Cubey3 🐀

9.1K posts

Cubey3 🐀

Cubey3 🐀

@CubeyCubed

i just scroll through twitter whenever im bored and sometimes post screenshots profile pic made by @eon_exists

Spain, but the S is silent Katılım Şubat 2022
365 Takip Edilen61 Takipçiler
Sabitlenmiş Tweet
Cubey3 🐀
Cubey3 🐀@CubeyCubed·
Made a tbh creature for my discord profile pic. Managed to do at least okay on the hair somehow
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Bobicraft
Bobicraft@BobicraftMC·
Zetterstrad, el PINTOR ORIGINAL de los cuadros de Minecraft, hizo uno de Jack Black!
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Cubey3 🐀
Cubey3 🐀@CubeyCubed·
@DrawingsLeafy @Pirat_Nation Unfortunately investors are senile old and out of touch, and will happily destroy a company to happily put another million in thier pockets
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Leafy (CommsClosed)
Leafy (CommsClosed)@DrawingsLeafy·
@Pirat_Nation Did they forget Nintendo’s best selling console for a long time was the GameBoy because it was portable and affordable?
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Nintendo is under pressure from investors to raise the price of the Switch 2 console. The Switch 2 is selling faster than any home game machine in history and has popular hits like Pokémon Pokopia and The Super Mario Galaxy Movie, but the company’s shares have dropped for five straight months the worst run in ten years and the stock has lost nearly half its value since August. The problem is that Nintendo is selling the console at a loss due to higher costs for memory chips, shipping, and materials, so all eyes are on this Friday’s earnings report to see what the company will do about pricing.
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Cubey3 🐀
Cubey3 🐀@CubeyCubed·
@aventiost Fugue is vital for E2 firefly. Shes also really good for Himeko. Lingsha tho is just a premium sustain and gallagher already does her job well enough
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akane (aventiologist)
akane (aventiologist)@aventiost·
Are lingsha and fugue REALLY important for break teams? I'm wondering if I should try going for them but ppl keep saying that they brick accounts
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Cubey3 🐀
Cubey3 🐀@CubeyCubed·
@hisuii_vt @tummy_kisser Ice boating at least required infrastructure to be built and resources to be gathered. Elytra though definitely did irepairable damage to transport
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hisui 🍊 18+
hisui 🍊 18+@hisuii_vt·
@tummy_kisser im being so real when i say the elytra along with ice boating may be the worst things ever added to minecraft
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ayame✰ 菖蒲
ayame✰ 菖蒲@tummy_kisser·
people don't travel like this anymore these days
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Cubey3 🐀
Cubey3 🐀@CubeyCubed·
@Fumiya_Zaychik People still building pity in the big 26... when will people learn dont pull a character unless you actually want them
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Fumiya Zaychik
Fumiya Zaychik@Fumiya_Zaychik·
IM NOT BUILDING PITY EVER AGAIN , THAT WAS SUPPOSED TO BE MY MORTENAX BLADIE NOOOOOOO
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(⁠ㆁ⁠ω⁠ㆁ⁠)@bennythehorizon·
did they seriously make a character that wants 200 spd but doesnt want to take too many turns to not waste certified banger
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Cubey3 🐀
Cubey3 🐀@CubeyCubed·
@Simon_Hypixel Another problem not often talked about with monetising mods, if the mod was made to make money, then wheres the incentive for the author to keep updating the mod once its no longer profitable? Monetising mods will likely lead to alot of abandonware
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Simon
Simon@Simon_Hypixel·
I want to talk about the in-game mod browser and monetization, but first: this is not a final answer or a locked policy! I'm brainstorming with the community because this is one of those decisions that can shape the game's future, and I want feedback before we commit to the exact model. I've had people in DMs tell me Hytale needs paid mods, because modders put real work into their creations and should be able to earn from them. I've also had people tell me paid mods would destroy the ecosystem, because the mod browser would stop feeling like a place to explore and start feeling like a store. Both sides have a point, and I don't think you have to pick one or the other. The model I keep coming back to is a hybrid that hasn't really been tried before: protect the player experience in-game while giving creators strong ways to earn player support. Important note: none of these changes the EULA. This is not about taking away what modders can do outside the game. It's about what we choose to show and promote inside the in-game mod browser. Here's my thinking: I want players to open the mod browser and feel like they're walking into a community library of cool things to try, not a shopping mall. That doesn't mean I think modders shouldn't make money. Quite the opposite. I bring years of experience in modding and monetization, and I know the scene has evolved a lot. Creators put serious time into their work, and great modders should be able to build an audience, earn support, and make a living from what they create. But there is a real cost when the first thing players see in a mod browser is price tags everywhere. Mods are most magical when trying them is easy. You see something weird, useful, funny, beautiful, or ambitious, and you install it because there's no friction. That sense of discovery matters a lot to me. There's also a deeper problem with paid mods that people don't talk about enough: the incentive structure between the game developer and the modder. Imagine a creator makes an amazing fishing mod and sells it for $5. It gets huge. Later, the game team decides that fishing should be part of the base game. Suddenly, there's tension where there shouldn't be any. The creator feels like the game is stepping on their work, and if the studio is taking a cut from mod sales, it now has a financial incentive to leave feature gaps rather than fill them. Why add fishing to the base game if you're making money from someone else's fishing mod? I really don't want that relationship. Our goal is to make a great game, give creators powerful tools, and let the whole ecosystem grow around that, not to leave holes for modders to fill and monetize. So the direction is: mods in the in-game browser are free to install. No price tags in the browsing experience. No paywall as the default relationship between player and modder. But creator support should be real. We will give players ways to support their favorite creators, make creator profiles matter, highlight great work, and offer Hytale-side rewards for supporting modders: badges, titles, cosmetics, and so on. For example, if a player supports several creators, they get a special reward from us, not because they bought a mod, but because they supported the people building the ecosystem. Longer term, there's room for something closer to an in-game Patreon-style system: support a creator, get early access to experimental builds or extra creator updates, while the mod itself stays free to browse and try. That part needs careful design, and I don't want to overpromise the exact shape today. The principle is what matters: support should be pull, not push. Players should feel invited to support creators they love, not pressured every time they browse. We make money when people buy the game and through optional cosmetics. That gives us a cleaner incentive structure: make Hytale better, invest in player experience, and help creators earn because players genuinely value their work. BTW, if we ever handle creator payments directly, the only reason to take a cut would be to cover transaction and operational costs. We're not designing this around taking a percentage from modders. This is not the obvious business-maximizing route. I know that. But I think it's the right one for players. I believe that if we are players first, we will do great in the long term. I'd rather have a modding ecosystem that feels open, generous, creative, and alive than one where every cool idea immediately becomes another checkout screen. I believe we can help modders make great money while giving players a much better experience than a storefront-first model! It will take time to get right, and some details will change as we build it. We'll share more as the mod browser takes shape, and I genuinely want to hear what players and modders think about this direction.
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it's me, kinich charts
it's me, kinich charts@kinichartsz·
best DPS of each element version 6.5 ---> version 6.6✨
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fenn
fenn@aedonlight·
it’s quantum orb // hp orb… which one would be better guys 😭😭
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Beta
Beta@Ganyyuuu·
silver wolf why...
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Star Rail Universe
Star Rail Universe@StarRailVerse1·
Hoyoverse x MAPPA: The Honkai Star Rail movie is expected to release between 2028–2029, directed by Yuzuru Tachikawa. -Via Genshin_HU_Info #HonkaiStarRail
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cyre in exile
cyre in exile@muvluvist·
@JustSkiWasTaken as washed as feixiao is i can assure you she's still better than """yukong""" in a team where the dps can't snapshot buffs like phainon
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Anbymaxxer
Anbymaxxer@Anbymaxxer·
How do you play break in CW? I always end up just playing elation bond instead cuz Rappa is so bad.
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Cubey3 🐀
Cubey3 🐀@CubeyCubed·
@mewmeow51 Yeah wow thats a terrible relic you should just give that to me instead you definitely dont want that trash
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άρχι 🔮✨️
άρχι 🔮✨️@archie_vazhno·
потратить 4 часа потратить час на чиле играя в на расходящуюся валютные войны вселенную
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ripples of past reverie
ripples of past reverie@CHRYS0SHElR·
so how do y’all run break sustainless because i can’t
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