Daniel's making a game : ASSIAH
14.7K posts

Daniel's making a game : ASSIAH
@DannyMacFinn
God, family, indie game dev, video games, art, books, space. Lead Developer @Book27Games The Way To Life : https://t.co/Uv0a8RfAWp




Found an AI perspective I’d never heard before from a teacher of teens. It’s a bit meandering but your three minutes will be well used.


Two indie devs made a game where you run your own video store in the early 90s. It’s currently the #5 top-selling game on Steam. - Rent out VHS tapes & manage customers - Charge Late & Broken Fees - Upgrade & customise your store It’s called Retro Rewind - Video Store Simulator

“If your $500K engineer isn’t burning at least $250K in tokens, something is wrong.”




The big DLSS 5 machine learning debate and why we should have waited before posting our first round of coverage - today's video: youtu.be/5dTTfjBAFzc

During DLSS 5 Hands-On Video, YouTube creator Hot Hardware asked Nvidia employees this question about the computational cost of DLSS 5 when you move around in the game and it really caught my eye on how they hesitated on showing any DLSS 5 footage during motion. Every time that he moved the character, he would turn off DLSS 5 first then move to a different in-game location and then turn it on, or if DLSS 5 was turned on the movement was very slow and controlled. I know this is still work in progress, but it really begs the question "why wouldn't they show any this?" or "why show DLSS 5 this early?" I tried freezing some shots when another character is in motion to check if there are any artifacts when DLSS 5 is turned on. As suspected, I did come across some artifacts with UI elements, character popping out of the UI element and ghosting/artifacts behind the character. Its still not the best way to judge these small details that you can clearly see if a footage is recorded in-game, but then again its not like Nvidia provided any of them during DLSS 5 marketing campaign. Whenever this is still going to be present by the time DLSS 5 launches remains to be seen, however as of right now it doesn't look like it will handle fast-paced motion quite well and I don't know how well this "controlled AI-generated" rendering will scale to weaker GPUs in the RTX 50 series

This shot of the S'pht Compiler is insanely cool. The Marathon logo on his chest in the light is perfect. Love this.









