@WomanCorn For supporting old Chrome versions, we definitely had a disproportionate number of kids in SE Asia, but, yeah, lots of older hand-me-down phones with user agents like "Samsung Internet" and "XiaoMi/MiuiBrowser" (Chrome webviews), and Chrome 65 was the 99.9% cutoff point.
jimb.ly/2025/09/23/qau…
I want to know more about what this guy is doing.
(@DashingStrike, why do you need to support down to Chrome 65? I'm guessing some popular kids' tablet that doesn't get updates anymore?
QuantumPulse 2A, my @zachtronics-like programming puzzle #IndieGame releases today! Solve puzzles by writing assembly code on a radio-communication focused fictional computer. There's also a ShareWare version (Steam calls it a "demo") available. store.steampowered.com/app/3175190/Qu…
A few weeks back I participated in the annual Dungeon Crawler Jam and made a game (this year with an artist who did all amazing hand-drawn original art). I'm happy with how it turned out, and, so were other people, I guess, as it won the jam! dashingstrike.com/LudumDare/DCJ2…
It's a fun day when I go from using a program updated 32 minutes ago, to using another one last updated over 32 years ago (TheDraw)... I've now got my FILE_ID.DIZ ready for the release of QP-2A Shareware version next week! store.steampowered.com/app/3175190/Qu…#indiedev#screenshotsaturday
My last #LudumDare#gamejam entry, DWARFS, was pretty well received, placing in the top 10 for both Graphics and Audio, new personal bests for me! Despite the name and theming, it's really a "fishing" game =). dashingstrike.com/LudumDare/LD56/
It's official! Dice'n Goblins my cute dungeon crawler with Dice DeckBuilding combat will be released on Steam this year! Please wishlist via the link in replies!
#indiedev#Godot#dice#Goblin
My Steam/PS4 game Splody has been seeing record traffic recently, I blame @splodeygame . I kinda wish their users were smart enough to not ask for technical support for Splodey in the Splody Discord though!😅
Another Ludum Dare, another game! In some ways, my most innovative yet (came in 12th for innovation), it involves drawing abstract shapes to meet requirements. Inspired by the lure-designing mechanics in Intergalactic Fishing by @boatanchorgames. dashingstrike.com/LudumDare/LD55/
My last #LudumDare entry was a bit of a hit (at least, among competitive programmers), so I've released an updated version with true Zach-like histograms of every submitted solution to the various puzzles. Play here on web (not Mobile-friendly, though): dashingstrike.com/LudumDare/LD54/
Huh, that was surprising... My recent dungeon crawler #gamejam game Uncharted Wanders got reviewed in the August edition of PC Gamer! I guess someone over there really liked it. dashingstrike.itch.io/uncharted-wand…#indiedev
Made a word-less, abstract, puzzle/factory game for #ludumdare#ldjam 53. Plays pretty well on mobile. Hints: double-up routes for additional throughput, nodes turn green when inputs are satisfied. dashingstrike.com/LudumDare/LD53/