.rar
Version 0.1.1.17b-rc7 of #CaveStoryMultiplayer is now available via the CSMP website.
Instead of using IP and port, I've instead opted for a 'JoinCode' system. Requires matchmaker to be enabled!
#CaveStory
Version 0.1.1.17b-rc6 of #CaveStoryMultiplayer is now available via the CSMP website.
I've implemented a speculative fix for UDP Hole Punching. That means you SHOULD be able to connect to your friends WITHOUT port forwarding!
Also, there's UI scaling now. Yay
#CaveStory