(Alex) Compositing Academy

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(Alex) Compositing Academy

(Alex) Compositing Academy

@CompAcademyVFX

Senior Compositor / Generalist / Filmmaker. Founder of https://t.co/zTSIZ1qZDS Worked on Avengers / Spiderverse / Avatar / Starwars Follow on Youtube👇

Katılım Kasım 2021
835 Takip Edilen4.6K Takipçiler
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(Alex) Compositing Academy
(Alex) Compositing Academy@CompAcademyVFX·
A quick VFX Breakdown from a shot out of our newest project: THE RIDER
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(Alex) Compositing Academy
(Alex) Compositing Academy@CompAcademyVFX·
maybe we're starting the mini greenscreen revolution. Before / After breakdowns. THE RIDER.
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(Alex) Compositing Academy
(Alex) Compositing Academy@CompAcademyVFX·
A quick VFX Breakdown from a shot out of our newest project: THE RIDER
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(Alex) Compositing Academy
(Alex) Compositing Academy@CompAcademyVFX·
Difference key VS generated result (generated on bottom). Generated works better here. Yes there's a slight change in motion, but it's actually a usable element as opposed to something unusable.
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(Alex) Compositing Academy
(Alex) Compositing Academy@CompAcademyVFX·
Creating stock FX easily, using A.I to separate practical FX to clean backgrounds
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(Alex) Compositing Academy
(Alex) Compositing Academy@CompAcademyVFX·
@elrobles "remove the background but keep the smokey geyser. the result is the smoke geysir over pure black background."
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David
David@DavidGCottam·
@jadel4w I wonder why most of this talent just doesn’t try to build their own games.. 🤷🏻‍♂️ there’s clearly a market for non micro transactional games and stuff that’s not market tested to death.. but that’s the hardest part of game dev I guess is wrangling all thes devs in one room 🤣
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Jade Law
Jade Law@jadel4w·
The brain drain happening in games right now is deeply concerning. Most of my peers in their late 30s and 40s aren’t interested in returning to games once laid off. Their knowledge won’t be passed on. People ask why we don’t just make games like the 2000s through early 2010s? Because most of us are gone or one more layoff from going.
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(Alex) Compositing Academy
(Alex) Compositing Academy@CompAcademyVFX·
Teaser #2 of what we've been working on for the last months, Full project releasing soon
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(Alex) Compositing Academy
(Alex) Compositing Academy@CompAcademyVFX·
@bhd1 All of them are stream only through the portal. Spiderverse stuff is definitely very different style of compositing. I worked mainly on the India sequence which was like a hyper saturated coloring book, it was definitely a crazy learning experience!
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Brian Davis
Brian Davis@bhd1·
@CompAcademyVFX Hey Alex! Just curious are your course vids available for download offline? Or are they just available for stream? Also would luv your thoughts on Spider-Noir and the effects on the bad guys as well as maybe nuisances on b/w comping vs color? Thx!
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R E P L I C A N T
R E P L I C A N T@Roybattyforever·
No tiene ningún sentido que estos efectos visuales tengan ya 19 años.
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Deishi
Deishi@ryt_comp·
今日からシニアコンポジターとしてWetaFXで働き始めました。 英語に苦戦中ですががんばります🙂‍↕️
Deishi tweet mediaDeishi tweet media
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(Alex) Compositing Academy
(Alex) Compositing Academy@CompAcademyVFX·
A small teaser, for a much bigger project months in the making. THE RIDER - coming soon.
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(Alex) Compositing Academy
(Alex) Compositing Academy@CompAcademyVFX·
@TylerJMahoney this one is larger mainly because it involves matte painting + cg environment + dozens of layers of effects + greenscreen integration + moving vehicles, etc. less nodes is always better if you can, but once you're dealing with that many things it will get bigger
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Tyler Mahoney
Tyler Mahoney@TylerJMahoney·
@CompAcademyVFX Mine so far have just been pretty basic do you ever have nukes scripts that are relatively small? And thanks so much for the advice dude 🫡❤️
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devin morgan
devin morgan@fedafter12am·
We really gotta take away all the softening filters from modern cinematographers. No more glimmerglass, no more black pro mist, especially no Prism FX dream filters, and certainly no damn Vaseline !
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(Alex) Compositing Academy
(Alex) Compositing Academy@CompAcademyVFX·
I've been there haha. Mainly it's just about breaking it into chunks logically. Background, midground, foreground, and cluster related things together. When you look at it that way it's just a bunch of small tasks, instead of one scary tree, and it becomes easy to zoom into any section and understand what's going on and how it relates.
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