Drëw || Mainasutto Dev

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Drëw || Mainasutto Dev

Drëw || Mainasutto Dev

@DAndrewBox_

Lv. 28 • Gamedev, pixel artist & tool maker • #GameMakerGang • Currently working on @Mainasutto • Also a Level Artist on #LinkedMask! ✨

Santiago, Chile Katılım Ocak 2011
218 Takip Edilen449 Takipçiler
Drëw || Mainasutto Dev retweetledi
Frontier Aja
Frontier Aja@frontier_aja·
半魚人は下から飛び出してくるもの!? 紅魔城レミリア Do mermen always jump out from below!? Koumajou Remilia #indiegame #gamedev #東方Project
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Raine
Raine@R_a_ine·
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Frontier Aja
Frontier Aja@frontier_aja·
足場の制限されるリフト。 カラスの襲撃が地味につらい! 紅魔城レミリア A lift with limited footing. The crows’ attacks are surprisingly annoying! Koumajou Remilia #indiegame #gamedev #東方Project
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べー
べー@Beeeeeenandayo·
サーナイト達が揺れたり回ったりする待機風ドットアニメ 「明日もサーナイトと」を去年見たときに、 衝撃を受けてずっと描きたい描きたい…!と思っていたのですが、 時間がなかったのでようやく描けて満足です😆
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시크릿고소
시크릿고소@secret9050·
좋아하는 포켓몬
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NurseMel! 🇨🇭
NurseMel! 🇨🇭@MelFunnySmell·
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Raine
Raine@R_a_ine·
🖤🌹
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Raine
Raine@R_a_ine·
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Drëw || Mainasutto Dev
Drëw || Mainasutto Dev@DAndrewBox_·
@BarrierStudios Honestly 3 and 5 looks great. But I think that the issue was not with the sprite but the style of the portraits. May be wrong tho
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MagnaDev
MagnaDev@BarrierStudios·
Alright, we heard you. Many people don't like the dragon characters in a Castlevania styled game. So here are some concepts. Going from the original design #1, to fully human #5. Your choices will determine the direction we take in Eternal Soul. Check the Google Form below!
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Raine
Raine@R_a_ine·
🌸
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Next Indie
Next Indie@nexindie·
New SotN-inspired gothic action metroidvania RPG 'Magnavale: Eternal Soul' has been announced. The game will officially support frame rates up to 240fps. Steam page: store.steampowered.com/app/3704270
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FishPaste
FishPaste@FishPaste_tv·
@DAndrewBox_ @mainasutto I feel so deflated at times. Take hours to add a cool new feature Excited to test Game dies Sadness. 😂
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Drëw || Mainasutto Dev
Drëw || Mainasutto Dev@DAndrewBox_·
@DaygoCT @mainasutto For the most part yes, it doesn't crash the game anymore. Now I have to check if the data is corrupted to re-trigger the auto tile-mapping, but honestly I like these kind of bugs when they don't crash the game lol
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