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@DilWoW

Currently Retired - Previously Officer and Melee DPS for Angered

Katılım Aralık 2018
202 Takip Edilen38 Takipçiler
Dil
Dil@DilWoW·
@WarcraftDevs @WatcherDev Can we get confirmation/clarification on if filling our vaults this patch week with seasonal m0s and delves would grant us a seasonal vault on season start that can also proc tier (week of 13th) ? it would be nice to know whats worth doing this week.
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Myron Gaines
Myron Gaines@MyronGainesX·
Wrong. 1. Actually Muslims have lived in peace with Jews for centuries under the Ottoman Empire. As a matter of fact they were charged taxes for protection but had no obligation to fight in any wars. Religious tolerance of "people of the book" (Jews and Christians) is required in Islam. 2. Nowhere in the Sharia does it advocate "genociding" people. 3. Many of Israel's enemies like Iran and Lebanon have similar military capability, but have focused on attacking military targets and not heavily concentrated areas with civilians unlike Israel with Gaza and Beirut. So your argument that they would do the same thing is incorrect.
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Meg
Meg@megasett·
There are numerous examples of hyper punishing melee mechanics such as melee-focused area of denial spells, static frontals, moving frontals (targets tanks), Fervent-style abilities or “closest non-tank'' targeting, as well as generally less visibility due to player spells, enemy spells, and bodies in melee (the trash or other players/player pets). When I say “punishing” I am referencing the likelihood of dying, specifically 1 shot mechanics, but uptime is also impacted and results in lower damage done. This doesn’t even cover the issue of Tank threat, bugs regarding mob targeting, evading, and random melees due to z-axis interactions I am not asking for there to be no melee mechanics, nor even less than ranged. I have no issue with melee being inherently more difficult but the disparity between both the amount and the severity of melee mechanics vs. ranged mechanics is frustrating and does not incentivize anyone to play a melee spec. The damage and utility that melee provides does not justify the intense difference in effort and danger. I sincerely hope our feedback is being heard and the devs would consider the melee players when they’re adding even more anti-melee mechanics into the new TWW dungeons and the dungeons that are returning from previous expansions. I am someone who has always preferred melee but at this point it’s just ridiculous and ultimately not worth the effort.
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Naowh // Robin
Naowh // Robin@Naowhxd·
2 changes to TWW Mythic+ that I'd think would greatly improve the minigame @WarcraftDevs 1. Remove the majority of abilities from mobs. There's no need for a mob to have 3 different casts. Make it have 1 powerful cast like back in the day, you either stop it or take heavy damage. It's near impossible keeping track of everything happening currently, I'll attach a GIF of MoS bigpull back in the day where mobs had 1 frontal, 1 cast or a debuff. People want to do damage without dealing with 10 different mechanics. 2. Removal or addition of "Buff Scrolls" to raid buffs. (See War/DH/Monk etc). It's near impossible for a DK/Pala to ever compete with a DH in terms of damage output due to buffing the DPSers by 5% magic damage. You added engineering CR which nerfs the CR classes even more, so why not remove/add scrolls to make these classes a bit more competitive. We have seen these scrolls being added in MoP Remix so I don't see why the same couldn't be applied for retail. Sure you don't have to play "meta", but unless you got friends willing to play with X spec you'll end up sitting in queue forever.
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Naowh // Robin
Naowh // Robin@Naowhxd·
I wish we had a shift in the direction dungeons are designed. The current meta of mobs having several casts needing a perfect CC/kick rotation, or even specific classes for really isn’t healthy and enjoyable for most. I think Neltharus sets a great example for the future of how mobs could behave. There’s a ton of very visually clear frontals / ground effects / pushbacks etc. You’re then left with a choice where you can choose to CC mobs to gain uptime which means more damage, or run out of them and lose a few globals in return. Do you really need these extra globals to time a key in a pug? No, but it might be useful for people pushing the very highest levels.
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Dil
Dil@DilWoW·
@ADGEndo No Kyle dont. :)
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Kyle
Kyle@ADGEndo·
shit game might kms
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Dil
Dil@DilWoW·
Is it time to come out of “retirement” ? Surely its just the Blizzcon hype and it will go away soon right ?
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Dil
Dil@DilWoW·
Also having the uber boss not be 100 is very weird, does that mean we can outlevel him and make him trivial because of that ?
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Dil
Dil@DilWoW·
Man some of those D4 changes are rough, nerfing damage through Vuln etc for the overall health of the game in the long run is fine but those defensive nerfs are super sad.
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Babylonius
Babylonius@Babylonius·
Babylonius tweet media
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Dil
Dil@DilWoW·
Windwalkers are in an extremely bad spot right now with only 2 weeks before the patch. You guys have been on top of constant tuning in season 1 I’m actually very confused how tuning in general is like this especially with WW. @WarcraftDevs @WatcherDev @Qwik
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Dil
Dil@DilWoW·
Please do the right thing and give WW the attention it needs.
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Dil
Dil@DilWoW·
The continuous struggles of WW specifically regarding ST without constant tuning is already a frustrating cycle but to have a gap this big and this close to a season start is even more frustrating. Nerfing Rising Star is even more confusing.
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Liquid | Maximum
Liquid | Maximum@maximum·
Wind walkers getting a sky reach option is great. Now let’s talk about how we swap 8 talents for pure st and gain less than 5% dps and lose all of our AOE. Unsurprisingly ww st is as bad as it always is even though talent trees should theoretically solve this problem.
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Nate
Nate@ImmonatePOV·
@angeredwow You don’t need more players, you have dil back
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Angered
Angered@angeredwow·
We are always recruiting hungry players, currently especially looking for melee (emphasis on rogues) and healers. Apply here!: forms.gle/8KmyVo7mGg41NX…
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Dil
Dil@DilWoW·
Its frustrating to report those as presumed bugs for months now since beta with no response. If any of those is intended then a simple form of communication confirming that would be appreciated, even better yet if we can get the thought process behind it (especially SF)
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Dil
Dil@DilWoW·
@WarcraftDevs Hi, can we please have a look at Spiritual Focus providing extremely little CDR (practically nothing) to Serenity aswell as Mastery not affecting Faeline Stomp or TOTM BoKs and Ferocity of Xuen not increasing the damage of Xuen please ? :<
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