𝕷𝖔ï𝖈 🎮✨
820 posts

𝕷𝖔ï𝖈 🎮✨
@DevLucidum
29 | Rendering & Engine Programmer | ex-dropout. Crafting a current-gen 3D game engine 🎮 Passionate about realtime VFX ⚡️ and pixel art 🖼️



Prof. Donald Knuth opened his new paper with "Shock! Shock!" Claude Opus 4.6 had just solved an open problem he'd been working on for weeks — a graph decomposition conjecture from The Art of Computer Programming. He named the paper "Claude's Cycles." 31 explorations. ~1 hour. Knuth read the output, wrote the formal proof, and closed with: "It seems I'll have to revise my opinions about generative AI one of these days." The man who wrote the bible of computer science just said that. In a paper named after an AI. Paper: cs.stanford.edu/~knuth/papers/…

Just shipped a new feature for three-msdf-text-utils package 🚀 You can now load a .ttf file and generate bitmap font data + MSDF atlas textures at runtime, directly in the browser.




How it Started vs. How it’s Going 2025 I built a custom C++/OpenGL 3D game engine and editor from scratch in less than a year, and just ~2h average a day. Now, let's see how far I can push it with a small proof-of-concept game next. As the year closes, I want to thank the group of people who has been following along while I created this project. The comments and reactions on every post motivated me to climb another step every day. Cheers!



One of my favorite tool that will be included in Three.js Blocks. An Object Animation Texture system I’ve been using & refining for almost 2 years. It allows to bake anything in Blender and render it in Three.js in a single draw using a dedicated Export Tool, Mixer and Loader.

















