Daniel Hilburn

19 posts

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Daniel Hilburn

Daniel Hilburn

@DanielHilburn

Katılım Ağustos 2012
17 Takip Edilen3 Takipçiler
Daniel Hilburn retweetledi
yld
yld@younglildyl·
TWO PIECE OUT NOW. LINK IN BIO 🌟
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Daniel Hilburn
Daniel Hilburn@DanielHilburn·
@JoelMonterrey8 @deathsentence2u @Nerozii_Gaming @NoMansSky When you make it to the center of the starting galaxy (Euclid), it sends you to the next galaxy, etc. The random seed is different so the procedurally-generated content is different. Additionally, only user-generated content from that galaxy exists there.
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Daniel Hilburn retweetledi
yld
yld@younglildyl·
TWO PIECE [PROD. ME] DROPPING NEXT FRIDAY ❤️‍🔥 PLS REPOST THIS ON YOUR STORY AND TELL A FRIEND TO TELL A FRIEND 🗣 PRE SAVE LINK IN BIO 🌟
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Daniel Hilburn
Daniel Hilburn@DanielHilburn·
@jakerandall Thanks so much for all of your time and effort, dood. I just got an XSX because of your work, including this video. I hope that you're feeling better, and have a great day. ❤️
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Daniel Hilburn
Daniel Hilburn@DanielHilburn·
@M4H4X Gotcha. Well, the easiest way to do what you're wanting to do is FProperty::ContainerPtrToValuePtr(). So you don't need to cast to anything, just do float* ptr = Property->ContainerPtrToValuePtr<float>(Object); or FVector* ptr = Property->ContainerPtrToValuePtr<FVector>(Object);
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Daniel Hilburn
Daniel Hilburn@DanielHilburn·
@M4H4X It's probably an FStructProperty, as FVector is a UStruct. FStructProperty has a Struct field, which should have FFloatProperties 'X', 'Y', and 'Z'. Out of curiousity, why are you setting Blueprint properties from code? Why not create a native class?
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Daniel Hilburn
Daniel Hilburn@DanielHilburn·
@M4H4X It's looks fine! One quick note: you can cast your property straight to FFloatProperty. You don't need to cast to FNumericProperty first.
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Daniel Hilburn
Daniel Hilburn@DanielHilburn·
@UNTDrew @elyasism If you reveal your new loot (including cosmetics) after an expedition, then immediately start a new expedition (without returning to Fort Tarsis), then open the Forge, can you equip that loot at that point?
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Andrew "AJ" Johnson
Andrew "AJ" Johnson@AJorDrew·
@elyasism Just remember, this does not include your cosmetics (armor set) or newly picked up loot. You'll still need to finish your expedition to reveal your loot and return to Ft. Tarsis or the Forge to change cosmetics.
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Daniel Hilburn
Daniel Hilburn@DanielHilburn·
@yousuck2020 This is incredibly inspiring. Thank you so much for doing this for all of us. I wish you the best of luck and I cannot wait to see what amazing things your #dearMoon project will create.
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Daniel Hilburn
Daniel Hilburn@DanielHilburn·
@mkristensen Is it possible to create a Project -> Add New Item dialog category for my own item templates? It looks like the Graphics category does it somehow, but I can't find documentation on how to do it myself. =)
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kasse
kasse@FurballKasse·
@ElliotExplicit @NoMansSky it’s definitely not pc/ps4 considering sony wont allow it but pc/xbox is more likely
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Sean Murray
Sean Murray@NoMansSky·
People associate NMS with me, but it's made by a small team of extremely talented and hard working folks. They are incredible. First hotfix patch is in experimental on Steam and GoG. Patches for PS4 and XBox are working their way through Cert. steamcommunity.com/app/275850/dis…
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Daniel Hilburn
Daniel Hilburn@DanielHilburn·
@Holst44 I get this on IE 11 and on Chrome at the Back to the Future Day page.
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Daniel Hilburn
Daniel Hilburn@DanielHilburn·
@Holst44 Back to the Future Day "What is 2045 Like?" submission form seems broken. I get some sort of unknown AJAX exception. Cool site tho
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