Tim Chaisson
5.7K posts

Tim Chaisson
@CommentCreated
Hi there! Nice to meet you. I play games way too much! EMAIL: [email protected] TWITCH: https://t.co/ieIyVApvEX
Katılım Haziran 2017
4.1K Takip Edilen306 Takipçiler

LINK IN REPLIES
Grand Theft Auto Trilogy (2001-2004)
3 GTA Titles, with silentpatch, Widescreen Fix, Xinput controller fix and many more included for a pleasant experience
CHECK README BEFORE YOU PLAY THE GAME FOR INSTRUCTIONS
Extract and Enjoy 😄😄😄
--CREDITS--
> SilentPatch - silent
> Widescreen Fix - ThirteenAG
> Ultimate ASI Loader - ThirteenAG
> CLEO - Alien, silent, DK22Pac, ThirteenAG
> modloader - thelink2012
> PortableGTA - aap
> GInput - silent
> NoDEP - Pabio
> ZPatch - Zolika
> Framerate Vigilante - Junior_Djjr
> Menu Map - gennariarmando
> Ped Speech Patch - Sergeanur

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Tim Chaisson retweetledi

@Dexerto This might be the worst take I've ever heard.......ever.
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FAR CRY's extraction-shooter has been canceled after years of development, instead, a new ambitious FAR CRY game has entered development at Ubisoft insider-gaming.com/far-cry-new-ga…
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Esto ocurrió en Colombia 🇨🇴 💯🚨
Es un intento de feminicidio y el agresor está LIBRE.
Exigimos su captura @FiscaliaCol
@PoliciaColombia
@CarlosFGalan 🤬
Las cámaras de seguridad de una pastelería ubicada en la localidad de Usaquén, en el nororiente de Bogotá, registraron el momento en que un trabajador del establecimiento atacó violentamente a la propietaria, presuntamente luego de una discusión relacionada con el pago de su liquidación tras presentar la renuncia.
En las imágenes se observa cómo el hombre la golpea en repetidas ocasiones, la derriba y la arrastra del cabello por el local.
Como consecuencia de la agresión, la mujer sufrió graves fracturas en el rostro, y múltiples lesiones.
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The fans got Deadpool off the ground so many years ago. Yesterday, 10 years after the first film and exactly 2 years after Deadpool & Wolverine, I felt so lucky to be on the #SDCC floor with everyone whose unapologetic devotion brings so much joy to this world.
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Currently playing this beautiful game called Scarlet Deer Inn! Loving the music and art!
Eva Navratilova@EvaBalikova
This is deeply emotional for us.🥹 Scarlet Deer Inn, our dark medieval folk tale with physical embroidery, is OUT NOW on Steam! Thank you so much to everyone who has supported us on this journey. Retweets are hugely appreciated! ❤️
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NIGHTBORNE is the first full test AI film I have made. It was made using Seedance 2.0.
I've been experimenting with AI for a couple of years, and it's now at the point where I want to tackle a full feature in this format. This is a 13-minute test start.
It was made with real concept artists, and features the faces and voices of 32 real people.
Barley Studios will be my new AI studio for creating my own films, the way Oats Studios was for traditional film and VFX. @Barleystudiosai
Full film in the reply.
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@Nikiforov_dev @Convergence_GS Wow, this demo was very, VERY good! Your writing is very believable and feels natural. Visuals are unique and original. Instantly buying this when it releases! Thank you!
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Hey guys, the Mayak demo is out! 💫
I’m freaking out, I’m so nervous 😅
I’d love it if you played it and left a review on the demo’s Steam page.
A HUUUGE thank you to @Convergence_GS for featuring the launch -- you’re the best!
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@Pirat_Nation Sooo over half the staff being let go isn't being gutted? Got it.
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DOOM director Hugo Martin says id Software is doing fine despite recent layoffs at Xbox.
Martin said the studio wasn’t “gutted” like some have claimed. According to him, the id Tech engine team is still “very much alive and well,” and the studio is already working on what’s next.
He admitted it’s been tough seeing people lose their jobs, but the team’s main focus hasn’t changed.
“What matters most is that the games are good.”
Martin also said DOOM: The Dark Ages has been a success and that the team is excited to show players what they’re working on next.


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Tim Chaisson retweetledi

A NOTE FROM BETHESDA GAME STUDIOS
We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.
For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.
That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.
STARFIELD CONTINUES
With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own.
CREATED BY PLAYERS
We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work.
THE FUTURE OF FALLOUT
Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.
Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3.
Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.
We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.
Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.
We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.
And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.
STUDIO COLLABORATION
The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future.
We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.
Bringing our teams closer together is helping us build a stronger foundation for everything we create next.
THE ELDER SCROLLS AND BEYOND
That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.
Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.
Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel.
The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day.
THE ROAD AHEAD
Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.
We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together.
–Bethesda Game Studios

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@GoodDictator0 Many of the original devs on Black worked on Bodycount (2011). It's widely considered its spiritual sequel: youtu.be/cOAV2PLxF10?si…

YouTube
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Rohan just hit 100k followers on Twitch! His repacks are awesome and work great. Check his shit out!
RohanKar@RohanKarMooN
ONE. HUNDRED. THOUSAND!!!!! I can't even imagine how much overwhelmed i am. I never imagined that i will ever reach the milestone. Thank you to all for supporting me and playing my repacks. Let's hope we get to reach even more milestones as my account grows more and more and I give you more and more repacks to be extracted and enjoyed.
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