Cloudspecman

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Cloudspecman

Cloudspecman

@Cloudspecman

A Blender Material Enthusiast

Turkey Katılım Ağustos 2023
47 Takip Edilen194 Takipçiler
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Cloudspecman
Cloudspecman@Cloudspecman·
Finally solved Bonnie's colour (its red btw) #FNAF #Blender
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Cloudspecman
Cloudspecman@Cloudspecman·
@360FNAFGAME That makes things weirder now xd, i'll try to look into it sometime
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360FNAF
360FNAF@360FNAFGAME·
@Cloudspecman Came back to say I was wrong, its not clickteam related it actually is something baked into the Scanline renderer. For some reason even though max says the renders are 16 bits color depth, they seem to be closer to between 12-13 bits due to some int math? Im not entirely sure yet
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Cloudspecman
Cloudspecman@Cloudspecman·
I would like to add something to this tip. If you want to make this even more accurate you can set up a curve that is circled in the first image, or you can contrast the image enough so that it can achieve the same effect (as seen in the second image). #FNAF #Blender
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360FNAF@360FNAFGAME

ACCURACY TIP: Have you ever made an accuracy render and no matter how hard you try to get the colors right, you just cant? This is probably why. 3DS MAX doesnt use sRGB for its color space. Blender does. Instead, 3DS uses a basic 2.2 gamma curve. Heres how to do this in 2.79

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ITrashman115
ITrashman115@trashman115·
@Cloudspecman the first image its basically nonexistent he looks smooth af its weird
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Cloudspecman
Cloudspecman@Cloudspecman·
@trashman115 well they are leaks, i don't think i should spread the models even further
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ITrashman115
ITrashman115@trashman115·
@Cloudspecman i mean just use the leaks at this point they are never releasing otherwise ufmp is just too outdated now compared to them
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Cloudspecman
Cloudspecman@Cloudspecman·
@trashman115 The better models i've seen all got leaked, do you know any other fnaf 1 models thats more accurate?
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Cloudspecman
Cloudspecman@Cloudspecman·
I finally have all the tools i need to make the most accurate ports for modern blender versions I will show you more examples once i port some other models #FNAF #blender
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🐻TheFazBear🐻
🐻TheFazBear🐻@FazAnimation83·
A small WIP that I'm not sure I'll finish.
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Cloudspecman
Cloudspecman@Cloudspecman·
Turns out i cant reply to this post so im gonna quote it I recently found a solution to a problem this method has, if you increase the increment on the snap node the result moves to the top right, in order to get around that i used an add node to keep the result centered
celestialmaze@cmzw_

instagram asked how the pixel style is done

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Cloudspecman
Cloudspecman@Cloudspecman·
@trashman115 from the comments here it seems that you made a terrible mistake putting that in the title xd
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Cloudspecman
Cloudspecman@Cloudspecman·
I will make these types of renders regularly so you can see the development of Faz.Blend Models: MFC #fnaftwt #b3d (Blender 3.0)
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Otávio Fer
Otávio Fer@OtvioFer3·
@Cloudspecman Do you use Blender Composition mode to make the gradient texture?
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Cloudspecman
Cloudspecman@Cloudspecman·
@nonbatnary forward, back, forward, right, right, left, jump, squad command, flashlight, random actions, flashlight off
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ba tgirl swag 🦇
ba tgirl swag 🦇@nonbatnary·
when the cosplay is high budget but no one still recognizes you
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Mark Kingsnorth
Mark Kingsnorth@markkingsnorth·
Here's the nebula inside #blender 5.0, where grid based volume displacement is used to give a cloud like shape to the hard 3D mesh from @NASA's STL object file. #b3d
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