Daniel's making a game : ASSIAH

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Daniel's making a game : ASSIAH

Daniel's making a game : ASSIAH

@DannyMacFinn

God, family, indie game dev, video games, art, books, space. Lead Developer @Book27Games The Way To Life : https://t.co/Uv0a8RfAWp

Katılım Nisan 2020
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Daniel's making a game : ASSIAH
Daniel's making a game : ASSIAH@DannyMacFinn·
We live in a time where people feel like the best is behind us, I refuse to believe that. I am building something from the ground up, I am dreaming of something that will outlast me. I will not allow the devils a single inch of ground. Book 27 Games is just getting started.
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Crimson Desert
Crimson Desert@CrimsonDesert_·
We are incredibly humbled to share that #CrimsonDesert has sold through 2 million copies worldwide. Thank you so much to our fans, community, and everyone who has joined us in Pywel. We will listen closely to the wide range of feedback shared by the community and work to make improvements quickly, doing our utmost to make the journey ahead even more enjoyable for our players.
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Daniel's making a game : ASSIAH
Finally finished writing a new chapter in my book ASSIAH: Song of Darkness. New chapter will release soon.
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Henry Shevlin
Henry Shevlin@dioscuri·
90s nostalgia is intense enough now that someone should just open a dedicated 90s holiday resort. Check in your smartphones on arrival. Every lodge has a CRT TV with N64 and a stack of tapes. Blockbuster on site. Four channels and a TV Guide. Bennigan’s and Pizza Hut for dining.
Indie Game Joe@IndieGameJoe

Two indie devs made a game where you run your own video store in the early 90s. It’s currently the #5 top-selling game on Steam. - Rent out VHS tapes & manage customers - Charge Late & Broken Fees - Upgrade & customise your store It’s called Retro Rewind - Video Store Simulator

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Daniel's making a game : ASSIAH
Higher productivity doesn't equal higher value, it doesn't even equal higher profit. Often, because the quality is worse, the value is lower, so the profit is lower. This happens because - news flash - people give a shit about things not being made out of literal trash.
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Daniel's making a game : ASSIAH
This is what the braindead AI users and techbros don't seem to get, genAI and LLM's are doing real damage to the systems they exist within. You take jobs away, you don't create jobs. One person can get more done? That's meaningless. They still produce less money collectively.
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Nukapedia: The Fallout Wiki
Jeff Baker is a voice actor who has worked with Bethesda Softworks extensively, including on The Elder Scrolls series and Fallout 3. He voiced Stanley in Vault 101, the Garys in Vault 108, the companion Sergeant RL-3, and Desmond Lockheart in Point Lookout, among many others.
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Shpeshal Nick
Shpeshal Nick@Shpeshal_Nick·
I really hope I'm misunderstanding Rich here because if he's saying "We were excited and liked it, but seeing how everyone hates it, I wish we waited so we could have hated it too" is uh...not a very good look and kinda tarnishes almost everything else they've done previously?
Digital Foundry@digitalfoundry

The big DLSS 5 machine learning debate and why we should have waited before posting our first round of coverage - today's video: youtu.be/5dTTfjBAFzc

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Not everyone is willing to let corporations shovel trash in their face and tell them they should be grateful to get to eat it.
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- fails to understand. There is a large part of the gamer community that isn't apathetic like they are. There are people who care about the integrity of the art, who value it immensely.
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Not only can the genAI filter not draw UI elements or anything really at fast speeds but the creators completely miss the charm of Oblivion. They call the assets "stylized" to be kind to the fact that they are frankly not very good looking. That is exactly why people like it.
NikTek@NikTek

During DLSS 5 Hands-On Video, YouTube creator Hot Hardware asked Nvidia employees this question about the computational cost of DLSS 5 when you move around in the game and it really caught my eye on how they hesitated on showing any DLSS 5 footage during motion. Every time that he moved the character, he would turn off DLSS 5 first then move to a different in-game location and then turn it on, or if DLSS 5 was turned on the movement was very slow and controlled. I know this is still work in progress, but it really begs the question "why wouldn't they show any this?" or "why show DLSS 5 this early?" I tried freezing some shots when another character is in motion to check if there are any artifacts when DLSS 5 is turned on. As suspected, I did come across some artifacts with UI elements, character popping out of the UI element and ghosting/artifacts behind the character. Its still not the best way to judge these small details that you can clearly see if a footage is recorded in-game, but then again its not like Nvidia provided any of them during DLSS 5 marketing campaign. Whenever this is still going to be present by the time DLSS 5 launches remains to be seen, however as of right now it doesn't look like it will handle fast-paced motion quite well and I don't know how well this "controlled AI-generated" rendering will scale to weaker GPUs in the RTX 50 series

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Daniel's making a game : ASSIAH
@Slonk01 They do it with the compiler in the intro cutscene too. Brilliant use of light of shape language. They've always been good at this (See Oryx reveal in Taken King campaign) but in Marathon it feels like they've stepped up their game again. x.com/DannyMacFinn/s…
Daniel's making a game : ASSIAH@DannyMacFinn

This shot of the S'pht Compiler is insanely cool. The Marathon logo on his chest in the light is perfect. Love this.

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SlonkYap 🇵🇷
SlonkYap 🇵🇷@Slonk01·
Genuinely fucking genius that they redesigned the Marathon ship, to then frame it infront of Tau Ceti IV to make it look like the actual logo for the game This games’ art is unmatched
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