Dylan Meville

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Dylan Meville

Dylan Meville

@DMeville

Code/Art Wizard @ Everglow Interactive | I made @PartyPanicGame | Looking for 3D generalist to work with, DM me if you wanna work together (see pinned tweet!)

Canada Katılım Temmuz 2009
812 Takip Edilen8.3K Takipçiler
Dylan Meville
Dylan Meville@DMeville·
@CynicatPro I feel like I didn't use physics for this for a reason, it was a long time ago when I first set this up to so I forget. Maybe phys was being a pain with replication and based movement etc. SetLocation returns SweepResult which I can check and ignore the set rot, works ok
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CynicatPro🎃
CynicatPro🎃@CynicatPro·
@DMeville This really should be a rigidbody where you're setting the velocity and angularVelocity directly. Swept controllers like this are usually for character capsules, rotational sweeps are insanely tricky math and best solved by an iterative solver.
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Dylan Meville
Dylan Meville@DMeville·
Anyone know of workarounds on how to make SetActorRotation on an obj sweep properly? My boat is moved via SetActorLocation/Rotation. SetLocation has a sweep option, so if I move forward (without rotating) I collide properly. But if I don't move and only rotate, I clip through!
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Dylan Meville
Dylan Meville@DMeville·
Niagara system to trace downwards and position the particles. It took me way too long to figure out I had to add the collision thingy in the map get lawl I always struggle with niagara so hard
Dylan Meville tweet media
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Dylan Meville
Dylan Meville@DMeville·
Can I make a new trace channel on the ground meshes, spawn a particle, trace it downwards, and if it hits that's where it starts? Hmmm
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Dylan Meville
Dylan Meville@DMeville·
I think there's a niagara landscape interface which would sample the landscape heightmap but... I am not using landscape, just meshes directly for the ground and stuff. So what is the alternative? Can't really just sample the SS buffer because that would pick up treetops too..
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Dylan Meville
Dylan Meville@DMeville·
Unreal Niagara/VFX Question. Thinking about adding a "ground mist" effect like particle spawns close to the ground and flowing along (for rainy/stormy/misty weather). If the ground is just meshes (not landscape) how could I do this?
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Dylan Meville
Dylan Meville@DMeville·
I guess maybe grab the sweep result from the SetActorLocation and only apply the rotation if InitialOverlap = false?
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Dylan Meville
Dylan Meville@DMeville·
First house design done!
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Dylan Meville retweetledi
Teeto ➡️ OUT NOW!
Teeto ➡️ OUT NOW!@EatPantGames·
🚨Teeto is out now!!🚨 Grab it now on Steam, PS5 & Switch 1/2! It’s been such a crazy journey over the past 2.5 years and we can’t thank you all enough for all the love + support. Help us out by sharing this round so we can let everyone know our 3D platformer is available!
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Dylan Meville
Dylan Meville@DMeville·
@WeVennStudios Not yet! I need to decide on a name for the game first and naming things is HARD 🤣
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Dylan Meville
Dylan Meville@DMeville·
Working on cleaning up the wallpaper/flooring items. Got proper previews in the house now!
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Dylan Meville
Dylan Meville@DMeville·
@WeVennStudios Cozy multiplayer fishing game, decorate your house/boat with your friends as you explore the islands and catch all the fish!
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Venn Studios
Venn Studios@WeVennStudios·
@DMeville Cleaning wallpaper/flooring... proper previews in house now. What kind of house building game is this?
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Dylan Meville
Dylan Meville@DMeville·
System is easy to set up with as many different materials for flooring/wallpaper as I want (even animated ones!) and they're all colour-customizable just like all other furnitures!
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Dylan Meville
Dylan Meville@DMeville·
Doing this kind of UI stuff is my least favorite gamedev thing though. I'm struggling so hard to make a passable UI. Adding animations does make it instantly feel way more fun though!
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Dylan Meville
Dylan Meville@DMeville·
Made this little item details panel today
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Dylan Meville
Dylan Meville@DMeville·
(trying to design a "details" panel in the inventory, that shows item preview and other info, thought it looked like a playing card. Maybe I should make a tcg)
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Dylan Meville
Dylan Meville@DMeville·
Making some huge placeable building parts, I realized I can't take them to the customization shop to change their colours like normal furnitures, so I added paint that you can drop on any item!
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