Tom Stephenson

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Tom Stephenson

Tom Stephenson

@DeveloperTom1

| Managing Director @FreeRangeDevs : Making ROVA | | Solo Dev: making FEYGHT | ✨Wishlist ROVA!✨ https://t.co/Ij8MERCL8g

Wales, United Kingdom Katılım Kasım 2012
658 Takip Edilen432 Takipçiler
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Tom Stephenson
Tom Stephenson@DeveloperTom1·
IT'S OUT IT'S OUT IT'S OUT IT'S OUT AGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
FreeRangeDevs | Wishlist ROVA 📸🪐@FreeRangeDevs

✨ROVA is OUT NOW ✨ It's a cozy space-rover photography game where you help a new space colony conduct research on an entire planet 📸🪐 Steam: store.steampowered.com/app/2930130/RO… Presskit: drive.google.com/drive/folders/…

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Tom Stephenson
Tom Stephenson@DeveloperTom1·
My laptop has been overheating a lot recently, so figured it was time to open it up and check. Think I found the reason 🤦‍♂️ #dust
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
@ID_AA_Carmack brilliant advice. i'd add, once you know who your customers are, get your game in front of them as early as possible. demos, private tests, etc. their feedback will tell you if you're on the right track way before the reviews do. don't wait until release to find out
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John Carmack
John Carmack@ID_AA_Carmack·
My reply to someone considering starting a video game company: The distribution of possible rewards for starting a video game company are generally not very good today. The market is well served, and gaining a foothold requires strong execution on both business and product issues, along with a substantial amount of luck. Plan to burn through seven figures with a not-great chance of making it back. If you do go for it, some bits of advice: Identify your customers clearly before you start. Not just a broad community, but specific people, and imagine them as you make decisions. Initially, build the smallest, most concise game you can imagine anyone paying for. It will still take much longer than you expect. Once something exists, hill-climb the value. Hopefully you will have some elements that clearly bring joy to people, which you can magnify. There will inevitably be tons of things that people find confusing, frustrating, or just boring that you will need to fix.
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Tom Stephenson
Tom Stephenson@DeveloperTom1·
IT'S OUT IT'S OUT IT'S OUT IT'S OUT AGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
FreeRangeDevs | Wishlist ROVA 📸🪐@FreeRangeDevs

✨ROVA is OUT NOW ✨ It's a cozy space-rover photography game where you help a new space colony conduct research on an entire planet 📸🪐 Steam: store.steampowered.com/app/2930130/RO… Presskit: drive.google.com/drive/folders/…

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Tom Stephenson retweetledi
Carina Nilsen Marketing
Carina Nilsen Marketing@misscnilsen·
I had an immense amount of fun doing doing this. 👀 Not many who can say they record video game Capybaras for a living.😊 And the team at Fireshine/Seikyu being so onboard with my silly lil ideas. 🌸✨ #Freelance | #IndieGame | #CommunityManager
Tales of Seikyu ✨ Kindred Spirit Update Out Now ✨@TalesOfSeikyu

just a little bunch of cute capybaras at the ranch. ✨😍 #capybara #cute #ranching #indiegame #fantasylifesim

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Lilac ❀
Lilac ❀@LilacNightshade·
@DeveloperTom1 ahh i’m so excited! After playing this at ToTheMoon i’ve been so hyped 🤞👏🏼
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