Commocore

2.6K posts

Commocore banner
Commocore

Commocore

@Commocore

Working on Commodore 64 games: Meonlawel cRPG, Bring back my bones (100% PETSCII FPS). https://t.co/c03b4QkXNf https://t.co/UjMzf6mt1t

Rotterdam, The Netherlands Katılım Ocak 2014
875 Takip Edilen1K Takipçiler
Commocore
Commocore@Commocore·
The Who-opened-the-door bug is no more. It took me half an hour to fix it, and the circumstances under which this side effect was happening weren't obvious. Currently, applying an INT attribute into the power of magick spells execution. #Meonlawel #cRPG #c64 #gamedev
English
0
0
0
37
Commocore
Commocore@Commocore·
The yesterday's night live stream was fun, after I made UX improvements, and using 16-bit values instead of 8-bit values in many many places ...until I have found the Who-opened-the-door bug. Going to hunt this one. youtube.com/live/4Tz1fB6Vs… #c64 #gamedev Meonlawel #cRPG
YouTube video
YouTube
English
2
0
5
208
Commocore retweetledi
Games That Weren't
Games That Weren't@fgasking·
An alpha of the cancelled FMV racer: MegaRace (Amiga CD32) has been found and added to Games That Weren't, thanks to Dave Arcadian. However, we've not been able to yet get it running just yet - maybe someone can? More details + download: gamesthatwerent.com/2024/10/megara…
Games That Weren't tweet mediaGames That Weren't tweet media
English
7
58
254
22.1K
Commocore
Commocore@Commocore·
It was also fun to learn that one of the guys is listening to my SID Dark Music mixtape while.. taking a shower! LOL 🤣
GIF
English
0
0
0
40
Commocore retweetledi
old memory
old memory@old_memory·
average long sleep dream
English
220
9.4K
81.2K
2M
Commocore retweetledi
Falco Girgis
Falco Girgis@falco_girgis·
Today we're shining the Sega Dreamcast homebrew spotlight on an all-original new 3D tactics game, "Gael Force," which is being developed exclusively for our favorite little white box of Dreams. Developer, spacecaptain2, has been teasing the hell out of us in the DC development Discord server with updates, promising to bring us a full tactical combat system along with deep inventory management mechanics, taking place in an immersive 3D world. He also wanted me to let you guys know that he's looking for people who are interested in contributing art, music, and gameplay testing for the project, so let me know, or go tag him in the Simulant DC dev Discord server if you're interested! I'm also stoked to say that he's using my SH4ZAM accelerated vector math library for SH4 to get his gainz and buttery smooth performance! Once I heard he was interested in per-vertex dynamic lighting, I shared with him how to implement the same high-performance vectorization of the diffuse lighting calculations that we used in our GTA3 and VC ports. For you fellow nerds and gainz enthusiasts out there, it's essentially leveraging SH4ZAM's XMTRX API to calculate the diffuse light intensities of 4 light sources onto the surface normal of a vertex in parallel, by loading the XMTRX FP register back-bank with the light directions of 4 light sources as 4 4D row vectors, then transforming the the 4D surface normal vector by them with a single instruction, FTRV, which will achieve 4 dot products in parallel in 7 clock cycles! Anyway, stay tuned for more updates as spacecaptain2 continues cooking!
English
8
33
239
7.5K
Commocore retweetledi
Games That Weren't
Games That Weren't@fgasking·
A game close to my heart in FREEZE #83, which arrived this morning (thanks @FREEZE64UK!). Firetrap was a game I snuck out when meant for a Christmas present as a kid. Great interview with the developer + a lot more this issue. More details can be found at: freeze64.com/freeze64-issue…
Games That Weren't tweet mediaGames That Weren't tweet mediaGames That Weren't tweet media
English
2
5
29
1.3K
Commocore retweetledi
Games That Weren't
Games That Weren't@fgasking·
Our next Christmas update today is the release of a long-lost Lady Bug–inspired Amiga game from the early ’90s. Mister Bug (aka Mr. Bug) is around 90% complete and now preserved today at Games That Weren’t with huge thanks to Guido Gouweloos and Galahad: gamesthatwerent.com/2025/12/mister…
English
2
13
60
2.1K
cinesthetic.
cinesthetic.@TheCinesthetic·
What is a parody that was done so well that most people to this day don't realize it was a parody?
English
244
22
361
4M
Commocore
Commocore@Commocore·
It was extremely relaxing session, channeling back to 1996 or earlier & connecting with the creative me again. I wanted to thank my 5 members for your support. Feel free to join and become a Meonlawel dev insider for the extras: ko-fi.com/Post/Drawing-h… youtube.com/live/QbVtFQEUL…
YouTube video
YouTube
English
0
0
1
106
Commocore
Commocore@Commocore·
Update for Meonlawel game dev insiders about broadening the horizons (also literally!), Tir Na Nóg, Mathias Grassow's "Taoasis" album, Twin Peaks reference and my come back to nostalgic game creativity that never faded away: ko-fi.com/post/Drawing-h… #c64 #cRPG #retro #commodore
English
0
0
0
42
Commocore
Commocore@Commocore·
I'll take you on a journey through time and space to explain the challenges, talk what #BASIC abbreviations are, about the development of the Basic Abbreviator's copy, cut and paste feature, and the game itself. Fix it r0b0t 10! @Basic10L #c64 youtube.com/watch?v=FLmC13…
YouTube video
YouTube
English
0
1
6
329
Commocore retweetledi
Games That Weren't
Games That Weren't@fgasking·
Although released on the C64, Atomic Robo-Kid's ZX Spectrum and Amstrad CPC conversions were sadly never to be. There's a playable ZX demo to check out, but nothing as of yet of the CPC edition. Can either be recovered? gamesthatwerent.com/2026/04/atomic…
English
2
17
56
3.4K
Commocore retweetledi
Games That Weren't
Games That Weren't@fgasking·
A surprise for Amstrad CPC fans today - Time Lords, a previously unknown early flick-screen platformer with beautiful graphics. Lost for 38 years... and now finally recovered: gamesthatwerent.com/2026/03/timelo…
English
3
30
104
5.3K