Cyber Twilight

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Cyber Twilight

Cyber Twilight

@CyberTwilight

Robot Friend! | Game Designer; Opinions my own!! | 31 | ADHD | ♥️ Be Kind ♥️ | 📧 : [email protected]

Rio, Brazil | He/Him Katılım Eylül 2018
878 Takip Edilen236 Takipçiler
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Aakash Gupta
Aakash Gupta@aakashgupta·
Ratatouille shipped on 13 platforms in 2007, sold nearly 4 million copies in 9 months, and 5 years later its publisher was bankrupt. HD broke the math on the entire genre. In the PS2 era, THQ could ship a Pixar tie-in for under $10M, sell 4M units at $40 retail, and book real profit. The Incredibles, Cars, and Rise of the Underminer moved 25M units combined. THQ pulled $1B in revenue and $68M in profit on exactly this model in fiscal 2007. Then the Xbox 360 and PS3 arrived. HD asset budgets for characters, environments, and animation multiplied fast. A tie-in that used to cost $5-10M now ran into the tens of millions. Review scores stopped forgiving "fine for kids." And the deadline didn't move. Movies ship when movies ship. Warner Bros saw this first. Their in-development The Dark Knight tie-in got killed in 2008. The team pivoted to a Batman game with no movie release date attached. That became Arkham Asylum. Rocksteady built a four-game franchise off that one decision. Every other publisher ran the same math. THQ exited licensed kids games in January 2012 and filed Chapter 11 eleven months later. Disney Interactive closed in 2016. Pixar's last narrative tie-in was Brave in 2012. The last major-studio same-year movie tie-in was Space Jam 2 in 2021, Game Pass only. A 4-million-unit movie tie-in is now a $100M+ investment on a release window you can't slip. Nobody runs that trade.
nostalgia@nostalgia_mp4

Why don’t make games like this anymore?

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Ae
Ae@Aembecile·
Again in Game design class I asked the teacher if it was mandatory to kill the enemies in the exercise and then a girl said “I think you played too much undertale”
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bunny (comms open)
bunny (comms open)@bunsidhe·
made a ralsei card.. omg i love him
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nova
nova@fatestaynova·
i think pretty much every change thats happened to twitter since 2022 is terrible and i think machine translation is a plague but it is pretty amusing to me that everyone is just talking in threads together like a tekken cutscene now
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BigRoboLad
BigRoboLad@BigRoboLad·
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arlo く⁠コ⁠:⁠彡
arlo く⁠コ⁠:⁠彡@trinketbird·
redraw of old thing eyes emoji
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Artur - Library of Ohara
Artur - Library of Ohara@newworldartur·
Final Fantasy XIV has often been referred to by many as the "One Piece of videogames" due to being critically acclaimed in its writing but also one of the longest single game campaigns there is, with estimates at around a minimum of 300-500 hours to "catch up". For many years, I always wanted to experience it, but I felt overwhelmed about committing and rarely got past the first few hours. Which feels ironic given how many times I've reread One Piece, but I can't deny that if I tried to read the series for the first time today I'd probably struggle catching up (also why I've always postponed series like Naruto, for example). With FFXIV, especially early on, the game can be very slow, tedious, or even boring, which turned me away from ever trying to commit. In recent years, I've been contemplating more the art of learning to be bored. That even if something isn't as captivating and stimulating, to take the time to find enjoyment even in the slower and more boring things. After putting it off for so long, I've tried taking this approach to FFXIV and I suddenly found myself finally able to commit and enjoy it. Even if the early hours are still boring, there's something relaxing about just letting myself be bored, and enjoying more the journey than the destination. There is no such thing as "wasted time" as long as you're enjoying life. With that simple change in mindset, with a bit of time, I'm now over 100 hours deep and into Heavensward, having completed the first of 6 expansions. The slow burn worldbuilding, the long-term character development, and the way you slowly get to find out more about this world reminds me so much of what makes One Piece such an enjoyable journey! Seeing that kind of Oda storytelling applied to a long-scale videogame is incredible, and not surprising knowing the director is a massive One Piece fan. I've been really enjoying the experience and I hope to keep learning how to enjoying the more boring parts of life little by little as I keep growing up!
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Drew Crawford
Drew Crawford@drewcrawford_·
I’ve spent 12 years traveling to every corner of Brazil. Fortaleza. Florianópolis. Manaus. Cuiabá. Foz do Iguaçu. Belo Horizonte. Rio. São Paulo. Recife. João Pessoa. Salvador. Curitiba. Natal. Small mining towns in the interior of Rio Grande do Norte and Paraíba where I was the only foreigner for miles. Small towns throughout Minas Gerais. Every region of this country from the Amazon to the Southern coast. I have never been robbed. Never been the victim of a violent crime. Never had a single serious incident. I move with precaution. I don’t move with fear. There’s a difference. You know what I have encountered in 12 years? Friendly people. In every state. In every city. In every small town. People who invited me into their homes. Shared meals with me. Helped me when I was lost. Taught me their culture. Treated me like family before they knew my name. I feel safer walking through most neighborhoods in Brazil than I do in most American cities. This comment is the real problem. Too many Brazilians get off on instilling fear in outsiders. They perform danger like it’s a personality trait. They gatekeep their own country with horror stories and then wonder why foreign capital, foreign talent, and foreign attention go somewhere else. Every time a Brazilian tells a gringo “don’t come here, it’s too dangerous,” they’re not protecting anyone. They’re devaluing their own country. Argentina didn’t steal Brazil’s investors… Brazil’s own people scared them away. The most undervalued country on earth isn’t undervalued because of crime statistics. It’s undervalued because the people who live there won’t stop telling the world it’s not worth visiting. I’ve been everywhere from the Amazon to the Pampas. I built my life here. I’m raising my business here. I chose this country with my feet, my money, and my future. Brazil is not for amateurs? I agree. It’s for people who actually see what’s here instead of repeating what they heard from someone who’s never left their own neighborhood.
Programador Sincero@devsincero

@drewcrawford_ Please gringos, go to Argentina. Brazil is not for amateurs.

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P.Carredo
P.Carredo@p_carredo·
seaside
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Cyber Twilight
Cyber Twilight@CyberTwilight·
@0704ur1230 @mellowgloom @fishin4l0ve Wow... That's incredible. Yeah, that's exactly the misalignment right there. This is unheard of here in the west. I wish things were more like that - but the capitalistic system is simply optimized to salvage executives' salaries over the worker's livelihood, here.
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とちお
とちお@0704ur1230·
@mellowgloom @fishin4l0ve そこが今回の話題で噛み合わない点なのでしょうね。日本では従業員をクビにできないので、従業員が成果を出せるよう会社は協力的です。今のスクエニの役員の多くも元はクリエイターで、今のクリエイターが未来の役員になります。企業への応援は、クリエイターへの応援です。
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Lunchbox🐔💋
Lunchbox🐔💋@fishin4l0ve·
Theres the whole like japanese perspective on media piracy argument going on, and the one thing i keep seeing is "but do you not realize that pirating harms the company?" and I dont think alot of them realize in the west we LOVE seeing companies get harmed, even ones we like
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Cyber Twilight
Cyber Twilight@CyberTwilight·
@JirouOsakabe @rinsass Yeah but... That also applies to you and how WE perceive media accessibility, and the fact that the way we perceive media accessibility is culture-agnostic, genre-agnostic and context-agnostic. Feels like you're not applying what you preach. Your way of thinking isn't universal.
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ジロー
ジロー@JirouOsakabe·
@CyberTwilight @rinsass 違う。一神教的だというのは 正しい事の評価軸が1つしかない振る舞いの事だ。 社会や文化が違えば正しい事は変わるんだよ。 君が良いと思う事が他の文化の人が良いと思うわけじゃない。 他の文化のものに触れる場合は尊重と敬意が必要だよ。
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Ryrin
Ryrin@rinsass·
lol this is such an embarrassing Japanese cultural quirk. Crying because people are working to preserve a EoS'd gacha game.
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Cyber Twilight
Cyber Twilight@CyberTwilight·
@JirouOsakabe @rinsass Hey, I'm happy that we can try and reach a cultural common ground. I don't believe cultures should stay separated and isolated like that. But I also believe "Creator's authority can never be surpassed by the user's authority" to be a monotheistic way of viewing things.
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ジロー
ジロー@JirouOsakabe·
@CyberTwilight @rinsass そこが間違い。 製作者の権限をユーザーの権限が上回る事はない。 そう考える人が日本人には多いんだよ。 そこに文化ギャップがある。 問題は違う文化圏に 違う文化の権利を持ち込むことだ。
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Cyber Twilight
Cyber Twilight@CyberTwilight·
@JirouOsakabe @rinsass From my perspective, you're basically saying "Believing humans need oxygen is so monotheistic" From my perspective as well, it seems like you're the one with inflexible positions regarding a subject. I'd hope someone with your values would respect my perspective as well.
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ジロー
ジロー@JirouOsakabe·
@CyberTwilight @rinsass その思考が一神教的なんだよ。 正しい考え方が1つしかないみたいな発想は辞めた方が良い。 君が君の権利に及ぶ範囲はそれで良い。 だが他人の決定に神のように口出しするべきじゃない。
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Cyber Twilight
Cyber Twilight@CyberTwilight·
@JirouOsakabe @rinsass But I suppose it truly is a cultural distinction. A lot of bad can be made for the sake of "people's own determination", and I live in a world where political issues are often framed this way in order to oppress and subjugate marginalized people and strip them of their rights.
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Cyber Twilight
Cyber Twilight@CyberTwilight·
@JirouOsakabe @rinsass I completely agree with you. That's why I'm explicitly trying to say "Pirating or making a server to make an otherwise inaccessible game fully accessible is not a moral failing of anybody that does so, people can just do that", but maybe the auto-translation didn't come across.
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Cyber Twilight
Cyber Twilight@CyberTwilight·
@JirouOsakabe @rinsass If people "steal" (very debatable in this case, as you can see by the replies) things from others, it does not tend to be a moral failing - it is a symptom of a system that makes them feel forced to do so. We should toil to change the system, not the individual.
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Cyber Twilight
Cyber Twilight@CyberTwilight·
@JirouOsakabe @rinsass Once you or me make something, it's out in the world forever. The pursuit of control over it is majoritarily fruitless - humans decide how to interpret, perceive & interact with art. What we can do is protect their ability to experience it as close to the intention as we can.
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