CloverJack

486 posts

CloverJack

CloverJack

@CloverJack14th

至死是少年。

中国,上海 Shanghai, China Katılım Ağustos 2012
321 Takip Edilen40 Takipçiler
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CloverJack
CloverJack@CloverJack14th·
#arcaea_nextstage #アリス & #テニエル #alice & #tenniel Thank you ANS for leaving an ephemeral page that will last eternally in memories! アーケアネクステ参戦させていただきました!儚い一日を永遠に! #arcaea
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Guy@guy_kun·
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Guy@guy_kun·
Who da hell made this chart?
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CloverJack
CloverJack@CloverJack14th·
@GENDA_Kataoka おめでとうございます、音ゲーコーナーも増設して最高です😊
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片岡 尚 / GENDA CEO
片岡 尚 / GENDA CEO@GENDA_Kataoka·
本日、GiGOが上海に初出店致しました!本店舗は中国における「二次元文化の聖地」と言われているショッピングモール「百聯ZX創趣場」内に 開店いたします。
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CloverJack
CloverJack@CloverJack14th·
@guy_kun I find recent maimai update, about DX rating to add 1 point for each AP, is perfect to differentiate top players and still keep most of player to keep their pace going, there are people grinding for 1 note while most cannot even clearing the thing, like I just can’t do BYD pentim
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Guy
Guy@guy_kun·
Since there's a lot of comments either way to a fairly off-the-cuff comment about a specific (non-lowiro) release, I'll add a bit more of my thoughts: Within reason does not mean no difficulty! Difficulty is ok! It's how long it takes to reach that ceiling, be it months, years, decades...? Consider that the higher a ceiling is, the fewer people can reach it and the more you make contents for a large amount of people that cannot play it. Completionism suffers! It's all good saying 'sure just make it for people to enjoy that can and everyone else can play a lower difficulty', in a music game you are leaving part of the game 'incomplete' and not playable by most people when you create vast amounts of contents that are only for top rankers, this really sucks. Some people have lower ability at music games, that's fine, but for someone trying, playing for a long time, high level contents *should* by design be in reach, not only to athlete-level players. 'Not getting a max score' is ok right? How about 'not being able to clear it, which is the 'minimum bar' that a game sets, this sucks right? It sucks to not be able to clear something. Ability to understand/ apply yourself vs physical ability. Sure, reading, understanding difficulty makes a lot of sense, but games that takes years of training to *physically* press buttons fast enough are absolutely limiting their accessibility and the ability of a 'normal' (remember, not unskilled) player to ever reach that... There is also obviously scoring in music games, higher score means you did better, it is something that can be chased, however when people push on the score cap of your game by perfecting everything, you shouldn't raise the floor to keep up with them, leaving most players behind. It's ok to make contents that is hard to get a perfect score on, as long as you don't raise it so far that average 'skilled' players cannot even play or enjoy the contents. This is absolutely the critical part I want to moan about. I think it's also important to understand that *making hard contents is not difficult*, it's very easy to go into any custom chart game and place a lot of dense, fast notes representing every sound in a song, that have crazy movements, crazy stamina requirements and memorization. This isn't hard, pushing the limits in a game is extremely easy. The problem is pushing limits cannot be taken back, songs can't be removed and you make a permanent commitment to 'this is now the bar in this game' and if you're not in a class to reach that bar, you may not be able to ever feel completion (to some degree) over the game's contents. Additionally, making hard contents 'fun' is extremely hard. Hard usually starts to stray from fun, and when you focus on hard/balance some games and charts tend to lose the initial 'fun' that a game should provide. It's fine to have an opposing opinion! It's fine to want hard contents, there's plenty out there! This is just my two cents about the current inclination of games to make contents that cater to spectators and a very very small subset of players to play in competitive settings. Tournaments can still exist without the whole game's difficulty curve being designed around this!
Guy@guy_kun

I just really think music games should be made for the average player to enjoy and have skill ceilings somewhat within enjoyable reason… (what I deem reasonable as a music game player is already high!) Not for chasing impossible skill ceilings for esports for a select few, and for others to only spectate…

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CloverJack
CloverJack@CloverJack14th·
@guy_kun I need to find that JP tweet about 上手 モブ 初心者 pyramid that I saw just quite few days ago…
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CloverJack
CloverJack@CloverJack14th·
@guy_kun I’m rushing zzz rhythm game right now since it’s last day of the event, and I couldn’t be full locked in for perfect score but I still feel like with two buttons I could already enjoy the mood
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Guy
Guy@guy_kun·
I just really think music games should be made for the average player to enjoy and have skill ceilings somewhat within enjoyable reason… (what I deem reasonable as a music game player is already high!) Not for chasing impossible skill ceilings for esports for a select few, and for others to only spectate…
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CloverJack
CloverJack@CloverJack14th·
@guy_kun Please or please don’t support DLSS 5.
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CloverJack retweetledi
Arcaea公式
Arcaea公式@arcaea_jp·
片手には一輪の花、 もう一方には一束の棘があるとする。 だが至高の結末とは───すなわち、勝利だ。 【Axium Divergence】 嗚呼、神<かれ>なる御手よ、疾く進み給えよ。 そして花開け、その先<Beyond>へ───。 #arcaea9周年 #arcaea
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Arcaea
Arcaea@arcaea_en·
Triumph's the better ending. Wielding a flower in one grasp, and its thorns in the other-- Be steady and go forth, ye hand of God. Flourish Beyond, in "Axium Divergence". #arcaea9周年 #arcaea
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琉Ryuh/朝日奈音琉
琉Ryuh/朝日奈音琉@Asahina_neru·
Arcaeaの9周年まで、あと3日! (非公式応援イラスト) "貴方への思いは、今でも絶えいない" #Arcaea #Arcaea9周年 #アリテニ
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CloverJack
CloverJack@CloverJack14th·
@guy_kun time to change some biz model… right? Kind of thinking it’s sometimes we are offered something really wonderful, but that’s only 500 memories for one pack, which cost like a cup of starbucks… Spending one afternoon at the arcade playing maimai would cost me far more than that…
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Guy
Guy@guy_kun·
I dream of the day that lowiro is big enough/ has enough manpower to run an event like KOP/KAC...
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CloverJack retweetledi
コハD
コハD@Koha2010·
KOP 7thはいよいよ明日!! ブラフか不安か。 選手達の動向にも注目です。 入念なリハーサルを行なって準備をおりますが、予期せぬトラブルがあったら申し訳ありません。 スタッフ一同、皆様に最高の試合を見せられるように尽力してまいります。 ご視聴&ご声援、よろしくお願い致します。
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CloverJack
CloverJack@CloverJack14th·
After another day of struggling with my left hand on the keyboad to play #InFalsus , here’s the honest thoughts
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Guy@guy_kun·
新年快乐!🫵
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Guy@guy_kun·
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CloverJack
CloverJack@CloverJack14th·
@guy_kun I’m gonna ask like how, is the progress 進捗どうですか?
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Guy
Guy@guy_kun·
Everyone asks where or when the In Falsus demo is, but noone asks how it is....
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sasakure.UK
sasakure.UK@sasakure__UK·
『the EmpErroR』―1000万再生到達。 本当に、有り難う御座います。 インストゥルメンタルという 言葉を持たない音楽が、 こんなにも多くの者の耳に届き、 幾千の指先で奏でられ、 幾万の心に刻まれたこと。 作曲家として、これ以上の歓喜はありません。 ―全ては maimaiから始まったパンドラの電子鼓動が、 ゲキ!チュウマイの共鳴を経て、 セカイの赫々たる光に照らされ、 フルバージョンで完全体と為り、 そして…今なお脈打っている。 この曲が、 このthe EmpErroRが、 貴方たちと共にあるから… 僕は……! 僕は……!! t h e E m p E r r o R 歌 い ま す ジュピーキュルュデューー エッ↑エッ↑エッ↑エッ↑エッ↑エッ↑エッ↑エッ↑wwww マイ醤油PayPay二元論 マイDefense スウィンスウィン グッバイセッww I 世間 天然 二元論 センキュー Let be 二元論 マイ時間みんな臭いよww I 世間 天然s パイセン ゲェェェェェェ↑↑↑www アッアッアッアッ レイッw アッアッアッアッ レイッw アッアッアッアッ レイッw アッアッアアアアアアアアwww 尊尊尊尊ォッ↑オ⤵︎オ⤵︎ ︎wwwww 尊尊尊尊 トトトトwwwww 尊尊尊尊ォッ↑オ⤵︎ ︎オ⤵︎ ︎wwwww 尊尊尊尊 トトトトwwwww 尊尊尊尊ォッ↑オ⤵︎ ︎オ⤵︎ ︎wwwww 尊尊尊尊 トトトトwwwww
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