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Developer negative 0

@Developer_n0

A fresh game developer creating new retro games and with high quality standards. Gameplay of Eternal Memory https://t.co/FjJvK84Rzr

The Parallelanormalverse Katılım Nisan 2023
175 Takip Edilen223 Takipçiler
Developer negative 0
Developer negative 0@Developer_n0·
@basemntbrothers In theory the N64 could do better than the Neo Geo in terms of ROM size. Only issue was that ROM chips that exceeded 64MB were prohibitively expensive. And the read speeds on the N64 were actually faster as well, unfortunately not many developers figured out the memory layout.
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Basement Brothers
Basement Brothers@basemntbrothers·
Apples and oranges. More powerful in some ways, less in others (video chip, 3D capabilities). For one thing, Neo Geo had a huge rom bus for instant access to game memory (the "Max 330 Mega") whereas the N64 and PS1 are limited to what they can fit into a small ram allocation.
Birdprenorphine@Birdprenorphine

@gamer_lafan The Neo geo was not more powerful than n64 and PlayStation. Arcade perfect ports exist on the PlayStation of metal slug.

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Developer negative 0
Developer negative 0@Developer_n0·
@St1ka There's a 3DS game called Regular Show: Mordecai and Rigby in 8-Bit Land. Sadly it has some technical issues that do bring the game down like bad hitboxes and unfair difficulty. Given how much is in regular show. Its a shame there wasn't a point and click game.
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St1ka
St1ka@St1ka·
Been binge watching the Regular Show. Currently on Season 5. We should have gotten a Point and Click adventure game based on the show
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GB Studio Central
GB Studio Central@gbs_central·
Creating GB Studio Magazine has been one of the most rewarding projects we've completed. What's another awesome modern indie magazine? Bonus points if it's Indie Game Dev or Retro Gaming related. #magazine #retrogaming #gamedev
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Developer negative 0
Developer negative 0@Developer_n0·
@morphcat 2kb, thats a large amount of space. You could fit a basic atari game in that little bit of area. In all seriousness this is awesome to see and its gonna be so cool to play once the game is done.
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Morphcat Games
Morphcat Games@morphcat·
We haven't posted in a while. Triple Jump is very technical and less visual currently. But here's how the 512KB MMC1 Triple Jump ROM allocates its space. The circled areas are small islands of unused space that we're hoping to tap into. They add up to a whopping 2KB! #NESdev
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D-Pad Studio | Owlboy | Vikings On Trampolines
Give-away time! 🔁 Retweet for a chance to win a digital copy of Savant - Ascent REMIX for Nintendo Switch™. We'll be choosing 5 winners tomorrow - we'll PM you the code, so keep your inbox open! Meanwhile, check out our sweet collab with @SuperRareGames to bring the game to physical on March 26th! #NintendoSwitch #Giveaway
Super Rare Games@SuperRareGames

💥 COMING SOON: Savant - Ascent REMIX! Get ready for an explosive shoot-em-up/scrolling shooter! Starring an acrobatic wizard on an elevator-ride. Coming to Switch physical⚡

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Stephane Hockenhull 🕹
With a quick run through the oven at 170'F to unglue and reuse the cut-off scrap's sidings.
Stephane Hockenhull 🕹 tweet media
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Stephane Hockenhull 🕹
Can't find the correct size table for the printer? $20 thrift store score, cut down to size.
Stephane Hockenhull 🕹 tweet mediaStephane Hockenhull 🕹 tweet mediaStephane Hockenhull 🕹 tweet media
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Developer negative 0
Developer negative 0@Developer_n0·
@Nintendeal The game is a hidden gem that everyone needs to play. Its interesting seeing a nostalgic take on 70s anime in a ps1 game. So glad its got a switch port now.
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Nintendeal
Nintendeal@Nintendeal·
70s-style Robot Anime Geppy-X (Switch / PS5) physical release imports with English language support are up for pre-order at VGP: bit.ly/4rwsMrP
Nintendeal tweet mediaNintendeal tweet mediaNintendeal tweet media
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Developer negative 0
Developer negative 0@Developer_n0·
@St1ka Agreed, and its important that we branch out to other consoles/systems and try new things. Especially since I've seen so many cool games on other consoles that could be on something like the gameboy or N64 like visual novels or bullet hell shmups.
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St1ka
St1ka@St1ka·
@Developer_n0 It's something that's kind of obvious but also kind of easy to forget. The console we choose as kids (or our parents choose for us) will likely end up deciding our gaming tastes for us.
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St1ka
St1ka@St1ka·
Been playing modern SNES games for my next video. It's interesting how game design sensibilities for modern SNES devs differ from that of modern Sega Genesis devs. There's a conversation to be had about how the consoles we picked as kids change our tastes and genre expectations
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Developer negative 0
Developer negative 0@Developer_n0·
@St1ka Some of the zelda cloning is helped by how easy it is to do in GB studio. Another big reason is most of the developers played nintendo consoles where most likely they enjoy zelda. Only reason I'm straying from that is because I wanted something like secret of mana on the GBC.
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St1ka
St1ka@St1ka·
I had noticed something similar with my old Modern Gameboy Games video. The Gameboy scene had a LOT of Zelda clones. By comparison, there isn't a single Zelda clone on the modern Mega Drive scene and the last JRPG released was Pier Solar
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Developer negative 0
Developer negative 0@Developer_n0·
@twoblackcatsx Excellent work, this will make it so much easier to keep tabs on what's eating up the cartridge space.
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@pigadev·
@Developer_n0 No game-engine. I was trying to build it using C++ and DirectX.
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@pigadev·
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nanka
nanka@nanka_8bit·
自作ゲームのBGMも世界観の関係でカントリーやブルーグラス的な要素を入れたいので、そういう音色を使いたいんだけど、GB音源に夢見すぎかもしれない
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nanka
nanka@nanka_8bit·
アコギのジャンジャカした音をGBみたいな8bit音源で表現するのが無理過ぎるの悩み 昔作ってたクロノアのstage1カバーもそれで諦めた
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Developer negative 0
Developer negative 0@Developer_n0·
@matthughson The life of bug testing feels endless. Just when you think you got it covered, a billion more bugs are crawling in ways you didn't think were possible.
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Matt Hughson (NES & Game Boy Developer)
It's pretty mind-boggling (and a little terrifying) that even after nearly 3 years of playing this game everyday, Beta Testers are still finding significant bugs in Super Sunny World (my upcoming NES game). In this case, firing the zapper while entering a "pipe"... #nesdev
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Two Black Cats
Two Black Cats@twoblackcatsx·
We have been working on a surprise feature for #MDEngine for a few weeks now!!! Hopefully, we will have a short clip very soon! What could it be....?
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Developer negative 0
Developer negative 0@Developer_n0·
@Nintendeal $20 for a physical release. If ni no kuni can be that and still be a stellar game. Then $20 for a pair of roms should be the bare minimum physically.
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Nintendeal
Nintendeal@Nintendeal·
Mario Kart World physical release import is $47.49 at Play-Asia with coupon code SAVE2025 at checkout: bit.ly/4tD4puF #ad region free and includes all languages free shipping when you spend $88
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