Debesh Kumar Dubey (Ø,G) 🧙

2.3K posts

Debesh Kumar Dubey (Ø,G) 🧙

Debesh Kumar Dubey (Ø,G) 🧙

@Debesh2_HUDL

$FAN Maxi

Katılım Şubat 2023
1K Takip Edilen29 Takipçiler
Debesh Kumar Dubey (Ø,G) 🧙 retweetledi
KITE AI
KITE AI@GoKiteAI·
1/ Big news, our Testnet has been UPGRADED: Testnet Aero has been upgraded to Testnet Ozone! Testnet Aero was just the beginning - millions of you joined, interacted with our Agents and asked for more. More intelligence. More utility. Less friction. So we built it. Ozone is built for the Agentic AI economy - it brings trust and robust blockchain infrastructure for Agentic AI collaborations. Here’s what’s new. 👇
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Debesh Kumar Dubey (Ø,G) 🧙 retweetledi
Beamable Network
Beamable Network@BeamableNetwork·
What is @PlayWildcard? Wildcard is a 2v2 Collectible Card Action Game (CCAG) that blends third-person action combat with strategic deck-building. Play as a champion, summon powerful creatures, and battle for victory in dynamic arena fights!
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Debesh Kumar Dubey (Ø,G) 🧙 retweetledi
Beamable Network
Beamable Network@BeamableNetwork·
infra, without the $20M burn? Would you say that’s a pipe dream? We wouldn’t. That’s the future we envision for the Beamable Network. Backend that’s composable, battle-tested, scalable and cost-efficient. This is the future of game development.
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Debesh Kumar Dubey (Ø,G) 🧙 retweetledi
Beamable Network
Beamable Network@BeamableNetwork·
The Beamable Network Community Airdrop is coming! 3% of the total supply of our upcoming token is up for grabs. Here’s how you can get in on the action 🧵👇
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Debesh Kumar Dubey (Ø,G) 🧙 retweetledi
Beamable Network
Beamable Network@BeamableNetwork·
BMB Boxes and @PlayWildcard Tickets up for grabs! Tune into our next game night to hang out, play some Wildcard and also get a chance to work your way up the leaderboard. Keep an eye out on our Discord for your next chance to win a playtest key! 🔗: discord.com/invite/Beamabl…
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Debesh Kumar Dubey (Ø,G) 🧙 retweetledi
Beamable Network
Beamable Network@BeamableNetwork·
There are multiple ways to get involved in the Beamable Network ecosystem. How will you fit in?
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Debesh Kumar Dubey (Ø,G) 🧙 retweetledi
Beamable Network
Beamable Network@BeamableNetwork·
Game developers need three things: speed, reliability, and sensible costs. Everything else is noise. @solana's architecture matches how games actually work: - Transactions finish before your next frame renders - Costs stay low even at massive scale - Infrastructure that handles millions of players We're not building for crypto traders. We're building for game developers who need infrastructure that just works. This is about making games better, not more complicated. 💜
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Debesh Kumar Dubey (Ø,G) 🧙 retweetledi
DePIN Hub / Hotspotty
DePIN Hub / Hotspotty@hotspotty·
Looking for real signal in DePIN? 👀 We just dropped a recap on 4 projects that met the Verified standard you’ve all been asking for! 🛠️ 💻 @HivelloOfficial – multi-DePIN earnings in one app 🚗 @NATIXNetwork – your dashcam, but onchain 🕵️ @session_app – the most private messenger out 🎮 @BeamableNetwork – 86 live games, and counting 🎥 Watch now: youtu.be/QsWphpdALzI?fe…
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Debesh Kumar Dubey (Ø,G) 🧙 retweetledi
Beamable Network
Beamable Network@BeamableNetwork·
PlayFab walked so the Beamable Network could run. But PlayFab got acquired by Microsoft. GameSparks got sunset by Amazon. The Beamable Network is different: Decentralized. Composable. Built to last. Unstoppable games need unstoppable infra. And when you put the backend into the hands of the community, there’s no off switch.
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Debesh Kumar Dubey (Ø,G) 🧙 retweetledi
Beamable Network
Beamable Network@BeamableNetwork·
TLDR: Why Web3 Gaming Actually Makes Sense (Part 4: The Numbers) Time for real talk about metrics. Not marketing stats. Not whitepaper promises. Actual numbers from live games. Traditional game infrastructure: - 6-12 months setup - $150K minimum to launch - 30-40% ongoing costs - Multiple teams needed - Regional scaling issues What we're seeing with decentralized infrastructure: - 85% faster deployment - 70% cost reduction - Sub-50ms latency - 99.99% uptime - Global coverage by default But here's what really matters: Your devs spend time making games better instead of babysitting servers. Your players get games that work, assets they own, and features that scale. And the best metric? When your team stops talking about infrastructure because it just works. Next up: Where this is all heading...
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Debesh Kumar Dubey (Ø,G) 🧙 retweetledi
Beamable Network
Beamable Network@BeamableNetwork·
TLDR: Why Web3 Gaming Actually Makes Sense (Part 3: Doing It Right) Let's talk about what works. No hype. No buzzwords. Just real infrastructure that makes sense for game devs. Web3 gaming done right means one thing: Everything works in your game engine. No platform switching. No extra tools. Your game needs: - Asset management - Player inventories - Marketplace features - Social systems - Trading mechanics All of this should just... work. In your development environment. Where you build games. Simple as that. Here's what we're seeing with games doing it right: - Devs work in their native language - Assets move automatically - Systems scale on their own - Infrastructure costs drop - Players keep their stuff No crypto degree needed. No blockchain expertise required. Just tools that work where you already build games. The big difference? Everything's built for game devs first. Web3 features are just that - features. Not the whole game. Next up: The numbers that actually matter...
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Debesh Kumar Dubey (Ø,G) 🧙 retweetledi
Beamable Network
Beamable Network@BeamableNetwork·
It’s not fine. There’s an easier, more cost-effective solution.
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Debesh Kumar Dubey (Ø,G) 🧙 retweetledi
Beamable Network
Beamable Network@BeamableNetwork·
TLDR: Why Web3 Gaming Actually Makes Sense (Part 2: Integration Nightmares) Here's why most Web3 games fail: they're basically building two games at once. Game 1: The actual game. Unity. Game mechanics. Fun stuff. Game 2: All the Web3 features. Wallets. Assets. Blockchain. Two different codebases. Two different teams. Double the headaches. Triple the bugs. What usually happens: - Unity devs fight with blockchain integration - Wallet connections break everything - Assets don't sync properly - Players get stuck between systems - Everyone blames "blockchain issues" Players don't care if something's "on chain." They care if it works. This is what actually matters: - Can they use their items? - Does the game run smooth? - Are their assets safe? - Does everything just work? The fix? Stop treating Web3 like a separate game. Your Unity devs shouldn't need to learn Solidity. Your game shouldn't need five different backends. Blockchain features should just be another tool in Unity. Next up: What Web3 gaming looks like when it's done right...
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Debesh Kumar Dubey (Ø,G) 🧙 retweetledi
Beamable Network
Beamable Network@BeamableNetwork·
Absolutely thrilled to have been verified from @hotspotty! 💜 Marked against critical criteria for a DePIN project, we’re proud to have received one of the top scores in the history of their evaluations. DePIN Hub sees the potential. How about you?
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Debesh Kumar Dubey (Ø,G) 🧙 retweetledi
Beamable Network
Beamable Network@BeamableNetwork·
We’re on a mission to provide the infrastructure gaming deserves. It shouldn't be controlled by a handful of companies. Beamable Network distributes both the power and the opportunity.
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Debesh Kumar Dubey (Ø,G) 🧙 retweetledi
Beamable Network
Beamable Network@BeamableNetwork·
Psst, if you haven’t already, go mint your free @solana Season 0 Gaming Pass. You’ll get some sweet sweet Beamable Network points in the process too. Win-win 💜
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