Scarecrow

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Scarecrow

Scarecrow

@CursedIfElse

Cursed dev wandering the stacktrace | Souls veteran https://t.co/sQFNeQuLQp

İzmir Katılım Şubat 2020
88 Takip Edilen950 Takipçiler
Scarecrow
Scarecrow@CursedIfElse·
@Techjunkie_Aman Actually, the one on the left (the one playing the logos) is something we're currently working on. The one on the right is the current nightly build, which already reaches the menus. We'll be bringing the left-side improvements into the nightly build soon.
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Techjunkie Aman
Techjunkie Aman@Techjunkie_Aman·
PS5 Emulation one-day difference. Demon's Souls running on SharpEMU. Left: Yesterday. Right: Today. The speed at which PS5 emulation is improving is remarkable. Video credit: Left- _lilpe/Discord Right- kironte/Discord
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Scarecrow
Scarecrow@CursedIfElse·
@PlayStationHaX I noticed nobody mentioned the "official UI," it's more like general "info". Because it's UI has bee rejected, by me.
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PlayStationHaX
PlayStationHaX@PlayStationHaX·
@CursedIfElse Nobody said it was the "official UI", it is stated that the UI is similar and that is what people want, familiarity.
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Scarecrow
Scarecrow@CursedIfElse·
@anademorgan What matters isn't how it looks. What matters is having its own design philosophy and being recognized as an emulator rather than a copy of console UI.
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Scarecrow retweetledi
Musashi | 武蔵
Musashi | 武蔵@iExplosiveRage·
بعد طبخ لمدة يومين تقريبا عشان احل مشكلة التكست بريميك ديمونز سولز هذي النتيجة اللي وصلت لها الحين والخط صار واضح وبدون مشاكل و ديمونز سولز صارت توصل للقوائم وبرضو الاداء تحسن شوي عن قبل، اول كان تشتغل 0.4fps اما الحين صارت 7fps اغلب الوقت Demon's Souls Remake Main Menu on SharpEmu
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Dod Lander
Dod Lander@Dodlanderx·
@CursedIfElse don't give me hope is this ingame engine or the mp4 of an intro?
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Scarecrow
Scarecrow@CursedIfElse·
"Guys, it's just a PNG... and that's just an MP4 video." Meanwhile SharpEmu;
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Scarecrow
Scarecrow@CursedIfElse·
@BrutalSam_ No, its a PR and rejected. SharpEmu an emulator not fake UI
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Scarecrow
Scarecrow@CursedIfElse·
@iv_sal1 The current release runs at roughly 0.2 FPS, so even getting to the bright screen takes ages. This build is running at about 3 FPS (yes, progress), which gets through the early stages much faster. If everything goes well, I might include these changes in tonight's main release.
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IV
IV@iv_sal1·
@CursedIfElse Mine still falls on loop after the splash screen is this another built or something?
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Javier
Javier@jvhellraiser·
@CursedIfElse Game closes when pressing O in the controller
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Scarecrow
Scarecrow@CursedIfElse·
Void Terrarium is fully playable at #SharpEmu
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Scarecrow
Scarecrow@CursedIfElse·
Games now running inside GUI, CLI is the same. This is not new release, its nightly.
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Scarecrow
Scarecrow@CursedIfElse·
@kunaiss I don't want to put a timeline on it, but just a few weeks ago we were staring at nothing but a black screen.
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Scarecrow
Scarecrow@CursedIfElse·
fixed wrong cpu utilize
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Scarecrow
Scarecrow@CursedIfElse·
@e907700898427e The issue isn't how good it looks. The problem is that it's not the official website.
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Scarecrow
Scarecrow@CursedIfElse·
Important notice: The domain sharpemu.com is not owned or operated by the SharpEmu project. Our only official website is sharpemu.app. For accurate information, updates, and downloads, please use our official website and GitHub repository only.
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