Colugo

1K posts

Colugo

Colugo

@ColugoMusic

i dont make vsts

Katılım Ekim 2014
95 Takip Edilen9.7K Takipçiler
Colugo
Colugo@ColugoMusic·
apple intelligence
Colugo tweet media
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Colugo
Colugo@ColugoMusic·
how did we end up here
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Juanpe Bolívar
Juanpe Bolívar@sinusoidalen·
I will be bringing my talk "Persistence squared: persisting persistent data structures" to @meetingcpp! Learn how new features in immutable data structures open novel software architectures enabling performance while making the code simpler! 🚀
Meeting C++@meetingcpp

New talk at Meeting C++ 2025: Juan Pedro Bolívar Puente - Persistence squared: persisting persistent data structures meetingcpp.com/mcpp/schedule/… #meetingcpp #cpp #cplusplus

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Aaron
Aaron@aaron_kriegman·
@ColugoMusic Cool! Did you think about using js and strudel instead of lua?
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Colugo
Colugo@ColugoMusic·
Composers Desktop Project
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Colugo
Colugo@ColugoMusic·
@Prismals ah ok yes this lets you do the same thing but it's only for offline audio generation, not realtime DSP
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Colugo
Colugo@ColugoMusic·
you can make a sine wave with this daw
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Colugo
Colugo@ColugoMusic·
@hyfudiar @PurusagiVT i remember a video where gabe was like "yea most people think it sounds a bit scary but what if i told you you could get on a plane and type in the length of the flight in hours and instantly get put into REM sleep for that amount of time" and it just made it sound even scarier
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Hyfudiar
Hyfudiar@hyfudiar·
@PurusagiVT brain chips are fucked and anyone who trusts any company to put one in them is a fucking moron. that being said, i'd trust gabe a hell of a lot more than elon. but there is still no way i would fucking EVER get one
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Colugo
Colugo@ColugoMusic·
whoops didnt mean to do that
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Colugo
Colugo@ColugoMusic·
@kyrsive i will check them out thanks
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Colugo
Colugo@ColugoMusic·
interesting noise track i had to completely stop what i was doing and just sit and listen to it 5 times youtube.com/watch?v=mNMhzl…
YouTube video
YouTube
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Colugo
Colugo@ColugoMusic·
@tonygranitto_ at the point of bounce i save a copy of the entire workspace and list of blocks which contributed to the bounce which can be used to reconstruct the selection later. that sounds memory intensive but isn't at all because it's implemented using persistent data structures (sorcery)
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Colugo
Colugo@ColugoMusic·
reversible bouncing
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