DatIsKevin
19.3K posts

DatIsKevin
@DatIsKevin
Creator (TikTok 340K, @DatIsKevin) - Contact: [email protected] / DM
Katılım Ekim 2015
1.8K Takip Edilen1K Takipçiler

@TKDesignzs @Photoshop @Adobe Though the light is coming from the left so it shouldn't pop that much I think? But my bad, still looks amazing :)
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@DatIsKevin @Photoshop @Adobe this is seriously, literally have a light coming behind the bus making the glass POP
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@DylserX Thank you! We currently use post process materials with deferred rendering to create a black and white image for the shadows. Not perfect for compositing haha
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@DatIsKevin Cheers! There isn't a good solution for transparent shadows yet, especially if rendering out for compositing, you could do it if you were rendering with path tracer and set up a shadow pass where everything has a white material applied to it for that pass.
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Experimenting with baking down high res sims into animated normal maps for windows in Unreal with Houdini.
Seems to work pretty well.
#UnrealEngine #UE5 #GameDev #Houdini
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The Dog Days Are Over sequence in #GuardiansOfTheGalaxyVol3 is still genuinely one of the best in any comic book movie & I have thought about it so many times since we first got to see it one year ago. @JamesGunn knows how to deliver a great & sincere ending to his movies.
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