Desynced
3.1K posts

Desynced
@DesyncedGame
Automation game without belts, where bots with fully customizable behaviors run the base. Hordes of alien bugs and multiplayer. 👉 https://t.co/ikabkzFIKE 👈


🎮Almost exactly three years ago, Tucker and I envisioned a simple concept: a new-gen publishing label for the new generation of indies. It was already clear that we'd soon see a wave of small teams making more with less: embracing gameplay-first, systemic, hook-driven games. What these teams needed was a different kind of publishing partner. So we built Forklift Interactive around that. A lean team. A flexible operation that adjusts to every team's unique needs. A practical, results-driven approach to marketing, production, playtesting, and post-launch support. We started in 2023, in the midst of the worst post-pandemic hangover, and proved the concept by shipping our first game (Desynced) that same year. By 2025, launched four more. Today, seven games under our belt and eight-digit lifetime revenue on Steam. But what excites me more is the playtime data: players logging dozens to hundreds of hours, and coming back for more. I'm amazed at what this team has built, and I look forward to building so much more. Big thanks to the dev teams that chose us, to everyone at Forklift, and to our investors, partners, friends, and loved ones cheering from the sidelines. We started this journey by supporting games we actually love as gamers. That's staying in our DNA. Not every game will be an overnight hit, but that's never stopped us from doing our best to help them find their loyal audience. Here's to more talented, brave indies. And the kickass games we won't ever stop enjoying 🤘


Desynced 1.0 tomorrow 🤖 Time to clear your schedule Just in case






Desynced is leaving Early Access Soon™

Desynced is leaving Early Access Soon™








