Panghu

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Panghu

Panghu

@CoolPangHu

Solo indie dev crafting Abyss Outpost: Auto Frontline Dark pixel roguelike auto-battler Wishlist on Steam ↓

Katılım Kasım 2024
24 Takip Edilen39 Takipçiler
Panghu
Panghu@CoolPangHu·
@Shoonee27 Yeah, I really love this mechanic—knocking down a whole group of minions feels so satisfying.😆
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휴직중 AI개발자
휴직중 AI개발자@Shoonee27·
@CoolPangHu 멋지네요! 여러 기병이 보병과 싸울때는 실제 전투 같어요. 픽셀아트인데도 전투 매커니즘은 엄청 리얼합니다
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Panghu
Panghu@CoolPangHu·
The pixel cavalry's charge mechanic is incredibly potent, so I need to design some solid counter-play against it. In an auto-battler, setting up pre-fight strategies to counter them is absolutely crucial🤔 #indiedev #indiegame #pixelart
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Panghu
Panghu@CoolPangHu·
Just made a gameplay introduction video for my local players! I've added translated subtitles so everyone can understand it regardless of any language barriers😆 #indiedev #indiegame #pixelart
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Panghu
Panghu@CoolPangHu·
@Latiencur Thank you so much! It really keeps me motivated!
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Latiencur
Latiencur@Latiencur·
@CoolPangHu Cool art, cool game and great characters🔥♥️👍
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Panghu
Panghu@CoolPangHu·
@_DeceptiveGames A rich variety of counter-play is exactly what I'm aiming for! Perhaps I could design some global skills or equipment that can alter the unit deployment order and positioning, combined with other interesting unit traits and mechanics.
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Deceptive_Games
Deceptive_Games@_DeceptiveGames·
@CoolPangHu Strong cavalry needing proper counter-play is exactly the kind of auto-battler problem that gets spicy 😄 Are you thinking positioning counters or specific unit traits?
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Panghu
Panghu@CoolPangHu·
@ericnofsinger You're absolutely right. Crafting moments with cool VFX during ability casts or other interactions would make the scenes feel incredibly impactful.😄
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Eric Nofsinger
Eric Nofsinger@ericnofsinger·
@CoolPangHu That’s cool, but the real magic happens when you mix those beads with interactive elements. Imagine making it light up or even incorporating sound. Could elevate the whole vibe.
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Panghu
Panghu@CoolPangHu·
Perler beads have been popular around here for a long time. Since they are a perfect fit for pixel art, I used them to make a physical version of the logo unit from my upcoming roguelike auto battler. Looks pretty good, right?😉 #indiedev #pixelart #PerlerBeads
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Panghu
Panghu@CoolPangHu·
@DFarm_club 我是放弃了,直接做简单帧动画😂
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DFarm
DFarm@DFarm_club·
最近一直研究那些 AI 游戏素材生成平台如何能做到一致性和动作帧都做到非常稳定的,怎么也想不明白。 让最强大的模型来帮我想办法,也搞得非常复杂,甚至都像搞科研课题... 经过几天的折腾终于发现了邪修办法,有的时候害得看邪修😂
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Panghu
Panghu@CoolPangHu·
@Shoonee27 It’s true that AI currently can’t generate pixel art assets very well. Unless you are a professional artist, creating the art assets is always a massive mountain to climb in game creation.
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휴직중 AI개발자
휴직중 AI개발자@Shoonee27·
@CoolPangHu I am ashamed to admit it, but I rely on AI for all my images. Pixel art is an area that AI cannot create well, and I have great respect for those who draw by hand.
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Panghu
Panghu@CoolPangHu·
I often hear from other indie creators that 2D pixel art can be pretty difficult for beginners, and I've found that to be completely true. Here’s a glimpse of how my pixel art has evolved over the past year.🧐 #indiegames #indiedev #pixelart
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Panghu
Panghu@CoolPangHu·
@Shoonee27 Yeah, really. Good pixel art is downright art. I'm just getting started myself🥲
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Panghu
Panghu@CoolPangHu·
Sharing a devlog update: The new unit is complete, featuring a powerful backline-diving mechanic. Hopefully, this new monster will bring more variables to the battlefield. #indiegames #indiedev #pixelart
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Panghu
Panghu@CoolPangHu·
@BirdtekGames This is awesome! How long have you been promoting the game to hit this number?
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Birdtek Games
Birdtek Games@BirdtekGames·
Hit the 211 wishlist mark today for Moonlight Cow: Guardian of the Night. Its an uphill climb and I really appreciate those who have supported the game so far.
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Panghu
Panghu@CoolPangHu·
@krajzeg These visuals are absolutely insane. I feel like anyone who sees this would instantly want to give it a try!
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Panghu
Panghu@CoolPangHu·
Been working on a new trailer lately, so I revamped some skills for a top-tier unit to make the footage more visually spectacular. This guy is a 16-cost unit, so I want to make sure he feels absolutely powerful! #wishlistwednesday #indiegames #indiedev #pixelart
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Panghu
Panghu@CoolPangHu·
Just implemented the victory screen animation for Abyss Outpost: Auto Frontline. The pacing still feels a bit clunky/off, though. What do you think I should tweak to make it smoother? #indiegames #indiedev #pixelart
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