Dylan Meville

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Dylan Meville

Dylan Meville

@DMeville

Code/Art Wizard @ Everglow Interactive | I made @PartyPanicGame | Looking for 3D generalist to work with, DM me if you wanna work together (see pinned tweet!)

Canada Katılım Temmuz 2009
805 Takip Edilen8.4K Takipçiler
Dylan Meville
Dylan Meville@DMeville·
Repackaging for like the 3rd time it decided to work AFTER I start printing out the "Num Precompiling PSO Remaining" ugh #justgamedevthings
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Dylan Meville
Dylan Meville@DMeville·
If _something_ was happening I would assume something non-zero on the state PSOPrecache menu, but it's always zero, even if I load back to the main menu and then into game again, or relaunch game. How is this supposed to work?
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Dylan Meville
Dylan Meville@DMeville·
Struggling with PSOPrecaching today. Following the info here (tomlooman.com/unreal-engine-…) my understanding was you just enable r.PSOPrecaching=1 and on first load things would be cached, then subsequent loads would use that. But this is not happening? Is there something more to do?
Dylan Meville tweet media
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Dylan Meville
Dylan Meville@DMeville·
@Sauti__ omg those are gorgeous! Really love the inner pink glow and the sparkly! 10/10 would eat look delicious
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Olja Osypenko
Olja Osypenko@Sauti__·
Some crystals I've made for Super Meat Boy 3D ✨ (Mostly) authored the master material, a few meshes and created a spline based PCG to fill big areas with crystals. artstation.com/artwork/JrAlLm
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Dylan Meville
Dylan Meville@DMeville·
(Using quad mesh to billboard shader technique!)
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Dylan Meville
Dylan Meville@DMeville·
@hanromii Oooo that's pretty! Looks like it's using the quadmesh to billboard technique, always wanted to try that out so that's todays task :D Lets see how it turns out
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Dylan Meville
Dylan Meville@DMeville·
How would you model the green mossy bits? Struggling really hard today translating this to 3d. Just sculpt it and deal with the fact that it needs a ton of tris?
Dylan Meville tweet media
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Dylan Meville
Dylan Meville@DMeville·
@dgant That’s a decent idea! I considered it (something like shell texturing maybe) but I think that would lose the cartoony feel too much, and probably lose those nice bulbous shapes in the silhouette :(
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Dylan Meville
Dylan Meville@DMeville·
Working on a new furniture and ended up going down a rabbit hole for a week on making thin foliage look extra glowy when looking towards the sun. This is why progress on this game is taking forever 😂
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Dylan Meville
Dylan Meville@DMeville·
@ChoskerSanz @MichaelKinsey3D I was using Subsurface (or substrates equivalent) but wasn't getting those nice shadows on the backfaces, and two-sided foliage SSS mode was the only way that seemed to work. But still had to break energy conservation to make them glowy enough for my tastes :P
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Dylan Meville
Dylan Meville@DMeville·
@ChoskerSanz @MichaelKinsey3D Is there a trick to getting shadows cast through to the backside of leaves properly with Subsurface? That's actually what started this whole week long rabbit hole for me, I wanted those nice shadows through the leaves!
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Dylan Meville
Dylan Meville@DMeville·
More glowy! By default the two sided SSS for foliage is not very bright (shown at the begining and end of gif) and like you can KIND OF see the shadows through the leaves, but I wanted it MORE. So I edited engine source to make SSS non energy conserving so I can boost the glow :D
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Dylan Meville
Dylan Meville@DMeville·
@MichaelKinsey3D Oh that's interesting! I'm not sure that still works for Substrate though? (which I am using) I think Substrate has unified some of that stuff, but all the combinations and values I've tweaked I couldn't quite get something that looked stylized and glowy to my liking!
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Art of Michael Kinsey
Art of Michael Kinsey@MichaelKinsey3D·
@DMeville You are using masked Opacity, but with SSS profile the Opacity output dictates light transmission. So low Opacity lets more l ight through, meaning brighter SSS. Something I found out by accident, and haven't seen documented anywhere.
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Dylan Meville
Dylan Meville@DMeville·
Gives a really nice extra bonus glow on the edges of the trees too!
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Dylan Meville
Dylan Meville@DMeville·
A cool small detail that no one will probably ever notice, but the clocks actually work! I got to play with vertex animations in the material to move the hands in sync with the game time to achieve this effect. I love little details like this!
Dylan Meville@DMeville

WIZARD FURNITURE SET!

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Dylan Meville
Dylan Meville@DMeville·
Been working hard on environment stuff the last few months (the aquarium caves) which are all done now, so found some time to knock out this furniture set this week. Really happy with how it turned out!
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Dylan Meville
Dylan Meville@DMeville·
WIZARD FURNITURE SET!
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