Dinga Bakaba 451

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Dinga Bakaba 451

Dinga Bakaba 451

@DBakaba

Studio/Co-Creative Director @ Arkane Lyon | Blade, DEATHLOOP, Dishonored, Gray Matter | Capoeira teacher, supernatural dad, into building operas made of bridges

Lyon, France Katılım Aralık 2012
410 Takip Edilen19.9K Takipçiler
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Spectra
Spectra@spectraimsim·
playing a little peak, as a treat
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Sean Izaakse
Sean Izaakse@SeanIzaakse·
Ever wonder what it would look like if I drew a Blade comicbook series? Yeah well I did. So I drew this for fun and to get it out of my system. Blade should be a huge character right now. Blade should have an R-rated Marvel Knights book. Enjoy! -S
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🔪 American McGee 🖤
🔪 American McGee 🖤@americanmcgee·
In light of recent comments about the nature of games like Mixtape, I think it's worth noting that I strongly believe the idea of "games" exists along a spectrum. And that I don't consider myself a "game designer" in general. Only in a very specific range of design, narrative, and experience. The games I enjoy and the games I create are often filled with long sections of quiet exploration. Something I've seen dubbed as "asset tourism" for the fact that you're strolling past 3D game assets that you may never see again. On the other hand, I consider games like Silk Song (based on what I've heard) to be beyond the difficulty range where I can derive enjoyment. There's nothing wrong with any of these experiences. Though they provide plentiful fuel for rage bait and general debate. I say, make the games you want to make. And play the games you want to play. And beyond that, live and let live. As an aside, this exact same debate springs forth with our @PlushieDreadful designs. People assume (incorrectly) that our designs are meant to be everything to everyone. The truth is, those designs express a very narrow area of the spectrum along which people experience trauma and mental/physical health issues. As the internet once proclaimed, it's OK to not like things. And you don't have to be a dick about it 😂
VideoArtGame@VideoArtGame

Alice: Madness Returns (2011)

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Michel Koch
Michel Koch@DONTNOD_Michel·
Exactly! Video games is a broad medium with so many depth, genres and subgenres. Let’s applaud the diversity it can offer rather than wanting to pigeon-hole it in a specific subset or what « gameplay » should be. Interactivity is interactivity, be it dear Esther or dark souls.
🔪 American McGee 🖤@americanmcgee

In light of recent comments about the nature of games like Mixtape, I think it's worth noting that I strongly believe the idea of "games" exists along a spectrum. And that I don't consider myself a "game designer" in general. Only in a very specific range of design, narrative, and experience. The games I enjoy and the games I create are often filled with long sections of quiet exploration. Something I've seen dubbed as "asset tourism" for the fact that you're strolling past 3D game assets that you may never see again. On the other hand, I consider games like Silk Song (based on what I've heard) to be beyond the difficulty range where I can derive enjoyment. There's nothing wrong with any of these experiences. Though they provide plentiful fuel for rage bait and general debate. I say, make the games you want to make. And play the games you want to play. And beyond that, live and let live. As an aside, this exact same debate springs forth with our @PlushieDreadful designs. People assume (incorrectly) that our designs are meant to be everything to everyone. The truth is, those designs express a very narrow area of the spectrum along which people experience trauma and mental/physical health issues. As the internet once proclaimed, it's OK to not like things. And you don't have to be a dick about it 😂

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Conrad Roset
Conrad Roset@ConradRoset·
No paso algo parecido con GRIS, mucha gente nos critico por falta de gameplay...hay mil mil propuestas de videojuegos, algunas mas narrativas algunas con mas gameplay, escoge la que mas te guste, disfruta y deja disfrutar! Yo solo por la estética recomiendaria Mixtape
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SPILL
SPILL@Spill_Eviction·
Dishonored 2 is also juicy or whatever the kids say these days
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Daily Black Video Game Characters
Daily Black Video Game Characters@DailyBlackChars·
Today’s Black Video Game Character: Liam Byrne (Dishonored)
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Sci-Fi Archives
Sci-Fi Archives@SciFiArchives·
An epic Paris of the future, illustrated by Moebius, aka Jean Giraud.
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Raphael Colantonio
Raphael Colantonio@rafcolantonio·
Thinking of doing a Dishonored playthrough co-creative directors commentary with Harvey. OBS is setup. What do you think?
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
This indie dev is making a game where the combat is based on real capoeira movements. - Motion captured from a real capoeirista - Fluid, dance-like combat - Inspired by Brazilian folklore It’s called Saci: Son of the Wind. Would you play this?
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Sinnoware 451
Sinnoware 451@Sinnoware·
"DEATHLOOP" (2021) Arkane Lyon's latest game, a first-person action shooter set in the same universe as and years after Dishonored. It's a mechanical immersive sim, and arguably the most misunderstood game from Arkane. Anyways, here are 4 ways to enter Egor's nullifier room.
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HasnotalentMedia
HasnotalentMedia@HNTMediaGames·
I literally stealth-killed people in Dishonored 2 until I got a wife from it? Lol what?
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Dinga Bakaba 451
Dinga Bakaba 451@DBakaba·
@rafcolantonio Raf trolling straight to level 10... Today has a very appreciated whiff of good "old days" 🥲
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Raphael Colantonio
Raphael Colantonio@rafcolantonio·
For people who want Dishonored3: rejoice, wait no more: Elon Musk just said gamers will be able to generate GTA6 before GTA6 comes out in minutes thanks to AI, so D3 should be a walk in the park. Right?
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