AstroCat
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AstroCat
@DJDiamond3860
I make art every now and then | Multifandom artist | Pfp by @Softpaw0918 | Side stuff: @DJDiamondAlt





Subnautica 2 is a pacifist ideology woven into a game. Players have noticed you cannot defend yourself against attacking fish. Not even in self defense. Only passive means are available. This was by design. You can't kill anything because the devs feel it would support gun violence and aspects of colonialism: "Subnautica is one vote towards a world with less guns. A reminder that there is another way forward." "We want people to feel like they're learning to adapt to the world, rather than being a conqueror or dominator." "We aren't a killing game. Go play Sons of the Forest or something if you want to kill." The anti-violence stance got stronger from Subnautica 1 -> 2, which now has a complete "no kill" policy even when the fish can still kill *you*.


The developers of Subnautica 2 want to keep the game non-violent like the first one. They want players to adapt and live with the ocean creatures instead of fighting or killing them with weapons. This core idea started years ago when studio founder Charlie Cleveland chose to leave guns out of the series after the Sandy Hook shooting. He wanted the game to feel like peaceful exploration of nature rather than adding more violence to the world. Even though fans from one country overwhelmingly asked for the chance to craft weapons in the sequel the team says this will be a repeated point of resistance. One developer explained "I think it's a point of resistance that we'll get repeatedly while making the game though we feel strongly about it." So players must instead use smart tools evasion and distraction to survive.


The developers of Subnautica 2 want to keep the game non-violent like the first one. They want players to adapt and live with the ocean creatures instead of fighting or killing them with weapons. This core idea started years ago when studio founder Charlie Cleveland chose to leave guns out of the series after the Sandy Hook shooting. He wanted the game to feel like peaceful exploration of nature rather than adding more violence to the world. Even though fans from one country overwhelmingly asked for the chance to craft weapons in the sequel the team says this will be a repeated point of resistance. One developer explained "I think it's a point of resistance that we'll get repeatedly while making the game though we feel strongly about it." So players must instead use smart tools evasion and distraction to survive.





























