Companion Wulf

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Companion Wulf

Companion Wulf

@CompanionWulf

Author/Writer, Game Developer. Ignosce, gratias et vale. https://t.co/qXNdDye70J

Neither Here Nor There Katılım Mart 2009
629 Takip Edilen1K Takipçiler
Companion Wulf
Companion Wulf@CompanionWulf·
This is indeed useful for accessing functions rather than repeating in each plugin that uses them. #GameDevelopers can then use the Library for their own plugins if they wish to use the functions. Still testing but so far it works. Details on the Athenaeum and X soon. (2/2)
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Companion Wulf
Companion Wulf@CompanionWulf·
Now written several #RPGBakin #plugins: Rich Text Popup, End Credits & Extra Functions, but realised how much code was repeated throughout them all. Not good from a #coding #GameDesign viewpoint, so spent a day creating a proper dynamic link library (DLL) to rule them all. (1/2)
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Companion Wulf retweetledi
Jackson Meira
Jackson Meira@JackAssetsBakin·
#RPGBakin #gamedev #ゲーム制作 #indiedev Fantasy Hammers Vol. 1 is available in my personal store. Take advantage of the bundle discount and acquire a vast collection of weapons, scenery objects, nature, and much more. Fix names, sorry. 😅 jacksonmeira.itch.io
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Companion Wulf
Companion Wulf@CompanionWulf·
Been working feverishly on my #RPGBakin end credits #plugin companion tool. Both are almost ready for release. Ironing out a few bugs. What started as a basic #game exclusive credits scene (as part of my #GameDeveloment on The Princess Oracle) evolved into something larger.
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Companion Wulf
Companion Wulf@CompanionWulf·
#RPGBakin End Credits #plugin companion tool (similar to my other plugin). Easier to create and import. I'm more competent with #HTML, #JavaScript and #CSS than C#, so this is a breeze in comparison. But its purpose: making it easier to create the credits for the plugin.
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Companion Wulf
Companion Wulf@CompanionWulf·
Custom #RPGBakin end credits #plugin WIP. Header is static. Text scrolls up to the center from the bottom, waits, and fades out, ready for the next. Supports images (title image is a placeholder). Furthering #GameDevelopment on The Princess Oracle.
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Companion Wulf
Companion Wulf@CompanionWulf·
My #RPGBakin popup #plugin is now fully optimised. WET code eliminated, DRY code implemented. Added some new features the previous didn't have: customisable background & popup width. Really cool thing is what I've learned throughout this journey.
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Companion Wulf
Companion Wulf@CompanionWulf·
Rewriting my Rich Text Popup #RPGBakin #plugin now that I have a basic understanding of its C# architecture. Lots of DRY #code so stripping into functions instead. Better for proper #GameDevelopment to streamline functionality.
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Companion Wulf
Companion Wulf@CompanionWulf·
My mother's #funeral is going to be June 5. Reality is starting to kick in, though it still feels surreal that she's gone (just like my other half). That's partly why I've been focusing on the #RPGBakin #plugin and #GameDevelopment. As a distraction to not to descend into dark.
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Companion Wulf
Companion Wulf@CompanionWulf·
The #RPGBakin Rich Text Popup #plugin companion tool is almost ready for full testing. Still issues with the plugin itself but this is fully compatible. Validate & Fix fully functional, useful in #GameDevelopment to make sure the popups work.
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Companion Wulf
Companion Wulf@CompanionWulf·
Getting ready for eventual launch of my #RPGBakin Rich Text Popup #plugin (don't know when/if yet) so decided to write an accompanying tool. Idea is to make it easier for #GameDevelopment when it comes to direct copy-and-paste into Bakin. Definitely #buggy but still functional.
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Companion Wulf
Companion Wulf@CompanionWulf·
The Princess Oracle #RPGBakin just got more real. And more complex! So much easier with layouts than custom #SGB menus. Fot my Extra Functions, Modern Extra Functions & Rich Text Popup #plugins working so full steam ahead with its #GameDevelopment (despite it all).
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K.Sugiuchi
K.Sugiuchi@shiromeshi4·
@CompanionWulf I’m so sorry for your loss. That is far too much for one person to carry. Please take things slowly and take care of yourself. My heartfelt condolences.
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Companion Wulf
Companion Wulf@CompanionWulf·
Got news yesterday my mother passed away. In 3-4 years lost 6 relatives plus my life partner of 25 years. It's too much! Gonna try and continue #GameDevelopment but very slowly. It really is just too much right now.
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Companion Wulf
Companion Wulf@CompanionWulf·
@LoneWolfDon Thanks. That's all we can do. Yn dydd ar a tros (Welsh). One day at a time.
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Companion Wulf
Companion Wulf@CompanionWulf·
@LordMystirio Thank you. Yeah, it's been a lot, and I've not properly grieved yet. NONE of it's really sunk in. Need all the strength right now. 🙂
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