D4N13L

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D4N13L

D4N13L

@DKSzeni

🌍 Entrepreneur | Founder of @LegacyofBermuda | Building in Web3 | Driven by purpose, positivity, and innovation | Here to connect, learn, and inspire worldwide

Amsterdam, The Netherlands Katılım Ekim 2024
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D4N13L
D4N13L@DKSzeni·
When you fail more you win more. People at the top have failed more than the average person even tried. Stop being perfect. Try-Fail-Adjust-Succeed 👽🖖🏼
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
#RealityThread8 is incoming on #Earth2! Another major #E2V1 Pre-Alpha release packed with new systems, mechanics plus lots of hidden details packed into the article🌍✌️ 👉earth2.io/news/reality-t… The past 4 months inside #Earth2 have been the most productive period we have ever had in terms of actual product outcome & systems making their way live into #E2V1. System after system, feature after feature, foundations turning into actual playable functionality & you are helping us keep up the momentum so thank you for your support🙏 I understand some would prefer more frequent official articles or smaller update posts along the way, but the results really do speak for themselves. If you look at everything included in RT8, we could have easily split this mammoth article into published posts every couple of days or weekly articles over the past 2 months. However, constantly preparing media, technical reports from devs, posts & announcements takes valuable time away from development, testing & implementation, so our current focus is delivering these larger Reality Threads packed with meaningful, tangible progress every 2-3 months or less. No hype. No announcements for announcements. Just real systems, real gameplay and real progress. The pace of tangible development progress inside #E2V1 right now is the strongest it has ever been. While there are a number of foundational features inside #RealityThread8, one thing to pay close attention to is the introduction of global multiplayer ball physics. On the surface you might see a beach ball.. but underneath it is a very important foundational system for #Earth2 long term. This is not about a beach ball specifically, it is about synchronised global multiplayer physics operating inside a persistent 510,072,000km² world. Many games spend years refining ball physics alone inside very small contained environments & still can't get it right, so the fact our team is already achieving acceptable multiplayer physics interactions inside something the size of #E2V1 at such an early stage is honestly a very exciting milestone for us internally. During internal testing we had team members running #E2V1 from Europe, Asia, Australia & South America in a single session, with between roughly 150-300 ping & the experience was still surprisingly playable (considering the sheer scale of #E2V1 & complexity involved). Keep in mind, lower ping will always provide the best experience when interacting with the beach ball, but this system opens the door to an enormous amount of future possibilities. Just because we're using a beach ball now does not mean it's always going to be a beach ball - the same foundation can be applied any type of ball or spherical object, with adjusted physics, or any size, which could be used for any number of experiences, mini-games, activities & more. A lot of #E2V1 development is about this type of thing right now. Establishing long term foundational systems that will become part of the platform long term & continue stacking them on top of one another release after release & I am trying to build & release it a way that gives our #Players / testers something extra to do as these pivotal systems come online. Here is a summary of feature releases inside #RT8, but be sure to read the article for full details as it contains a lot more information than what is summarised here: 🌱 Growing a Garden 🍳 Kitchens & Advanced Recipes 🏖️ Global Scale Multiplayer Beach Balls with full Environmental Physics 🧟 Hordes Scanner 📡 My Property Scanner 📜 In-World Quest Creation 🎒 Superior Backpack 💧 Water Bottle & Survival Improvements ⚛️ Gaia Pulse Reactor ⚡ Massive Performance & UI/UX Improvements 🎭 Character & Multiplayer Optimisation Everything is coming together, step by step. As always, thank you to everyone continuing to support #Earth2 & #E2V1 as we keep building. The ongoing support, patience & belief from many members of the community genuinely allows us to continue pushing forward, expanding the team’s efforts & focusing on long term development properly. This article is being posted a little in advance so Players can wrap their heads around some of the new features & updates, but RT8 is expected to be rolled out in the next 72 hours. IMPORTANT: RT8 will be another large & complicated Reality Thread release with many interconnected systems going live simultaneously, so please allow the team some breathing room if unexpected issues appear after deployment. These are exactly the types of complex systems that require real world testing at scale & we will continue refining them as we move forward. If any major issues arise our team has always fixed them quickly in the past, so just give them space please. Honestly the past few months have been extremely intense, but I can't wait to see #Players enjoying the expanded utility on their properties, growing gardens, harvesting, cooking & not just for the sake of it like in many games, but for actual long term purpose inside #E2V1 leading into #Hordes, #Animals, the #EcoSim & much more! It makes it all the more worth the while. Also keen to see #Players kicking around some beach balls - I know we have had fun mucking around with it during QA tests with the team - just remember the lower the ping you have the better experience you'll get! Am planning to build a lot on top of this feature! #Earth2 #E2V1 #Metaverse #PlayerDriven #OpenWorld #Gardening #virtualland #gaming #cooking #EcoSim #Foundations #RT8 $ESS in
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GR4NRAUD3🌎2️⃣
GR4NRAUD3🌎2️⃣@GR4NRAUD3·
An Extra SHoutout To deelightful and jonchristie2000 for giving properties to the community driven MarbleRace. And Another shout out to @LegacyofBermuda and PoolNoodle for the superchats and keeping the Races Going. We Will Be Doing These once and again, maybe biweekly based on what I have received. Most of the Earnings goes to prizes in the Actual Live Race and Future CommunityDriven Races. If You Want To Donate A Property as a Prize for a future race, Send me the Giftcode and Value of it. The Earth 2 Property Prizes gets allocated by value to the recipients podium placement, not by tile tier.
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m4rtian 🌍2️⃣
m4rtian 🌍2️⃣@e2m4rtian·
Interested to know what everyone's favourite #Earth2 skin is. Mine is Cyber-core Cray-z. It has a cartoony quality to it that I love
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Legacy of Bermuda
Legacy of Bermuda@LegacyofBermuda·
📊E2 Character Revival Cost Analysis – Then vs Now We’ve taken a closer look at two snapshots of revival transactions, and the shift is impossible to ignore. 🔹 Earlier Period (July 2025): Revive costs ranged between ~17–22 E-ther per transaction. 🔹 Recent Period (Jan–Apr 2026): Revive costs have surged to ~77–89 E-ther per transaction. 📅 Key Observation: In less than a year, the cost of character revival has increased by ~4x. ⚠️ What This Could Mean for the Community • Economic Pressure on Players Higher revive costs may discourage frequent gameplay or risk-taking. • Potential Supply/Demand Imbalance This spike could indicate changes in tokenomics, player activity, or in-game resource scarcity. • Shift in Game Strategy Players may need to adapt — prioritizing survival, optimizing builds, or reducing unnecessary revives. • Ecosystem Impact Sustained increases like this could influence player retention and overall engagement. 📌 Open Questions • Is this increase intentional (balancing mechanism)? • Are external market factors influencing E-ther value? • Will costs stabilize, or continue trending upward? 💬 The community’s insight matters here. Are you experiencing the same trend, and how is it affecting your gameplay? #Web3Gaming #GameEconomy #BlockchainGaming #Tokenomics @earth2io #E2 #Earth2
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Legacy of Bermuda
Legacy of Bermuda@LegacyofBermuda·
🌍 Earth2 Skins (Pre-Alpha Music Video) This is not the final version. This is PRE-ALPHA. Take a look at evolving skins inside the @earth2io metaverse, built quietly in the background. More skins. More updates. Coming soon. 👽✨ 🎬 Video by Legacy of Bermuda 🎵 Music: “Don’t Want It” – Hallman 🚀 You’re still early. #Earth2 #Metaverse #Web3Gaming #mmorpg #gaming @earth2io @Asmongold this is STILL PRE-ALPHA… 👀 metaverse MMO skins already looking like this🔥 future of MMO gaming… or overhyped?💭 youtube.com/watch?v=bJBOOz…
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
In just over 24hrs since #Earth2 Reality Thread 7 went live on #E2V1, our team has been monitoring, fixed a number of issues & has released a new build - 0.4.7.1🌎✌️ For full details on this update please check out: earth2.io/news/e2v1-upda… 1⃣ Quest completion system fixed for some of the Players who experienced issues completing the Quest when arriving at the Quest location. 2⃣ Discard item system optimised inside E2V1 & on BE - so improved performance when discarding items should reduce the lag time some were experiencing. 3⃣ E2V1 download issue via launcher for badge holders who got their first access in the RT7 release. 4⃣ Item and Recipe categories displaying correctly now. 5⃣ Auto Mentar Storage Chip equip for Mentar Storage Chip quests meaning Players will not have to equip themselves, system will automate it. A concept I want to play more with long term with the Quest system. There are more details in the article but proud of the team for knuckling down & hustling to get all the above fixes out in just over 24 hours since the official #RT7 release! We will continue to monitor & improve as we work toward the next major release on this massive 510,072,000 km2 digital planet - Earth 2! #Earth2 #E2V1 #openworld #Metaverse $ESS #PlayerDriven #EcoSim #DigitalEarth #Quests #Progress
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Legacy of Bermuda
Legacy of Bermuda@LegacyofBermuda·
🧵 @earth2io RT7 (0.4.7.0) Breakdown🖖👽 Biggest E2V1 update from @theshaneisaac in months just dropped!!🎉 For full info👉earth2.io/news/reality-t… This one is system-heavy and introduces a major shift toward a player-driven economy + gameplay loop 👇
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
#Earth2 Reality Thread 7 is incoming! Another major #E2V1 Pre-Alpha release so be sure to check out the full article to get the latest & understand why we have been so busy the past 2 months🌍✌️ 👉earth2.io/news/reality-t… As I have said, if we are quiet then we are busy building! A huge amount of updates packed into this release including a fully fledged global questing system, cosmetic skins, multiple new Character devices, new $ESS burn mechanics & utility, new badge access & much more in addition to time consuming improvements on the #E2V1 Global Building System! Our #E2V1 releases are our progress. No hype - just releases & getting the foundations for #Earth2 right. Every Reality Thread brings #Earth2 closer to its long term vision, system on system, feature on feature. One foot after the other. Expanding utility & purpose for land, Essence & other digital items inside #Earth2! On this occasion we are releasing the article in advance so Players have some time to review their existing Quests. As a courtesy, our team has already cleared & auto refunded all $E Quests and also cleared all Quests created before the storage space check systems were deployed, but we still urge Players to check any remaining active Quests before RT7 drops, as when it drops, Quests will be open for completion inside #E2V1. As always, this will be a major release with a lot of large, complicated new systems being deployed, so there is always a chance things can go wrong - therefore if something does go wrong please give the team some breathing room & time to get things right! Once this release is fairly stable we will be pushing forward on the next one. Can't wait to see some of the skins running around inside #E2V1 & Questers competing for the win! #Earth2 #E2V1 #Metaverse #PlayerDriven #OpenWorld #Quests #EcoSim #Foundations #RealityThread7 $ESS #Utility #Burn #DigitalEarth #E2Questers
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Jolipa
Jolipa@E2Jolipa·
Hopefully, there are only 15 days left until the first #earth2 app version.... #E2 needs to finally set itself apart from the thousands of other open-world games out there and stop trying to run behind them. We need something that makes us stand out; we need innovation; i want to experience 1:1 geolocation the way the project was originally envisioned; we need the app.... to feel earth2 like @theshaneisaac presented the project. When you're currently walking around on #e2v1, you don't notice anything about geolocation, and it could just as well be a purely imaginary open world map. We need the App.
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