Mike Schiller

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Mike Schiller

Mike Schiller

@DasDanke

Play/commentate/coach/explain/cry about fighting and strategy games, software engineer, lawyer.

Austin, TX Katılım Ocak 2010
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Mike Schiller
Mike Schiller@DasDanke·
@deanelazab It wouldn't frustrate me so much if I hadn't been so excited for it ;_;. And yeah, the part about not being able to touch more veteran players is a symptom of the tag system I have a much longer, even nerdier rant about lol.
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Dean Elazab
Dean Elazab@deanelazab·
@DasDanke My man comes out of retirement to drop only truth. Agree with all of this. Also, for me, Bobby and Eric after 30 minutes of training mode made it to where I couldn’t touch them at all and I just quit.
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Mike Schiller
Mike Schiller@DasDanke·
2xko has always very clearly lacked an outside editor. Most lawyers practice or run arguments by parties, often non- lawyers, with no knowledge or stake in the case because they notice when baseline pieces are missing that we may overlook as insiders who can fill in the blanks...
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Mike Schiller
Mike Schiller@DasDanke·
Tl:dr: add team super, add 20 half finished characters asap, remove or mega nerf handshake tag and parry.
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Mike Schiller
Mike Schiller@DasDanke·
There's about 20 other issues I have with the game, but they are more so preferences than things I think are objectively lacking. I truly hope the game pulls through, and that the new "vision" they mentioned is a game that's less curated and more flashy.
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Mike Schiller
Mike Schiller@DasDanke·
2xkos top tiers and strategies are so woefully predictable that they literally cannot nerf the top characters hard enough to balance them. Conversely, it's basically impossible to imagine blitzcrank or Darius being very good without a glitch they would then patch out.
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Mike Schiller
Mike Schiller@DasDanke·
As a result, we get the same frustrating 100 percent combo garbage that frustrates people about versus games without the goofy, unintentionally good stuff that makes bad characters viable and wows people seeing it for the first time like, ironically, apologymans mvc3 team...
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Mike Schiller
Mike Schiller@DasDanke·
A lesson which we should have learned from earlier, fgc-insider developed games ("Skullgirls version 1 has no infinites"). 2xko characters feel like they were designed to do marvel 3 length combos by one dev in a day, without accounting for players figuring out more...
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Mike Schiller
Mike Schiller@DasDanke·
People like variety, even if its not perfect. Release more rushed characters, change things that over-perform, and fix the game as you go. There's a time for leaving things to settle for competition's sake, but its not in prerelease. If a nerf kills ekko just rebuff him lol.
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Mike Schiller
Mike Schiller@DasDanke·
It feels like they are placating the tiny group of "pro" players traveling for the game that is supposedly not even released yet rather than making sure people onboard in the first place. Just look at what made league successful...
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Mike Schiller
Mike Schiller@DasDanke·
Do not understand the approach that cotw took and that 2xko appears to be taking regarding early balance at all. You have a "pre-release" game that obviously has major balance issues -- just make reactive changes, and trim back if you overshoot...
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Mike Schiller
Mike Schiller@DasDanke·
If you were like man I need you to pretend to nerf yasuo with as many changes as possible while actually buffing him I'm not sure I could have done a better job than this. How did someone think he needed a compensation buff to the air fireball.
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