Comfy Cosmonaut 🎃🔮🧟

241 posts

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Comfy Cosmonaut 🎃🔮🧟

Comfy Cosmonaut 🎃🔮🧟

@ComfyCosmonaut

Solo game developer. Currently working on my new game, Tiny Dungeons. Add it to your wishlist! https://t.co/J7Ayt2Qx6q… - He / Him 🏳️‍🌈

United Kingdom Katılım Kasım 2022
138 Takip Edilen62 Takipçiler
Comfy Cosmonaut 🎃🔮🧟
Comfy Cosmonaut 🎃🔮🧟@ComfyCosmonaut·
Stood outside Rockstar North… Now if only I could get in to sneak a peek at GTA 6 😂😂
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Comfy Cosmonaut 🎃🔮🧟
Comfy Cosmonaut 🎃🔮🧟@ComfyCosmonaut·
#TheGameAwards are kind of pointless now. It's supposed to be about acknowledging the hard-working developers behind the year's best games, but all people care about is seeing hype trailers from a few big-name studios. It feels like the organizers would rather do away with speeches altogether, reel off the winners, and then just have 3 hours of adverts. Literally... what is the point. Also the Larian devs were supposed to announce BG3 for Xbox in their speech, but they got told to 'wrap it up' so they forgot to mention it 😂🫠
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Comfy Cosmonaut 🎃🔮🧟
Comfy Cosmonaut 🎃🔮🧟@ComfyCosmonaut·
Ok, so... I'm planning to run a short playtest for my new game Tiny Dungeons in the run-up to Steam Next Fest. Anyone interested in taking part? 👀 In need of honest feedback on the look and feel, including combat, mechanics, and the 'flow' of levels. Also need to know if the controls feel right to other people!! Not everything will be included, probably only 4 / 5 levels. But.. What is there will be polished and fully implemented. If you're interested, let me know by leaving a comment! Made with @GameMakerEngine #GameMaker #indiegame #gamedev #screenshotsaturday #solodev
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Comfy Cosmonaut 🎃🔮🧟 retweetledi
GameMaker
GameMaker@GameMakerEngine·
📢 From today, GameMaker will be free for non-commercial use on all platforms (excluding console). To further meet your needs, we are introducing a one-time licence, replacing our current subscriptions!
GameMaker tweet media
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Comfy Cosmonaut 🎃🔮🧟
Comfy Cosmonaut 🎃🔮🧟@ComfyCosmonaut·
Here we go again! Let's see if I can do 90 credits at uni this year whilst working a full time job, making my upcoming game, and trying to have a social life😅 Really looking forward to the computational mathematics module!
Comfy Cosmonaut 🎃🔮🧟 tweet media
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Comfy Cosmonaut 🎃🔮🧟
Comfy Cosmonaut 🎃🔮🧟@ComfyCosmonaut·
This video makes me question whether working at a large game dev studio is really where I want to be going. (For context, this is Timothy Cain - Producer and lead programmer on Fallout talking about the industry) youtu.be/LMVQ30c7TcA?si… As a gamer, I can clearly see some of what's described here, and it's happening more frequently with each new big release. As an indie developer, the idea of having the enjoyment, creativity, and soul ripped out of my work terrifies me. I'm not saying that this is a pervasive, industry wide issue... there are definitely great studios out there that breed a culture of creativity and a degree of risk taking. I'm also not saying that the problems with AAA games stem from lazy or unenthusiastic developers. The problem essentially boils down to just how much games cost now, and the hesitation to push the envelope out of a fear of financial loss. Game development (at least for AAA) seems to have become an act of keeping the accountants, senior leadership, and shareholders happy. Making good games that innovate and push the envelope is secondary, at least to the people actually making the decisions. Obsidian is a fantastic example of how a studio should be run. Even before they were acquired by Microsoft, they were a fairly big (but independent) developer. When they couldn't find a publisher willing to take the financial risk on Pillars of Eternity, what did they do? Did they cut features? No. Did they add gimmicks to appeal to a wider audience? No. Did they do anything which would dramatically alter their creative vision for their game, in order to get it published? No. What did they do then? They resorted to crowdfunding and ended up making the game that they and the FANS wanted. As an indie developer, I feel excited every time I open my game to work on it. That excitement has never really gone away and I hope it never does. The idea of having the creative process dictated to me rather than it being a natural process is actually kind of perverse. No wonder games feel stale to gamers, it's not because developers don't have new ideas, it's because the publishers won't allow those new ideas to be implemented in order to play it safe...
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YouTube
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Comfy Cosmonaut 🎃🔮🧟
Comfy Cosmonaut 🎃🔮🧟@ComfyCosmonaut·
Sorry guys! No stream tonight due to ongoing illness 🤒 Still working on the game jam though! Will share some pics and videos here tomorrow morning 😄
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Comfy Cosmonaut 🎃🔮🧟
Comfy Cosmonaut 🎃🔮🧟@ComfyCosmonaut·
@PixelArtJourney Platters of tiny cubed shaped cakes, maybe a retro gaming corner for the kids? Not a single ‘mine’ or ‘craft’ in sight 😂 Just quality pixel art, good food and the old classics on a couple of vintage arcade machines
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Pixel Art Journey
Pixel Art Journey@PixelArtJourney·
I have a dream of opening a pixel art café. Like imagine an IRL café with pixel arts on the walls, pixel art illustrations for menu items and pixel art text. And in the background 8 bit music is playing ☕️
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