
Danny Michael
32 posts






BREAKING 🚨: Multiple Gunzilla Games Employees Report Unpaid Salaries for Months • Talent Acquisition Lead claims company owes "significant outstanding debt that covers several months" • Principal Artist reports no payments for August and September • Senior QA Engineer says he's gone 5 months without pay despite CEO promises • Senior VFX Animator hasn't been paid since October 2023 • Comes as 'Off the Grid' battle royale struggles with low player numbers In early 2025, the company acquired Game Informer magazine despite the ongoing financial difficulties.


While people who have never played OTG and have never built a business sit and spread FUD to farm a few views — targeting the biggest web3 game ever created, a game that represents not only itself but the entire web3 gaming industry in front of traditional gaming — we will keep building for the millions of players who actually love our product. And we are deeply grateful for that support. Many choose to show it by becoming paid OTG Pro subscribers (100k users signed in 2025 alone). Every single day, 3,000 new players join OTG. And for those still spreading FUD — we’re happy to set up a live dashboard so you can see every new player joining in real time. Access will cost you 100k GUN — so you can finally put real weight behind your words. Through all of the noise, OTG now has the highest player retention we have ever seen — 2.5x higher than in October 2024, reaching industry-record D1 retention. A year ago, the same voices were claiming the game didn’t have enough players for fast matchmaking. Since then, we have launched multiple new modes — Ranked, Solos, and Custom — something that is only possible with a rapidly growing player base. The same haters who posted thousands of times that we would never appear on Xbox, PlayStation, or Steam — were wrong. It happened. We are now the only web3 game to date available on PlayStation and Xbox. They said we wouldn’t ship the narrative campaign — we already shipped it to players in Q3 last year, and we keep expanding it with every new seasonal update. They said we wouldn’t keep delivering — yet every single month we ship more updates, more features, and more content. Just open our YouTube channel — the track record is public. Haters keep making predictions. We keep delivering. OTG is a game built by a company of over 400 people, developed over 6 years, where the founders invested tens of millions of dollars before raising a single dollar externally. Within 6 years, there has never been a single day where anyone worked in a “work-life balance” mode — it has been a day-and-night fight to ship a project of the scale of Call of Duty, built by an independent studio. And we made it. Through top streamers, we put a web3 game in front of hundreds of millions — doing more for this space than anyone. Off The Grid today is not just part of web3 gaming — it defines it, whether some people like it or not. Being named Web3 Game of the Year two years in a row. Today there is a new narrative from haters — that Gunzilla incorrectly laid off contractors or paid them with delays. Yes, we are optimizing costs — like every company in gaming, crypto, and tech is doing right now. We have been doing this for over a year. And yes, to not disrupt company operations, some payments may be scheduled in a way that works for the company’s cash flow — not always for everyone individually. That’s the reality of the world we live in. But to protect the interests of our players and our full-time official employees — whose salaries, over 6 years, have never been delayed by more than a week — we operate at a pace that ensures the company continues moving forward. And of course, we honor every obligation. We apologize for any inconvenience this may have caused. It’s also worth noting that one of the loudest voices — a contractor who finished working with us just a week ago — was repaid immediately. OTG has been live for over 1.5 years, and we’re still here — despite how much some people would love to see otherwise. Sorry, we won’t be giving you that privilege. And while our dear haters keep trying to find new reasons why Gunzilla should fail — we will keep responding with achievements. Including being recognized by one of the most reputable business media outlets in the world as one of the most innovative companies in gaming in 2026 — for bringing new life into the largest printed gaming magazine in the world, Game Informer, which we continue to grow day by day. fastcompany.com/91497218/gamin…

While people who have never played OTG and have never built a business sit and spread FUD to farm a few views — targeting the biggest web3 game ever created, a game that represents not only itself but the entire web3 gaming industry in front of traditional gaming — we will keep building for the millions of players who actually love our product. And we are deeply grateful for that support. Many choose to show it by becoming paid OTG Pro subscribers (100k users signed in 2025 alone). Every single day, 3,000 new players join OTG. And for those still spreading FUD — we’re happy to set up a live dashboard so you can see every new player joining in real time. Access will cost you 100k GUN — so you can finally put real weight behind your words. Through all of the noise, OTG now has the highest player retention we have ever seen — 2.5x higher than in October 2024, reaching industry-record D1 retention. A year ago, the same voices were claiming the game didn’t have enough players for fast matchmaking. Since then, we have launched multiple new modes — Ranked, Solos, and Custom — something that is only possible with a rapidly growing player base. The same haters who posted thousands of times that we would never appear on Xbox, PlayStation, or Steam — were wrong. It happened. We are now the only web3 game to date available on PlayStation and Xbox. They said we wouldn’t ship the narrative campaign — we already shipped it to players in Q3 last year, and we keep expanding it with every new seasonal update. They said we wouldn’t keep delivering — yet every single month we ship more updates, more features, and more content. Just open our YouTube channel — the track record is public. Haters keep making predictions. We keep delivering. OTG is a game built by a company of over 400 people, developed over 6 years, where the founders invested tens of millions of dollars before raising a single dollar externally. Within 6 years, there has never been a single day where anyone worked in a “work-life balance” mode — it has been a day-and-night fight to ship a project of the scale of Call of Duty, built by an independent studio. And we made it. Through top streamers, we put a web3 game in front of hundreds of millions — doing more for this space than anyone. Off The Grid today is not just part of web3 gaming — it defines it, whether some people like it or not. Being named Web3 Game of the Year two years in a row. Today there is a new narrative from haters — that Gunzilla incorrectly laid off contractors or paid them with delays. Yes, we are optimizing costs — like every company in gaming, crypto, and tech is doing right now. We have been doing this for over a year. And yes, to not disrupt company operations, some payments may be scheduled in a way that works for the company’s cash flow — not always for everyone individually. That’s the reality of the world we live in. But to protect the interests of our players and our full-time official employees — whose salaries, over 6 years, have never been delayed by more than a week — we operate at a pace that ensures the company continues moving forward. And of course, we honor every obligation. We apologize for any inconvenience this may have caused. It’s also worth noting that one of the loudest voices — a contractor who finished working with us just a week ago — was repaid immediately. OTG has been live for over 1.5 years, and we’re still here — despite how much some people would love to see otherwise. Sorry, we won’t be giving you that privilege. And while our dear haters keep trying to find new reasons why Gunzilla should fail — we will keep responding with achievements. Including being recognized by one of the most reputable business media outlets in the world as one of the most innovative companies in gaming in 2026 — for bringing new life into the largest printed gaming magazine in the world, Game Informer, which we continue to grow day by day. fastcompany.com/91497218/gamin…










Community Tournaments are BACK on Teardrop! @FlawGamingHQ just kicked off the Pioneer Cup. Solo. No Arc Shield. No Legendary limbs. No excuses. Announced by @Eastn7_ and @AleksaFlamingo The Pioneer Cup Qualifiers are LIVE 👇


We’re proud to announce the launch of GI Advertising Network! 🚀 GI Advertising Network is a self-serve advertising platform that connects brands with one of the most engaged gaming audiences in the world. Backed by Game Informer's 34 years of brand trust and plugged directly into the Gunzilla ecosystem. Here's what it unlocks: Starting today, advertisers can launch marketing campaigns across Game Informer (Print + Digital), Off The Grid, and soon in third-party titles—all from one platform. Real products create real value. And that’s exactly what we’re building. 📈 For advertisers: Reach deeply engaged gaming audiences through organic, in-universe ad experiences—placements that weren’t realistically accessible before. With automated targeting and continuous optimization, campaigns run across a growing network of premium surfaces while staying native to the worlds players actually care about. 🎮 For game developers: Every game studio can monetize premium in-game placements in a self-serve, performance-driven way—automated, scalable, and brand-safe. This unlocks a new revenue stream on top of game sales and IAP, turning gameplay surfaces into measurable, repeatable profit. Try it now: ads.gameinformer.com














