Ascenki Farceur

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Ascenki Farceur

Ascenki Farceur

@Darnagast

Katılım Şubat 2013
541 Takip Edilen44 Takipçiler
DAKKADAKKA
DAKKADAKKA@DAKKADAKKA1·
It’s over.
Bethesda Game Studios@BethesdaStudios

A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios

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Bethesda Game Studios
Bethesda Game Studios@BethesdaStudios·
A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios
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John Borderland
John Borderland@jhnbrdrlnd4·
@BethesdaStudios Does this mean continued DLC support for only Starfield, or are you going to in the far future add Starfield 2 in the rototaion??????
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Ascenki Farceur
Ascenki Farceur@Darnagast·
@Fenrirtheicewo1 Why is Atem Tutankhamun ? If it's because of the name Atem (which somewhat identical to the heretical god Aten), then shouldnt he be Akhenaten (Tutankhamun's father)?
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🔥X Wolf ♂️🐺🇨🇭
Meanwhile in reality: In California, there was an area called "Womyn's lands", a female only place and it is now pretty much dead not just due to ideological and financial issues BUT ALSO due to infrastructural issues
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Perma Banned ထ🔨
Perma Banned ထ🔨@GiveMeBanHammer·
-self-proclaimed Wiccan -claims to call out bigotry -casually engages in poor-shaming and prejudicial attitudes over the views of others Not very Wiccan of you…
Perma Banned ထ🔨 tweet media
WiccanistVT@wiccanistVT

@GiveMeBanHammer @Leaflit Nobody cares about powdur. She’s a right winger racist and bigot. Secondly Vtubing was never ment for everyone to do. If you can’t afford it, or don’t want to learn how to do it yourself, then don’t bother

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Ascenki Farceur
Ascenki Farceur@Darnagast·
@LumLotus How do these women live if there are no men to blame? Do they start blaming each other instead?
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☀️ SUNUROO 🟩🟥🟨 📟🌐
☀️ SUNUROO 🟩🟥🟨 📟🌐@VENUS4444444444·
@ceaubin Anyone familiar with the lore understands that headband is not kingship. It's submission and slavery. The monkeys are smart for rejecting it.
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Claire E. Aubin?
Claire E. Aubin?@ceaubin·
I cannot stop thinking about this video
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Anime Society
Anime Society@AnimexSociety·
The Greyrat Family
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Ascenki Farceur
Ascenki Farceur@Darnagast·
@LumLotus For your long time followers, your self-insert would be a treat 💫
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𝔏𝔲𝔪𝔦𝔫𝔢𝔯𝔳𝔞
I'm against self inserts though. It went about giving the design some ideas of super powers or something. (That doesn't quite match the game I'm making anyhow.)
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𝔏𝔲𝔪𝔦𝔫𝔢𝔯𝔳𝔞
AI basically wants me to make the character in the game I'm making a self insert. It even made a character design idea.
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Rock Solid
Rock Solid@ShitpostRock·
I admire every black cosplayer that dares to cosplay Casca knowing the consequences
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Ascenki Farceur
Ascenki Farceur@Darnagast·
@LumLotus It's mostly this way so that resistance to poison wouldnt grant you the resistance to being set on fire.
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Ascenki Farceur
Ascenki Farceur@Darnagast·
@LoftonTCG Well, it isnt matter for Regina. The lore seem to have her to not like Medius. Medius x Finmel is the way it seem.
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Chris 😈
Chris 😈@LoftonTCG·
I fuckin knew it
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Ascenki Farceur
Ascenki Farceur@Darnagast·
@FiadhBaikal @Suu_the_Dragon It's one of the ChatGPT's flaw, need some wordings in the prompt like "no particle effect, it make the output look ugly" to get decent enough images.
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Fiadh 💚🦌
Fiadh 💚🦌@FiadhBaikal·
All the AI community listen to me Stop making those weird ass pictures with so many dots on them That looks horrible Dx I love you guys but for the love of god why do you do that 😩😩
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