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DEGA

@DEGAStoreX

DEGA Store is a censorship-resistant and permissionless game store. Currently in passive development. The lead developing this is the same behind @degmods

nostr Katılım Ağustos 2025
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DEGA
DEGA@DEGAStoreX·
DEGA Store. A censorship-resistant and permissionless game store. Your Games, Your Freedom. Learn more: degastore.com (Currently in passive development).
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DEGA
DEGA@DEGAStoreX·
@Grummz Don't think we'll do forced 'off topic' flagging like Steam does. The buyer can down vote or up vote what he wants regardless of the reason & shouldn't be supressed. The better approach to this is moving that moderation power into peoples hands, choosing what they want to see.
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DEGA
DEGA@DEGAStoreX·
@The14thPrime Hard to put a number at the moment, since this is 1 project out of a few, & the biggest scoped, but I think we'll have a better idea of when an initial version would be released by the end of the year. The biggest unknown is the dev of the decentralized traditional payment system
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The14thPrime
The14thPrime@The14thPrime·
@DEGAStoreX Are we talking ~1-2 years or more? There are zero other platforms that aren't censored so I am trying to see if the Game Dev route is viable
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Turkey's government has drafted a bill that could severely restrict access to Steam, the Epic Games Store, PlayStation Store, Xbox Store, and similar platforms. Platforms must appoint a local representative in Turkey, enforce age ratings on all games, and respond to data or content removal requests within five days. Non-compliance begins with fines (up to millions of TRY), then escalates to bandwidth throttling—first 50%, then up to 90%—making downloads and online play practically unusable. The draft, prepared by the Ministry of Family and Social Services, aims to protect children but faces criticism for potential censorship and its impact on gamers and developers. It remains a draft under review and has not yet been submitted to parliament or passed into law.
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DEGA
DEGA@DEGAStoreX·
@The14thPrime Nothing yet, and still it'll be a while, however we are getting valuable dev experiences with the tech we're using that will speed things along, make the platform better and with less issues.
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DEGA
DEGA@DEGAStoreX·
@Pirat_Nation Unlegitimate buyer until proven legitimate. While unlegitmate buyers continue to enjoy their gaming experience without these types of headache, legitimate ones' experience continue to degrade. Because of these decisions, the chance of users becoming unlegitimate buyers increase
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Playstation has rolled out DRM on PS4/PS5 Digital games requiring online check-in every 30 days Newly purchased digital games now need to connect to PlayStation Network every 30 days to verify the license. If the console stays offline for more than 30 days, the game may stop working until an internet connection is made. Games you already owned before this change are not affected.
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DEGA@DEGAStoreX·
@ramenburger626 Not at the moment unfortunately. Will share and pin the info the moment it becomes clear.
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DEGA
DEGA@DEGAStoreX·
@Pirat_Nation Yes. Any company (including us) thinking long term is seeing the upward trend of Linux adoption, as a result of Linux improving but also as a result of other operating systems getting en💩ified.
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
GOG calls Linux "the next major frontier" for gaming as it works on a native client
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DEGA@DEGAStoreX·
@Pirat_Nation The more censorship there is, the higher the needed discount rate needed to get the game. Perhaps I should add a anti(and pro) -consumer discount calcator to help customers decide what the appropriate price the game should be bought for.
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DEGA
DEGA@DEGAStoreX·
The review aggregator won't be moving from one step to another (negative, mixed, positive, very positive, etc), but rather a simple positive and negative (and mixed) bars with a percentage representation. (similar to a like/dislike bar on videos)
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DEGA
DEGA@DEGAStoreX·
Think what Steam has, but doesn't rely on Steam/Valve (so no worries of the company goes under) and can work without an internet connection.
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DEGA@DEGAStoreX·
Convenience superscedes piracy for most people. All of this isn't needed. A simple barrier to deter easy piracy is what's needed only. So there's no need for something like Denuvo. DRV, a to-be-developed solution, is simple, lightweight, independent, can work offline.
Valentin Ignatev@valigo

Finally learned why Denuvo destroys performance. It runs normal code through a fantasy stack-based VM that jits the code back together with a bunch of junk jumps on the fly, completely trashing CPU cache and undoing optimizations that developers worked hard on. And this is apart from constant timing and fingerpringing, and a bunch of other evil stuff. Truly a bane of gaming.

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DEGA
DEGA@DEGAStoreX·
@Pirat_Nation A store hard-filtering what they perceive as low quality games would piss off devs and players alike (as we've seen in the past), capping its success. A store would succeed further as it provides the needed tools and systems for the market to handle that curation effectively.
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
GOG's new owner says Steam is winning due to ease of use, not quality, while criticizing the platform for releasing hundreds of games daily that are "not super high quality." He points out that GOG stays curated and avoids releasing hundreds of games daily. The focus remains on DRM-free ownership, preserving classics, and building a better experience without copying the volume-driven approach.
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DEGA@DEGAStoreX·
@AUTOMATONJapan The issue isn't a store not hard-filtering low quality games, you'd piss off the dev and the player that way (as we've seen in the past), but rather not providing the tools and systems for the market to handle that curation effectively.
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DEGA@DEGAStoreX·
@NeoDragoon1950 Yup. Basically when the store goes live, fans of censored games can go to the devs and say "hey, you should release your game on DEGA, the admins/owners can't remove your game from sale, they don't have the power to do it"
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Neodragoon195
Neodragoon195@NeoDragoon1950·
@DEGAStoreX Are you going reach out to Devs that had their games removed from these platforms at launch, like the "Order Us" Devs? because I think having a strong line up of games at launch would really help. As much as I like steam it really likes to censor anime games.
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DEGA
DEGA@DEGAStoreX·
@Pirat_Nation Unfortunate, but expected. They probably won't be interested at the start, but we'll hit them up to have their game on the censorship-resistant and permissionless store that we're building, once released. "Hey, put your game game, we can't (not won't) directly censor you 🤘"
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DEGA@DEGAStoreX·
@NeolithicOffic1 That can be done from the start 🤘, though said devs would need to put in the work / know how to be anonymous (Tor, don't leak identifying info, remove metadata from files, etc)
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NEOLITHIA
NEOLITHIA@NEOLITHIC_GAME·
@DEGAStoreX If you can allow some developers to optionally be anonymous, I'm sure you will find many developers in relatively... oppressed nations very interested. That can be part of a censorship-resistant feature. :D
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DEGA
DEGA@DEGAStoreX·
Oh, and one important detail: We can't stop this from happening.
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DEGA@DEGAStoreX·
@LukeStephens Here's how we're fixing this issue on our end: >Dev uploads the game >User downloads it and optionally backs it up in one or more servers >Information about this is shared publicly >Customers can, if available on some servers, download the builds regardless of devs' permission
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Luke Stephens
Luke Stephens@LukeStephens·
As others have also reported, EA won't let me download Anthem, even though it shuts down a week from now... No "last hurrah" I guess. Crazy that I bought the game and can't even download it while it's still, allegedly, alive...
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