DirectX 12

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DirectX 12

DirectX 12

@DirectX12

Official Twitter account for DirectX Graphics + AI Join our Discord: https://t.co/kl4JClFruX

Redmond, WA Katılım Şubat 2014
232 Takip Edilen13.9K Takipçiler
DirectX 12
DirectX 12@DirectX12·
GDC 2026 is almost here, and we’d love to see you there next week! The DirectX team has a lot to share, with 4 sessions spanning a huge range of topics! For more on our talks, check out devblogs.microsoft.com/directx/?p=130…
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DirectX 12
DirectX 12@DirectX12·
Announcing the official release of Shader Model 6.9 and a new Agility SDK! With it comes more expressive HLSL, DXR 1.2 upgrades, and an exciting set of D3D12 improvements developers have been asking for. Check it out here: devblogs.microsoft.com/directx/shader…
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DirectX 12
DirectX 12@DirectX12·
We released a new version of PIX today! 🎉 It includes new texture visualizer improvements (including the ability to write custom shaders to view buffers as textures), a preview of work graph shader debugging, and many timing capture improvements: devblogs.microsoft.com/pix/pix-2412-1…
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DirectX 12
DirectX 12@DirectX12·
DirectML is unlocking new AI experiences on Copilot+ PCs! Learn more about how DirectML is enhancing AI development for our customers across the Windows' hardware ecosystem: blogs.windows.com/windowsdevelop…
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DirectX 12
DirectX 12@DirectX12·
🚀 Exciting news! DirectX is adopting SPIR-V to enhance cross-platform compatibility. This shift allows Microsoft and hardware vendors to focus on features that will power the next generation of applications. Read about it here: devblogs.microsoft.com/directx/direct… #DirectX #SPIRV
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DirectX 12
DirectX 12@DirectX12·
🚀 Exciting News! We're thrilled to announce the latest release of the HLSL Compiler! 🎉 This release includes improved optimizations, additional SPIR-V support and multiple bugfixes. Get all the details and download now: github.com/microsoft/Dire…
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DirectX 12
DirectX 12@DirectX12·
We're thrilled to unveil our preview Agility SDK with mesh nodes in work graphs! 🎉 Demoed at #GDC2024, this game-changing tech lets GPUs schedule their own rendering & compute work! Dive into the details in our release blog: devblogs.microsoft.com/directx/d3d12-…
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DirectX 12
DirectX 12@DirectX12·
We're excited to announce a recent step forward for gaming on Arm Copilot+ PCs. Learn more about game compatibility, anti-cheat, and more in our recent blog post: devblogs.microsoft.com/directx/step-f…
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DirectX 12
DirectX 12@DirectX12·
🚀 Introducing Automatic super resolution – the 1st OS-integrated AI super resolution, enhancing select existing games with smoother framerates & detailed visuals on Copilot+ PCs with a Snapdragon® X Series processor. Learn more on Auto SR on our blog: aka.ms/AutoSR 🎮
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DirectX 12
DirectX 12@DirectX12·
We are excited to announce DirectSR is available now via Agility SDK 1.714.0-preview! This API was designed in partnership with AMD, Intel, and NVIDIA to enable the seamless integration of Super Resolution into the next generation of games. Check it out: devblogs.microsoft.com/directx/direct…
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DirectX 12
DirectX 12@DirectX12·
🧠🔥Today is the big day! Join us in person or tune in at 2:15pm to learn more about DirectML’s sheer scalability across hardware and frameworks: build.microsoft.com/en-US/sessions…
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