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@CubeDrop21
Mint A Percy ➡️ https://t.co/aYT14KxU1b | @PercyGuin | Creator Of Percy & Co Founder Of Entry Point Games
🏝️Nifty Island 🏝️ Katılım Haziran 2021
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DCL... WE HAVE LIFT OFF 🚀🚀🚀🚀 (almost)
making some minor tweaks but this is pretty sick...
basically I've hidden the different blendshapes inside the head mesh, parented them, and added values to each one to create a sort of 2.5D style expression workaround for DCL avatars.
OxQuan.dcl.eth 🧬@_0xQuan
yea... im cookin
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@irb0gie @heynavtoor @rangichan Cease and desist maybe or they better cough up some coin 😂😂😂😂😂😂😂😂😂😂😂
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🚨 Professional 3D artists are going to hate this.
Tencent open sourced an AI that turns a single photo into a production-ready 3D model with full PBR textures.
The kind that ships in AAA games. The kind that renders in Unreal Engine without post-processing. The kind that takes a senior 3D artist 3 to 5 days to build by hand.
It's called Hunyuan3D 2.1.
The first fully open source production-ready 3D generation model. Full weights. Full training code. Free.
Upload one photo of anything. Get a complete 3D model with Albedo, Normal, Roughness, and Metallic maps. Ready for Blender. Ready for Unity. Ready for Unreal Engine. No 3D modeling skills required.
Not a toy. Not a research demo. Production-ready assets that work in real game engines and film pipelines.
No Maya license. No Substance Painter subscription. No $125/hour artist retainer.
Here's what it does:
→ Image to 3D. Upload one photo, get a full 3D mesh in seconds.
→ Text to 3D. Describe any object in words, get a 3D model.
→ PBR texture synthesis. Metallic reflections, subsurface scattering, physically accurate materials.
→ Outperforms every open source AND closed source 3D generation model in benchmarks.
→ Full model weights released. Fine-tune it for your own use case.
→ Full training code released. First time ever for a model at this level.
→ Runs on 10GB VRAM for shape generation.
→ Supports macOS, Windows, and Linux.
→ Blender addon included. ComfyUI integration available.
Here's the wildest part:
This solves the "Janus problem." Where AI-generated 3D models have a different face on every side. Hunyuan3D 2.1 generates a clean mesh first, then projects PBR textures from multiple angles simultaneously. Coherent geometry. Seamless textures. Every angle looks correct.
3D artists charge $500 to $5,000 per model. Game studios pay $50,000 to $200,000 per year for 3D asset pipelines. Film VFX houses spend millions on modeling teams. Indie developers can't afford professional 3D assets at all.
This generates them from a photo. On your GPU. For free.
3.1K GitHub stars. 447 forks. Built by Tencent. Published on arXiv. Models on Hugging Face.
100% Open Source. Apache 2.0 License.

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