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I spent around 65 hours researching, implementing, and writing for my next "Gotta be less than 2ms" newsletter article. In this article I explore Julian Love's famous Diablo 3 VFX talk from GDC 2013. I go over how you can implement the techniques from his talk into a modern engine like Unreal Engine 5 and some of the problems you may face when doing so. I show the process from start to finish on how to recreate some of the FX demos that were shown and provide the IlluGen project files so that you can have source materials to try and replicate the effects for in engine verification purposes. I had a lot of fun investigating this and I certainly learned a lot more than I had anticipated.
Comment on the Linkedin newsletter version here: linkedin.com/pulse/investig…
Read the full article here: jangafx.com/insights/diabl…
#realtimevfx #gamedev #indiedev

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