Deadcells

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Deadcells

Deadcells

@Deadcells429

Games enthusiast, picking up warhammer as a new hobby. Plastic crack addict.

Katılım Haziran 2022
1.3K Takip Edilen587 Takipçiler
Makeship
Makeship@Makeship·
Ironclad StS2 Plush, Silent StS2 Plush and Defect StS2 Plush available now ⚔️which one are u taking home? 👀
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Mega Crit ⚔️ Slay the Spire 2 Out Now!
THEY'RE HERE!!! 🔥🗡️⚡️ The first ever Slay the Spire 2 merch drop brings plushies of the original trio of Slayers in their brand new redesigns! ...which means BEEFECT IS REAL AND SQUISHABLE!!! This limited edition pre-order campaign ends on April 3rd so don't miss out!!
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Mega Crit ⚔️ Slay the Spire 2 Out Now!
Slay the Spire 2's concurrent Steam players just hit 179,456, the highest ever for any roguelike. When StS1 first launched back in 2017, it had 193 concurrent players. That's a 92,982% increase, meaning StS3 is on track to hit 166,861,777 concurrent players by 2035. 💪
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Deadcells
Deadcells@Deadcells429·
@edmundmcmillen Just picked it up. I still need isaac dlc to go on sale please
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Noir 浮世
Noir 浮世@madcap412·
Under Phil Spencer: - Rare delivered....only Sea of Thieves....one game in a decade - Halo lost almost all of its relevance - Gears lost all of its relevance - Forza Motorsport died - Fable disappeared for more than a decade - The Xbox console and brand died - Tango Gameworks and Arkane Austin died - Bethesda became a Fallout 76/ESO Online studio - The Evil Within, Conker, Battletoads, Banjo Kazooie, Killer Instinct, Crackdown, Viva Piñata, and a TON more franchises DIED FOREVER @XboxP3 @BondSarah_Bond we will not miss you...got fuck yourselves
Noir 浮世@madcap412

> These mfers ran Xbox for a lot of years > In all those years, they delivered....nothing > Bought everything, improved nothing, delivered nothing > Killed the brand and the console > They get fired > All that money, time, and resources are wasted and will now be sent to AI

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Geoff Keighley
Geoff Keighley@geoffkeighley·
Read a first note from @asha_shar the new CEO of Microsoft Gaming: Dear team,    Today I begin my role as CEO of Microsoft Gaming.   I feel two things at once: humility and urgency.  Humility because this team has built something extraordinary over decades. Urgency because gaming is in a period of rapid change, and we need to move with clarity and conviction.   I am stepping into work shaped by generations of artists, engineers, designers, writers, musicians, operators and more who create worlds that have brought joy and deep personal meaning to hundreds of millions of players. The level of craft here is exceptional, and it is amplified by Xbox, which was founded in the belief that the power of games connect people and push the industry forward.    Thank you to Phil for his leadership, and to every studio, platform, and operations team that built this foundation. We are stewards of some of the most loved stories and characters in entertainment and bring players and creators together around the fun and community of gaming in entirely new ways.   My first job is simple: understand what makes this work and protect it.  That starts with three commitments.  First, great games.      Everything begins here. We must have great games beloved by players before we do anything.  Unforgettable characters, stories that make us feel, innovative game play, and creative excellence. We will empower our studios, invest in iconic franchises, and back bold new ideas. We will take risks. We will enter new categories and markets where we can add real value, grounded in what players care about most.  I promoted Matt Booty in honor of this commitment. He understands the craft and the challenges of building great games, has led teams that deliver award-winning work, and has earned the trust of game developers across the industry.  Second, the return of Xbox.     We will recommit to our core Xbox fans and players, those who have invested with us for the past 25 years, and to the developers who build the expansive universes and experiences that are embraced by players across the world.  We will celebrate our roots with a renewed commitment to Xbox starting with console which has shaped who we are. It connects us to the players and fans who invest in Xbox, and to the developers who build ambitious experiences for it.   Gaming now lives across devices, not within the limits of any single piece of hardware. As we expand across PC, mobile, and cloud, Xbox should feel seamless, instant, and worthy of the communities we serve. We will break down barriers so developers can build once and reach players everywhere without compromise.  Third, future of play.  We are witnessing the reinvention of play.  To meet the moment, we will invent new business models and new ways to play by leaning into what we already have: iconic teams, characters, and worlds that people love. But we will not treat those worlds as static IP to milk and monetize. We will build a shared platform and tools that empower developers and players to create and share their own stories.   As monetization and AI evolve and influence this future, we will not chase short-term efficiency or flood our ecosystem with soulless AI slop. Games are and always will be art, crafted by humans, and created with the most innovative technology provided by us.  The next 25 years belong to the teams who dare to build something surprising, something no one else is willing to try, and have the patience to see it through. We have done this before, and I am here to help us do it again. I want to return to the renegade spirit that built Xbox in the first place. It will require us to relentlessly question everything, revisit processes, protect what works, and be brave enough to change what does not.  Thank you for welcoming me into this journey.  Asha
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Deadcells
Deadcells@Deadcells429·
(2/2)While I do not wish bad will against Phil,his tenor as head of Xbox will go down in history as a huge waste of potential and a complete failure. I know most of it wasnt his fault because @Microsoft is an awful company but i do not think his tenor at Xbox should be celebrated
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Deadcells
Deadcells@Deadcells429·
Growing up in the early 2000s having an xbox from 2001 to 2013 built some incredible moments in my childhood. Ever since Phil Spencer took over in 2014 @xbox has been a declining brand. It has gotten progressively worse every year he was the head. (1/2)
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Hayhay
Hayhay@AtlasSSBPM·
It's crazy how we're going from mewgenics in February to slay the spire 2 in march, where am I supposed to get all this time???
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Mega Crit ⚔️ Slay the Spire 2 Out Now!
The Spire awakens once more in Steam Early Access on March 5, 2026! ⚔️ New characters, enemies, environments & more await you in Slay the Spire 2, the sequel to the iconic roguelike deckbuilder. Will you attempt the climb alone... or enlist the aid of your fellow adventurers?
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Mewgenics Surpasses Hades 2 Becoming The Most Played Roguelite Ever On Steam
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Tyler Glaiel
Tyler Glaiel@TylerGlaiel·
meow
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