DVLtrigger

1.5K posts

DVLtrigger

DVLtrigger

@DVLtrigger

Katılım Ağustos 2017
700 Takip Edilen123 Takipçiler
DVLtrigger retweetledi
TerrAko
TerrAko@TerrAkoFGC·
DID I JUST MAKE THE COMBO OF THE SUMMER! #2XKO_Jinx imma post more tomorrow im really tired
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DVLtrigger
DVLtrigger@DVLtrigger·
Rollcatch convert for akali jinx off s2 ender. 0/1/2/3 meter ender is around 444/590/624/708 dmg.
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DVLtrigger retweetledi
UnsafeonHit@Unreal Engine 5
UnsafeonHit@Unreal Engine 5@UnsafeonHit·
More people are asking about Jinx oki so i'm making this to explain it as fast as i can to cover the most common scenarios
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DVLtrigger
DVLtrigger@DVLtrigger·
Dukemon! My favorite mega for sure. Very new to shading anything metallic but i'm pretty happy with the colors overall. #Digimon
DVLtrigger tweet media
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DVLtrigger
DVLtrigger@DVLtrigger·
Since some are seeing this I feel like a normal corner route would outperform this, this is moreso to archive any tentacle routing ideas.
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DVLtrigger
DVLtrigger@DVLtrigger·
Illaoi Akali dp punish with throw os
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DVLtrigger
DVLtrigger@DVLtrigger·
os fwd throw on the roll can be followed up with akali 6t/4t for a short combo with illaoi
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DVLtrigger
DVLtrigger@DVLtrigger·
Got distracted from labbing anything useful lmao
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DVLtrigger retweetledi
Owen @ Dariusmaxxing
Owen @ Dariusmaxxing@OwenFGC·
Looks like we found a framekill to get the lowest possible Jm 50/50. this will make ur mix better and more consistent. obvs fill gap w an assist. #2xko_akali
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DVLtrigger
DVLtrigger@DVLtrigger·
update on this, if you go for j.2[h] j.[s1] 2hh ender you get 494 on this route
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DVLtrigger
DVLtrigger@DVLtrigger·
Akali bnb routing mid to corner when walljump is available. 5m 5h at the end is easier for 1 less damage. #2xko_akali
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DVLtrigger retweetledi
SKD
SKD@SuperKawaiiDesu·
akali solo corner triple walljump routing, 568~577 limit strike / 705~714 1 bar. 3H probably has untech penalty, lol
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DVLtrigger
DVLtrigger@DVLtrigger·
@NVSKULLY I would probably just go for the 3h j.[h] rejump routes in matches, still good damage
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DVLtrigger
DVLtrigger@DVLtrigger·
@NVSKULLY After testing for a while with save states and stuff its almost completely dependent on delaying the j2h after 2h jump cancel as long as possible. The rest is autotimed afaik.
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DVLtrigger
DVLtrigger@DVLtrigger·
oh you can do 2 hits of j.m for 499
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DVLtrigger
DVLtrigger@DVLtrigger·
Akali rejump loops mid to corner wall jump routing for 495. #2xko_akali
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DVLtrigger
DVLtrigger@DVLtrigger·
falling j.l* to go into pressure
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DVLtrigger
DVLtrigger@DVLtrigger·
Akali Jinx Rough oki concept. Can do uncharged j.s2 to not crossup or falling s1 to go into pressure. #2xko_akali #2xko_jinx
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DVLtrigger
DVLtrigger@DVLtrigger·
Jinx tag can grab roll and wu attack can be punished by the meaty rocket assist + slide or 2h, though the timing can be tight.
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