DatTwiterGuy

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DatTwiterGuy

DatTwiterGuy

@DatTwiterGuy

Dat Twitter Guy does whatever.

Dat Place Katılım Ağustos 2014
7.5K Takip Edilen200 Takipçiler
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DatTwiterGuy
DatTwiterGuy@DatTwiterGuy·
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DatTwiterGuy
DatTwiterGuy@DatTwiterGuy·
@w2sn_x @s___hiv @ysnb12_09 They're using it for smaller productions you dumb fuck just because they're not gonna use it on One Piece it doesnt mean they won't use it at all. Are you really that fucking stupid?
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q@w2sn_x·
@DatTwiterGuy @s___hiv @ysnb12_09 that's the same thing you stupid nіggеr 😭😭😭😭😭 so what's next, they'll try to implement it again and their staff will threaten to leave again, they'll back off once more and repeat? (unless the bubble bursts before they do anything else LOL)
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吉信慶太
吉信慶太@ysnb12_09·
OPは中澤一登さんが絵コンテと原画、 演出を藤井咲さんが担当。 今回はOPディレクターとして、お二人に立ってもらいOPを制作して行きました。 ラストカットの集合絵は作監の簑輪さん、それ以外のカットは中澤さんが一人で原画しています。 #本好きの下剋上
TVアニメ「本好きの下剋上」公式@anime_booklove

✧⋄ノンクレジット オープニング公開⋄✧ 『#本好きの下剋上 領主の養女』 オープニングのノンクレジット映像を公開✨ 🎧Little Glee Monster 「Pages」 #リトグリ_Pages #リトグリ 毎週土曜夕方5時30分〜 読売テレビ・日本テレビ系 全国ネットにて放送中🌸 @LittleGleeMonst

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DatTwiterGuy
DatTwiterGuy@DatTwiterGuy·
@w2sn_x @s___hiv @ysnb12_09 No they didn't fuck nut. They only said it wouldn't affect One Piece at the moment they didn't stop their research and development.
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q@w2sn_x·
@DatTwiterGuy @s___hiv @ysnb12_09 Toei backed off from those statements after immense backlash from their own employees you fucking retard, assuming Asian artists react differently or positively to theft of their own hard work 😭😭😭😭
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DatTwiterGuy
DatTwiterGuy@DatTwiterGuy·
@SamCobra1 @_2gdv @anime_booklove @LittleGleeMonst Toei is investing into their own AI for auto inbetweens and auto coloring. Sony is developing a animation software called AnimeCanvas in partnership with A-1 and Cloverworks that will also do AI inbetweens and auto coloring. But sure whatever you say fucktard.
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TVアニメ「本好きの下剋上」公式
✧⋄ノンクレジット オープニング公開⋄✧ 『#本好きの下剋上 領主の養女』 オープニングのノンクレジット映像を公開✨ 🎧Little Glee Monster 「Pages」 #リトグリ_Pages #リトグリ 毎週土曜夕方5時30分〜 読売テレビ・日本テレビ系 全国ネットにて放送中🌸 @LittleGleeMonst
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DatTwiterGuy
DatTwiterGuy@DatTwiterGuy·
@FenroninEX @HBSpartanIV @anime_booklove @LittleGleeMonst Nationality does not equal ethnicity retard. Also Toei is the only one AnimeCanvas is a new software coming out made by Sony Japan in partnership of of A-1 and Cloverworks and its going to have AI inbetweens and auto coloring.
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DatTwiterGuy
DatTwiterGuy@DatTwiterGuy·
@Kougeru I'm sure you are fuck whit you don't know my ethnicity either.
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Kougeru 🐉⛩️
Kougeru 🐉⛩️@Kougeru·
@DatTwiterGuy Most Japanese artists and I was born in Japan, you fuck wit. Living in a other country doesn't make me "western". You're whiter than me you racist prick. AI is making your brain mush lmao
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DatTwiterGuy
DatTwiterGuy@DatTwiterGuy·
@BesuDeremini Japanese don't give a shit about AI like you Western retards do so give it up Toei is even developing in house AI tools for auto coloring and tweening (douga|inbetweens).
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DatTwiterGuy
DatTwiterGuy@DatTwiterGuy·
@Valcristerra @_2gdv @anime_booklove @LittleGleeMonst There is though with each frame of animation with their backlog at 24FPS that's 34,560 frames for a single episode let's be generous and cut that in half for animating on 2s 12FPS thats 17,280 frames. One Piece alone would be 19,958,400 images worth of data to train on for Toei.
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Valcrist
Valcrist@Valcristerra·
@DatTwiterGuy @_2gdv @anime_booklove @LittleGleeMonst You have a fundamental misunderstanding of how AI functions then. The AI cannot even FUNCTION without using hundreds of thousands of examples of stolen work. It is literally impossible for them to be closed source. It couldn't generate anything useful.
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DatTwiterGuy
DatTwiterGuy@DatTwiterGuy·
@Valcristerra @_2gdv @anime_booklove @LittleGleeMonst Its not because its local and closed source they're not sharing their AI outside of Sony. How about you actually look into the Japanese thoughts as a whole and see what side is more favored plot twist its pro AI. Smaller creators are mostly using local open source models for work
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2gdvdbjqptru898vgs65
@DatTwiterGuy @anime_booklove @LittleGleeMonst First of all. Calm your ass down I don't really care about it being made with AI, as long as the quality is good. Problem is that it doesn't looks as good as it should. Even colors have a generic "AI art" pattern AI discussion in anime will be the new CGI discussion
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Ohle Mathiebe
Ohle Mathiebe@ohle_mathiebe·
@heynavtoor Fraud. Those are far from "shippable" or useable in a production environment.
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Nav Toor
Nav Toor@heynavtoor·
🚨 Professional 3D artists are going to hate this. Tencent open sourced an AI that turns a single photo into a production-ready 3D model with full PBR textures. The kind that ships in AAA games. The kind that renders in Unreal Engine without post-processing. The kind that takes a senior 3D artist 3 to 5 days to build by hand. It's called Hunyuan3D 2.1. The first fully open source production-ready 3D generation model. Full weights. Full training code. Free. Upload one photo of anything. Get a complete 3D model with Albedo, Normal, Roughness, and Metallic maps. Ready for Blender. Ready for Unity. Ready for Unreal Engine. No 3D modeling skills required. Not a toy. Not a research demo. Production-ready assets that work in real game engines and film pipelines. No Maya license. No Substance Painter subscription. No $125/hour artist retainer. Here's what it does: → Image to 3D. Upload one photo, get a full 3D mesh in seconds. → Text to 3D. Describe any object in words, get a 3D model. → PBR texture synthesis. Metallic reflections, subsurface scattering, physically accurate materials. → Outperforms every open source AND closed source 3D generation model in benchmarks. → Full model weights released. Fine-tune it for your own use case. → Full training code released. First time ever for a model at this level. → Runs on 10GB VRAM for shape generation. → Supports macOS, Windows, and Linux. → Blender addon included. ComfyUI integration available. Here's the wildest part: This solves the "Janus problem." Where AI-generated 3D models have a different face on every side. Hunyuan3D 2.1 generates a clean mesh first, then projects PBR textures from multiple angles simultaneously. Coherent geometry. Seamless textures. Every angle looks correct. 3D artists charge $500 to $5,000 per model. Game studios pay $50,000 to $200,000 per year for 3D asset pipelines. Film VFX houses spend millions on modeling teams. Indie developers can't afford professional 3D assets at all. This generates them from a photo. On your GPU. For free. 3.1K GitHub stars. 447 forks. Built by Tencent. Published on arXiv. Models on Hugging Face. 100% Open Source. Apache 2.0 License.
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