@MasterTheDev It's looking very good, the map also looks interesting. My only request is for the animation of the character taking off her clothes to not be removed. That adds so much to the experience
In this video i show the cover animations and a higly requested feature: switching from embarrassed to a confident state. The first release is very close more details soon! 👀
@dev_arlo A different UI from the previous video, it looks more comfortable. Perhaps it would also be good to put the "climax bar" above the PBM and Arousal indicators?
Also it would be great to be able to show more with clothes like the bathrobe, like shoulders and ass
First test with a flash-ready clothing item. You can pull the bathrobe aside to expose yourself at any time.
It will take a lot of work to try to convert most (applicable) clothing items to work like this, so I may only end up doing a few.
@shygirlteam el control de camara de seleka si es un poco extraño, El de Manaka por otro lado me parece perfecto así como la decisión que toman de implementarlo
As many of you know, we pulled a lot of inspiration from Seleka and Manaka, so when we started development, we adopted Seleka’s camera, since Manaka wasn’t out yet.
As a result, we currently have two camera modes: left click moves the camera without moving Moeka, and right click moves the camera along with her.
Our plan is to eventually rework this and “mix” both into a single system, but I’m not sure if that’ll happen before the first tech demo is out.
We are, however, planning to add a first-person camera. I played Manaka mostly in first person and loved it 🤣
@shygirlteam I couldn't say everything in a single comment... in my opinion, the hearts give more personality to the game, the color also matches better with the lights that are seen when Moeka is aroused, they look better than the heart in older videos
@shygirlteam I don't know if this will be useful to you and it's just my opinion, after watching it several times the first 2 icons at the top seem cute to me, the last one in the background maybe does look a little strange but funny, I got used to it and maybe people will too
Our UI artist’s been cooking hard, so I needed to share this.
These are just mockups of the vibe, not final!
Missions in the top right will be blue while in progress, then flash pink or gold depending on whether they’re "Perfect!" or not.
She’s also put together the heart icons at the top, which changes based on how much risk you’re taking.
I’d actually like your opinion on this: Are the hearts good, or do they feel like too much for the overall vibe? I’m 50/50 on it 😫
Random video while we work on the map, it will take us a while to create all the chunks but it will be worth it (Currently, what you see in the video is not even 10% of the future full map)
@MasterTheDev I just found you and this game and I must say, WOW. For not having the alpha released yet, it looks amazing. It has mechanics that other games of the same type don't (I've only tried 3 but this game still looks better). I look forward to when it can be played
@MrHunking_hk Hello, I wanted to support you and see your latest work on Pixiv Fanbox and I tried to pay for the subscription several times but the page doesn't accept the payment. Have you thought about using another platform?
@hitaki_ni I recently found out about your work and I see that you've been inactive for about a year. Are you still drawing? Please tell me yes and that you're just taking your time because you have a lot to do. You're a genius, and I want to see more of this character