
Jason Schreier has published a new GTA 6 article: - Strauss Zelnick says the expectations are so high and terrifying - The creative teams are given unlimited financial resources to deliver perfection - Sony has a marketing deal with Rockstar, but it’s not the reason why the game won’t launch on PC day one - Rockstar has historically gone to console first to serve the core consumer, says Strauss - A console release first then a PC release later could be a chance to drive more sales and even get some customers to buy the game twice - Development costs have gone significantly up and AI’s influence is not withstanding, as they haven’t seen costs decline yet - Selling 10 million units (a miraculous figure for most competitors) would be considered disastrous for this game, as some analysts have forecasted it will exceed 25 million copies sold at launch, so the stakes are high (via Bloomberg)




















