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Deep Worlds
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Deep Worlds
@DeepWorlds_SA
Game studio based in Geneva currently developing our first game : @BeautifulLight, a horror and immersive extraction shooter.
Geneva, Switzerland Katılım Aralık 2022
21 Takip Edilen2.1K Takipçiler
Deep Worlds retweetledi

Our friend @JakeSucky interviewed our CEO & lead dev @aherys !
Watch it here :
youtube.com/watch?v=oNftwH…

YouTube
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@BabyBillyUSA @Psychoghost_G Best way to be pleasantly surprised.
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@Psychoghost_G @DeepWorlds_SA I stopped following, but will again when it's close
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We have Hunt, HUNGER hopefully "soon" but lets not forget about another game for later this year
Beautiful Light from @DeepWorlds_SA
We follow the development since the beginning and today I have an update video:
🎥➡️youtube.com/watch?v=skN6vt…

YouTube

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We're hiring a Senior Gameplay Programmer to work on @beautifullight!
• Advanced knowledge of C++ & UE
• 100% remote or hybrid at Geneva
• 🍪
• More infos and application below 👇

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Looking for a talented tech artist!
⬇️
Aherys@aherys
If someone know a good tech. art capable of : - wind for tree - rain shader for skeletal mesh (moving, uv independant). - some post process effect Please, contact us hr@deepworlds.studio (or under this post). Portfolio mandatory, (but we don't care for your experience).
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Curious about how we involve the community to help us shape Beautiful Light?
@SecondWindGroup DEV HEADS podcast with @aherys starts soon!
Link below 👇

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I need something more than "coming soon" on Beautiful Light... Please? @DeepWorlds_SA
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Recently, our friends over at @DeepWorlds_SA challenged us to share the before and after of our project. While there are still a lot of things we need to show, take a look at some of the work done for #Bellum
Read more about it in our latest article! playbellum.com/news/levelupda…

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Jeudi dernier, @DeepWorlds_SA, qui développe l'extraction shooter Beautiful Light, nous a invité à participer à des playtests. C'était très cool, et on en a profité pour faire une petite interview et discuter de l'industrie JV. Notre article 👇
nofrag.com/playtests-de-b…

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You can meet the team and ask your questions. Legends say that if you bring cookies, the team will be eternally grateful.
Beautiful Light@beautifullight
The @DeepWorlds_SA studio will be at @gamescom to talk with you about our game and potential collaborations. Feel free to contact us on Twitter or at headquarters@deepworlds.studio if you'd like to meet us! ✈️
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@DeepWorlds_SA does BEAUTIFUL LIGHT plan on coming out to early access??? i feel like the extraction genre right now REALLY needs a good contender & a lot are coming, ARENABREAK,DELT, l33t - the list goes on! capitalize on the hype to the market!
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With the complex environments of @beautifullight, we need to bring a solution for the grenade damage system and how we apply damage to the player.
When an explosion occurs, we calculate the surface of your body exposed to the explosion, limb by limb.
It's pretty precise and allows you to take cover behind strong elements, but won't work with smaller elements. The goal is to avoid the issue you might encounter in some games where your body is barely hidden by an object but still acts as 100% cover.
Here, you will take damage proportional to your exposure and distance. It makes grenades more fair.
One of the good side effects is that your friend's body can also work as cover, so yes, you can prone on a grenade to save the bro. 🫡
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3 new positions opened at @DeepWorlds_SA to work with us on 𝗕𝗲𝗮𝘂𝘁𝗶𝗳𝘂𝗹 𝗟𝗶𝗴𝗵𝘁!
🔹Senior Gameplay Programmer
emploi.afjv.com/emploi-jeux-vi…
🔹Backend Programmer
emploi.afjv.com/emploi-jeux-vi…
🔹Level Artist
emploi.afjv.com/emploi-jeux-vi…
🔁 RT & Share appreciated 🤍

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