Daniel Hilburn retweetledi
Daniel Hilburn
19 posts


@JoelMonterrey8 @deathsentence2u @Nerozii_Gaming @NoMansSky When you make it to the center of the starting galaxy (Euclid), it sends you to the next galaxy, etc. The random seed is different so the procedurally-generated content is different. Additionally, only user-generated content from that galaxy exists there.
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Daniel Hilburn retweetledi

@jakerandall Thanks so much for all of your time and effort, dood. I just got an XSX because of your work, including this video. I hope that you're feeling better, and have a great day. ❤️
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Here is the Walmart Online Buying Guide Tips and Tricks walkthrough video; Good luck today everyone--you can do this! youtube.com/watch?v=MlSksX…

YouTube

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@M4H4X Gotcha. Well, the easiest way to do what you're wanting to do is FProperty::ContainerPtrToValuePtr(). So you don't need to cast to anything, just do
float* ptr = Property->ContainerPtrToValuePtr<float>(Object);
or
FVector* ptr = Property->ContainerPtrToValuePtr<FVector>(Object);
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@M4H4X It's probably an FStructProperty, as FVector is a UStruct. FStructProperty has a Struct field, which should have FFloatProperties 'X', 'Y', and 'Z'.
Out of curiousity, why are you setting Blueprint properties from code? Why not create a native class?
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@M4H4X It's looks fine! One quick note: you can cast your property straight to FFloatProperty. You don't need to cast to FNumericProperty first.
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@elyasism Just remember, this does not include your cosmetics (armor set) or newly picked up loot. You'll still need to finish your expedition to reveal your loot and return to Ft. Tarsis or the Forge to change cosmetics.
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"Patch Notes when" you say?
Right now. Right here.
ea.com/games/anthem/n…
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@yousuck2020 This is incredibly inspiring. Thank you so much for doing this for all of us. I wish you the best of luck and I cannot wait to see what amazing things your #dearMoon project will create.
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I choose to go to the moon, with Artists. #dearMoon
dearmoon.earth
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@mkristensen Is it possible to create a Project -> Add New Item dialog category for my own item templates? It looks like the Graphics category does it somehow, but I can't find documentation on how to do it myself. =)
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@ItzBofa @ElliotExplicit @NoMansSky Sony does allow PS4+PC/Mac/Mobile, just not PS4+XB1 or PS4+Switch.
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@ElliotExplicit @NoMansSky it’s definitely not pc/ps4 considering sony wont allow it but pc/xbox is more likely
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People associate NMS with me, but it's made by a small team of extremely talented and hard working folks.
They are incredible.
First hotfix patch is in experimental on Steam and GoG. Patches for PS4 and XBox are working their way through Cert.
steamcommunity.com/app/275850/dis…
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@Holst44 Back to the Future Day "What is 2045 Like?" submission form seems broken. I get some sort of unknown AJAX exception. Cool site tho
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Starting my new job at Gearbox today. Wish me luck. =) (Checked in at Gearbox Software) facebook.com/pages/Gearbox-…
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I laughed so hard reading this post. I have the greatest respect for these devs. The irony! eurogamer.net/articles/2013-…
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