Dinga Bakaba 451
4.2K posts

Dinga Bakaba 451
@DBakaba
Studio/Co-Creative Director @ Arkane Lyon | Blade, DEATHLOOP, Dishonored, Gray Matter | Capoeira teacher, supernatural dad, into building operas made of bridges


Alice: Madness Returns (2011)

In light of recent comments about the nature of games like Mixtape, I think it's worth noting that I strongly believe the idea of "games" exists along a spectrum. And that I don't consider myself a "game designer" in general. Only in a very specific range of design, narrative, and experience. The games I enjoy and the games I create are often filled with long sections of quiet exploration. Something I've seen dubbed as "asset tourism" for the fact that you're strolling past 3D game assets that you may never see again. On the other hand, I consider games like Silk Song (based on what I've heard) to be beyond the difficulty range where I can derive enjoyment. There's nothing wrong with any of these experiences. Though they provide plentiful fuel for rage bait and general debate. I say, make the games you want to make. And play the games you want to play. And beyond that, live and let live. As an aside, this exact same debate springs forth with our @PlushieDreadful designs. People assume (incorrectly) that our designs are meant to be everything to everyone. The truth is, those designs express a very narrow area of the spectrum along which people experience trauma and mental/physical health issues. As the internet once proclaimed, it's OK to not like things. And you don't have to be a dick about it 😂



To add I think there's a distinct art style for medieval fantasy aesthetics pre-Millennium, compared to how it is now I've seen people attribute this to the LotR films though I'd be curious to know if there are any other influences Just a visual style that we don't have anymore

This game has so much sauce man🤤

Wanted to share one of my favourite moments that demonstrates how well-paced Dishonoured is. Maybe it's only impressive because I'm designing levels on my own, but the forethought about Samuel's reveal being evident in the environmental design impresses me so much.

This game has so much sauce man🤤


Damn people posting about Dishonored on this app lately makes me want to start a new playthrough.
























