Sarah | @BounderGames

4.6K posts

Sarah | @BounderGames banner
Sarah | @BounderGames

Sarah | @BounderGames

@CodingDino

Just a roly-poly #IndieDev dinosaur, part of @BounderGames working on #StardustSurvivors. I also teach people things @FifeCollege. She/They.

Dundee, Scotland Katılım Mart 2009
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Sarah | @BounderGames
Sarah | @BounderGames@CodingDino·
My team @BounderGames just launched our @Patreon campaign - anyone willing to give us a cheeky wee retweet earns a massive pile of Bounder thanks... which unfortunately are not legal tender in any country, but do produce warm fuzzy feelings <3 #indiedevhour #indiedev #patreon twitter.com/BounderGames/s…
Bounder Games@BounderGames

Are you a benevolent machine spirit? If so, now YOU can aid the characters of #ArmouredEngines through the arcane ritual of @Patreon! A cargo of awesome rewards awaits those willing to part with a bit of gold. You in? patreon.com/boundergames #indiedevhour #indiedev

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Sarah | @BounderGames
Sarah | @BounderGames@CodingDino·
Isn't this Crystal Star Cache just the most tasty looking thing and you just desperately want to pick it up? I HOPE SO IT TOOK AGES TO MAKE! (new Stardust Survivors item!) #gamedev #indiedev
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Sarah | @BounderGames
Sarah | @BounderGames@CodingDino·
Introducing Counter Eclipse, the second evolution of the Crescent Blade weapon in Stardust Survivors! This one is a big change - instead of regular sword swipes, it performs tons of slashes every full moon! #indiedev #gamedev
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Sarah | @BounderGames
Sarah | @BounderGames@CodingDino·
First Stardust Survivors ability evolution - Crescent Edge! It's Crescent Blade, but better, perfect if you liked the ability you had and just want it to be EVEN COOLER. Better models and FX forthcoming, but functionality is there! #gamedev #indiedev
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Sarah | @BounderGames
Sarah | @BounderGames@CodingDino·
Collect a Crystal Star Cache, evolve your abilities! Placeholder UI has now been added for ability evolution in Stardust Survivors. Icons, descriptions, and other UI elements all very temporary, but the functionality is there! #gamedev #indiedev
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Sarah | @BounderGames
Sarah | @BounderGames@CodingDino·
New Stardust Survivors feature - weapon evolutions! This placeholder one currently just evolves into the same weapon, but yellow - but this will be more impactful once we get the real weapons in! Sneaky behind the scenes look at our debug menu too ;) #gamedev #indiedev
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Sarah | @BounderGames
Sarah | @BounderGames@CodingDino·
@Rhys510 I think if you wanted to do really fancy things like reactive music where different instruments come in and out, it would definitely be better than rolling your own solution.
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Sarah | @BounderGames
Sarah | @BounderGames@CodingDino·
@Rhys510 Honestly, where I am right now, it's not a huge saver to use it because I have a lot of code already. BUT, I want to learn the tool anyway for future collaboration, and it will be useful in future projects.
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Sarah | @BounderGames
Sarah | @BounderGames@CodingDino·
Getting fmod implemented for Stardust Survivors. Really cool to finally use a proper audio tool instead of rolling my own. #gamedev #indiedev
Sarah | @BounderGames tweet media
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Sarah | @BounderGames
Sarah | @BounderGames@CodingDino·
Knockback added to Stardust Survivors! Turned way up for visibility. Also made it so knocked-back enemies push through other enemies with a high priority. #gamedev #indiedev
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Sarah | @BounderGames
Sarah | @BounderGames@CodingDino·
Not game dev, but still cool - went axe throwing and archery-ing yesterday with some work mates!
Sarah | @BounderGames tweet mediaSarah | @BounderGames tweet mediaSarah | @BounderGames tweet mediaSarah | @BounderGames tweet media
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Sarah | @BounderGames
Sarah | @BounderGames@CodingDino·
Bug fixing today for Stardust Survivors. Turns out our Shooting Stars ability was super broken! The level 5 version now properly has a large star with double damage, size, and pierce, as well as a nice spread firing pattern! #indiedev #gamedev
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